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Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
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<blockquote data-quote="Charlaquin" data-source="post: 7740104" data-attributes="member: 6779196"><p>Yeah, I had been assuming because of this very fact that natural 20 would always be a crit even if it wouldn’t be a hit, and natural 1 always a fumble even if it wouldn’t be a miss. But learning now that both results won’t always be a possibility, and that in fact they are mutually exclusive possibilities, has some subtle but important implications. For example, that save-or-become-a-vegetable effect people are worried about (which I presume is an Intellect Devourer) can only be fumbled by characters with a save bonus less than [save DC -10]. So if you wamt to use Intellect Devourers (or whatever enemy has that ability) against the PCs but don’t want to risk the players losing their character to one fumbled save, all you have to do is hold off on using it until the PC with the lowest Will save has a high enough bonus. Similarly, PCs who are at risk of fumbling a save or die effect by a small enough margin can potentially chase enough situational bonuses to their save to get themselves away from that danger zone. I kind of like that.</p><p></p><p>Also, we know that “Reflex DC” is a thing and it’s calculated by simply adding 10 to your Reflex Save Mod. So, assuming Will DC and Fortitude DC will also exist, as a player you’ll always know that you can’t fumble saves with a DC lower than your own DC for that save (short of situational penalties).</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7740104, member: 6779196"] Yeah, I had been assuming because of this very fact that natural 20 would always be a crit even if it wouldn’t be a hit, and natural 1 always a fumble even if it wouldn’t be a miss. But learning now that both results won’t always be a possibility, and that in fact they are mutually exclusive possibilities, has some subtle but important implications. For example, that save-or-become-a-vegetable effect people are worried about (which I presume is an Intellect Devourer) can only be fumbled by characters with a save bonus less than [save DC -10]. So if you wamt to use Intellect Devourers (or whatever enemy has that ability) against the PCs but don’t want to risk the players losing their character to one fumbled save, all you have to do is hold off on using it until the PC with the lowest Will save has a high enough bonus. Similarly, PCs who are at risk of fumbling a save or die effect by a small enough margin can potentially chase enough situational bonuses to their save to get themselves away from that danger zone. I kind of like that. Also, we know that “Reflex DC” is a thing and it’s calculated by simply adding 10 to your Reflex Save Mod. So, assuming Will DC and Fortitude DC will also exist, as a player you’ll always know that you can’t fumble saves with a DC lower than your own DC for that save (short of situational penalties). [/QUOTE]
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Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
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