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Pathfinder 2's Armor & A Preview of the Paladin!
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<blockquote data-quote="Zansy" data-source="post: 7746139" data-attributes="member: 6788194"><p>I think it fits in rather well in terms of the moral issues some people must face. The kind of people who might justify not doing "the good thing" because they must do "the lawful thing", which to them, is the right thing to do.</p><p> They could be the kind to do the lawful thing because they were following orders, and obeying just authority, which to them comes first - loyalty to the law, or to a just lord comes before everything else to them. These LG people can be every bit as much paladin as a paladin who is GL.</p><p></p><p>Regarding the second quote: I don't think there's no room for both, I just think the way they're (paizo's) going at it isn't inclusive enough to allow players to have some freedom over they're character's priorities. 5e was able to make a tenets system that was independent of ailgnment. And even if wishing for pathfinder 2 to do the same thing is unrealistic, they could learn a thing or two from WotC by minimalizing the enforcement of alignment, increassing the spectrum of potential aligmments for the class, or, if nothing else, minimalizing the impact of making such a mistake, unless the paladin in question repents for their actions.</p><p></p><p>Just as another closing thought, because I keep thinking of more alternative solutions - why not rid yourself of the absolute dependency of an atonement spell, and say that a GM can allow a paladin to atone for their mistakes by doing a notable Lawful Good act (such as innocent saving lives or something? I dunno). So that even if you bind a paladin to a single alignment, the player has the agency to make mistakes and atone for them as part of the adventure, and would make it so your career as a paladin doesn't end with a single mistake or error in judgment, and you don't have to change characters or seek out an atonement spell.</p></blockquote><p></p>
[QUOTE="Zansy, post: 7746139, member: 6788194"] I think it fits in rather well in terms of the moral issues some people must face. The kind of people who might justify not doing "the good thing" because they must do "the lawful thing", which to them, is the right thing to do. They could be the kind to do the lawful thing because they were following orders, and obeying just authority, which to them comes first - loyalty to the law, or to a just lord comes before everything else to them. These LG people can be every bit as much paladin as a paladin who is GL. Regarding the second quote: I don't think there's no room for both, I just think the way they're (paizo's) going at it isn't inclusive enough to allow players to have some freedom over they're character's priorities. 5e was able to make a tenets system that was independent of ailgnment. And even if wishing for pathfinder 2 to do the same thing is unrealistic, they could learn a thing or two from WotC by minimalizing the enforcement of alignment, increassing the spectrum of potential aligmments for the class, or, if nothing else, minimalizing the impact of making such a mistake, unless the paladin in question repents for their actions. Just as another closing thought, because I keep thinking of more alternative solutions - why not rid yourself of the absolute dependency of an atonement spell, and say that a GM can allow a paladin to atone for their mistakes by doing a notable Lawful Good act (such as innocent saving lives or something? I dunno). So that even if you bind a paladin to a single alignment, the player has the agency to make mistakes and atone for them as part of the adventure, and would make it so your career as a paladin doesn't end with a single mistake or error in judgment, and you don't have to change characters or seek out an atonement spell. [/QUOTE]
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Pathfinder 2's Armor & A Preview of the Paladin!
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