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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2E's New Death & Dying Rules; More on Resonance
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<blockquote data-quote="kenmarable" data-source="post: 7738134" data-attributes="member: 40359"><p>Personally, I find the level of useful/enjoyable/whatever complexity depends on where it is. Outside of the game session, for example during character creation and leveling, a lot of complexity is a good thing. In play when deciding what to do, you really want far less complexity but a little is nice (and where I can see PF2 and 5e playstyles serving different audiences nicely). </p><p></p><p>The biggest problem comes up in complexity of a particular action. Once I decide I want to do something, there should be very little complexity at all since that’s where the game bogs down. 5e went spretty extreme here with just advantage/disadvantage and trying to eliminate every floating bonus they could since 3.x and PF1 could easily get overwhelmed with +1 for this , +2 for that (but does it stack?), since you did that it’s a -1, etc. Complexity in that area of the game is rarely fun and worth it. </p><p></p><p>Sounds like they are going in the right direction of decreasing complexity within actions but preserving or even increasing complexity outside of play.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 7738134, member: 40359"] Personally, I find the level of useful/enjoyable/whatever complexity depends on where it is. Outside of the game session, for example during character creation and leveling, a lot of complexity is a good thing. In play when deciding what to do, you really want far less complexity but a little is nice (and where I can see PF2 and 5e playstyles serving different audiences nicely). The biggest problem comes up in complexity of a particular action. Once I decide I want to do something, there should be very little complexity at all since that’s where the game bogs down. 5e went spretty extreme here with just advantage/disadvantage and trying to eliminate every floating bonus they could since 3.x and PF1 could easily get overwhelmed with +1 for this , +2 for that (but does it stack?), since you did that it’s a -1, etc. Complexity in that area of the game is rarely fun and worth it. Sounds like they are going in the right direction of decreasing complexity within actions but preserving or even increasing complexity outside of play. [/QUOTE]
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Pathfinder 2E's New Death & Dying Rules; More on Resonance
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