Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7740081" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>As I said in another thread...I probably won't be playing PF2. But who doesn't like to comment? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I think in play all these mods and such would be a bit of a PITA...but after four or five good sessions it would probably become second nature. A lot of complicated games are like this; it just takes time for your brain to 'get' how it works and remember the core modifiers/rolls/whatever. I use <em>Powers & Perils</em> (an old Avalon Hill RPG) as an example; when I introduce P&P to someone for the first time, after about 15 minutes into creating their PC they get the "Eye-Glaze of a Thousand Pages". This predicament persists for a few sessions, slowly, bit by bit the haze starts to lift until....BING! A light bulb goes off over their head. Then they "get it" and understand how the whole system works. I'm thinking that Pathfinder 2e will likely be similar.</p><p></p><p>I'm disappointed that the rules thus far seem to be HEAVILY favouring the PC's. This is bad, imho, because a player only has ONE PC to deal with. If the DM has to run, say, 5 NPC's with the same amount of info a PC has...forget about it! Paizo better come up with some cool, simplified method for a DM running monsters and NPC's or nobody is going to want to DM. And if there are no DM's, there will be no Players. Hence my long standing belief that catoring to the Players rather than the DM is almost always a bad move...and one reason why I think 5e is doing so well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If I was to introduce some sort of "Crit/Fumble" to skills and whatnot, I'd add in a rule based on another dice roll made at the same time. Then divide the game into "Standard" and "Dramatic" scenes (Like how the <em>Masterbook</em> RPG does). Roll 2d20's; one is designated as your Primary die, the other your 'Dramatic' die. The Crit/Fum would be based on weather each d20 succeeded or not and what type of scene was happening. (e.g., both succeed in Standard...Crit // both succeed in Dramatic...Normal success // both succeed in Dramatic, and are the same number...Crit ....that sort of thing). This would take all the number crunching out of the equation as all the player/GM has to see is the lowest dice roll.</p><p></p><p>Anyway...I'm waiting to see if Paizo dishes out some really unique and innovative (or at least good!) stuff for a PF2 GM.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7740081, member: 45197"] Hiya! As I said in another thread...I probably won't be playing PF2. But who doesn't like to comment? ;) I think in play all these mods and such would be a bit of a PITA...but after four or five good sessions it would probably become second nature. A lot of complicated games are like this; it just takes time for your brain to 'get' how it works and remember the core modifiers/rolls/whatever. I use [I]Powers & Perils[/I] (an old Avalon Hill RPG) as an example; when I introduce P&P to someone for the first time, after about 15 minutes into creating their PC they get the "Eye-Glaze of a Thousand Pages". This predicament persists for a few sessions, slowly, bit by bit the haze starts to lift until....BING! A light bulb goes off over their head. Then they "get it" and understand how the whole system works. I'm thinking that Pathfinder 2e will likely be similar. I'm disappointed that the rules thus far seem to be HEAVILY favouring the PC's. This is bad, imho, because a player only has ONE PC to deal with. If the DM has to run, say, 5 NPC's with the same amount of info a PC has...forget about it! Paizo better come up with some cool, simplified method for a DM running monsters and NPC's or nobody is going to want to DM. And if there are no DM's, there will be no Players. Hence my long standing belief that catoring to the Players rather than the DM is almost always a bad move...and one reason why I think 5e is doing so well. :) If I was to introduce some sort of "Crit/Fumble" to skills and whatnot, I'd add in a rule based on another dice roll made at the same time. Then divide the game into "Standard" and "Dramatic" scenes (Like how the [I]Masterbook[/I] RPG does). Roll 2d20's; one is designated as your Primary die, the other your 'Dramatic' die. The Crit/Fum would be based on weather each d20 succeeded or not and what type of scene was happening. (e.g., both succeed in Standard...Crit // both succeed in Dramatic...Normal success // both succeed in Dramatic, and are the same number...Crit ....that sort of thing). This would take all the number crunching out of the equation as all the player/GM has to see is the lowest dice roll. Anyway...I'm waiting to see if Paizo dishes out some really unique and innovative (or at least good!) stuff for a PF2 GM. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
Top