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Pathfinder 2E's reception?
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<blockquote data-quote="Manbearcat" data-source="post: 7908590" data-attributes="member: 6696971"><p>I was certainly excited about this game during development. It’s live version has tons of things that were clearly cribbed directly from games I love.</p><p></p><p>However, I needed to see the basic action resolution mechanics be more akin to Blades or Strike! (Which is a more stepped version of AW with an advancement scheme for each Skill similar to Blades). Critical Success and Failure doesn’t do it for me. I need to see Success With Cost/Complication (preferably multiple varieties like Strike!) as the beating heart of action resolution (particularly non-combat) or closed scene conflict resolution mechanics.</p><p></p><p>Imagine if they would have gone with a Strike!/Blades hybrid.</p><p></p><p>- Each Skill is granular.</p><p></p><p>- If you don’t have it, you have a good chance to learn the base Skill when you use it.</p><p></p><p>- There are 5 possible outcomes to actions whether trained or untrained (etc) with Success With a Twist being flanked by Success, Success With a Boon, Twist, and Twist With a Cost (d20 results spread advantageously/scaled based upon your Skill level).</p><p></p><p>- Every time you get a Success With a Boon or Twist With a Cost, you mark XP with that particular Skill.</p><p></p><p>- Once you have enough XP in a Skill you can spend a Downtime action to level it up.</p><p></p><p>That sort of action resolution paradigm would have ensured I was a buying customer.</p><p></p><p>The game went far, it’s very good, but it didn’t go far enough to draw me in.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7908590, member: 6696971"] I was certainly excited about this game during development. It’s live version has tons of things that were clearly cribbed directly from games I love. However, I needed to see the basic action resolution mechanics be more akin to Blades or Strike! (Which is a more stepped version of AW with an advancement scheme for each Skill similar to Blades). Critical Success and Failure doesn’t do it for me. I need to see Success With Cost/Complication (preferably multiple varieties like Strike!) as the beating heart of action resolution (particularly non-combat) or closed scene conflict resolution mechanics. Imagine if they would have gone with a Strike!/Blades hybrid. - Each Skill is granular. - If you don’t have it, you have a good chance to learn the base Skill when you use it. - There are 5 possible outcomes to actions whether trained or untrained (etc) with Success With a Twist being flanked by Success, Success With a Boon, Twist, and Twist With a Cost (d20 results spread advantageously/scaled based upon your Skill level). - Every time you get a Success With a Boon or Twist With a Cost, you mark XP with that particular Skill. - Once you have enough XP in a Skill you can spend a Downtime action to level it up. That sort of action resolution paradigm would have ensured I was a buying customer. The game went far, it’s very good, but it didn’t go far enough to draw me in. [/QUOTE]
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Pathfinder 2E's reception?
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