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<blockquote data-quote="The Crimson Binome" data-source="post: 7591118" data-attributes="member: 6775031"><p>One of the significant limitations of d20 design is that there's no room between 95% reliability and 100% reliability, when really, that's a very interesting zone to work with. The difference between 96% and 99% is actually quite meaningful, when it comes to making important decisions. Of course, that issue is exacerbated when you deal with flat d6 or d10 systems.</p><p></p><p>If a strong character succeeds two-thirds of the times, while a weak character succeeds one-third of the time, then in neither case are you really making an informed decision. Either way is basically a coin flip. Why bother having stats, if they don't matter, because the difference between good and bad is so small? (on a related note, who buys padded armor, if it only has a 5% chance of doing anything? Were you planning to be shot twenty times?)</p><p></p><p>On the contrary, the stab which takes you from 3 to -1 is exactly as damaging as the one which took you from 12 to 8. Neither injury would be sufficient to incapacitate you, on its own. Either would be sufficient, if you were already wounded down to 3. Narratively, both hits are exactly as powerful, because that's what the damage number represents.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7591118, member: 6775031"] One of the significant limitations of d20 design is that there's no room between 95% reliability and 100% reliability, when really, that's a very interesting zone to work with. The difference between 96% and 99% is actually quite meaningful, when it comes to making important decisions. Of course, that issue is exacerbated when you deal with flat d6 or d10 systems. If a strong character succeeds two-thirds of the times, while a weak character succeeds one-third of the time, then in neither case are you really making an informed decision. Either way is basically a coin flip. Why bother having stats, if they don't matter, because the difference between good and bad is so small? (on a related note, who buys padded armor, if it only has a 5% chance of doing anything? Were you planning to be shot twenty times?) On the contrary, the stab which takes you from 3 to -1 is exactly as damaging as the one which took you from 12 to 8. Neither injury would be sufficient to incapacitate you, on its own. Either would be sufficient, if you were already wounded down to 3. Narratively, both hits are exactly as powerful, because that's what the damage number represents. [/QUOTE]
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