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Pathfinder 2E Update: Red Flags and Fatter Fireballs
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<blockquote data-quote="zztong" data-source="post: 7762183" data-attributes="member: 6943414"><p>Its interesting to me that if when say the problem is that too many characters are dying, that they focus on the dying rules. They must have more info that shows that's the heart of the problem.</p><p></p><p>But in our own local playtest, the damage being done is quite significant, countered by heals being equally significant. If you graphed hit points for the tank, it would show peaks and deep valleys, not a gradual decline. Damage dice scale up fast and combined with more frequent critical hits, characters are getting mauled. The counter appears to be a healer with maximized channels.</p><p></p><p>Of course, that's all isolated from the dying mini-game since we don't worry about negative hit points. I suppose with the massive damage they had to do that. But they're not really isolated from each other. When you're brought back up, you're wounded, so when the tank gets plowed in the following round they reenter the mini-game in a deeper dying state each time.</p><p></p><p>I don't have any answers, but to me having characters go in and out of a dying state as they get clobbered and healed is an unsatisfying result common to many versions of D&D and PF. For the sake of a story, I'd rather see characters/creatures stay conscious until they're finally killed or completely incapacitated instead of seeing folks fall down, stand up, repeat.</p></blockquote><p></p>
[QUOTE="zztong, post: 7762183, member: 6943414"] Its interesting to me that if when say the problem is that too many characters are dying, that they focus on the dying rules. They must have more info that shows that's the heart of the problem. But in our own local playtest, the damage being done is quite significant, countered by heals being equally significant. If you graphed hit points for the tank, it would show peaks and deep valleys, not a gradual decline. Damage dice scale up fast and combined with more frequent critical hits, characters are getting mauled. The counter appears to be a healer with maximized channels. Of course, that's all isolated from the dying mini-game since we don't worry about negative hit points. I suppose with the massive damage they had to do that. But they're not really isolated from each other. When you're brought back up, you're wounded, so when the tank gets plowed in the following round they reenter the mini-game in a deeper dying state each time. I don't have any answers, but to me having characters go in and out of a dying state as they get clobbered and healed is an unsatisfying result common to many versions of D&D and PF. For the sake of a story, I'd rather see characters/creatures stay conscious until they're finally killed or completely incapacitated instead of seeing folks fall down, stand up, repeat. [/QUOTE]
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Pathfinder 2E Update: Red Flags and Fatter Fireballs
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