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Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
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<blockquote data-quote="Lost Soul" data-source="post: 7741345" data-attributes="member: 81242"><p>I understand your point Charlaquin but I dislike Damage on a miss attack (DOMA) for a few reasons</p><p></p><p>1) The reason I like playing martials is a risk vs reward. I enjoy rolling the dice and hoping for a hit or a crit. I loathe misses and fumbles but I NEED them in the game otherwise there is no risk. The risk of a miss and the reward of a hit is the key to making these characters fun for me.</p><p> </p><p>1a) If you create too much of a change in scaling attack rolls by either making them too easy or to difficult and the thrill of rolling the dice is lost. Its one of my big complaints about</p><p> 5E. The monsters are WAY to easy to hit and if you can hit most things of a 5 or better a big part of the thrill of being a martial is lost for me. Hand to hand combat should be</p><p> visceral and exciting. There should be some dread at rolling the dice because in real life fighting brings real risks no matter how good you are at it. Dice combat should be the same</p><p></p><p>2) It seems like very poor game design. What I mean is that either monster ACs are too good or they have too many hit points that attacks that miss really slow down the battles to a</p><p> crawl. I really don't want to go back to hour long combat like 4E just for fighting a group of kobolds or goblins</p><p></p><p>3) The monsters have nothing similar. If DOMA existed for big "TOUGH GUY" monsters like ogres, giants, dragons, certain types of fiends such as Balors, Mariliths, Pit Fiends & </p><p> Malebranche then I would be more willing to entertain DOMA for PC's. If a giant can't DOMA then neither should a PC.</p></blockquote><p></p>
[QUOTE="Lost Soul, post: 7741345, member: 81242"] I understand your point Charlaquin but I dislike Damage on a miss attack (DOMA) for a few reasons 1) The reason I like playing martials is a risk vs reward. I enjoy rolling the dice and hoping for a hit or a crit. I loathe misses and fumbles but I NEED them in the game otherwise there is no risk. The risk of a miss and the reward of a hit is the key to making these characters fun for me. 1a) If you create too much of a change in scaling attack rolls by either making them too easy or to difficult and the thrill of rolling the dice is lost. Its one of my big complaints about 5E. The monsters are WAY to easy to hit and if you can hit most things of a 5 or better a big part of the thrill of being a martial is lost for me. Hand to hand combat should be visceral and exciting. There should be some dread at rolling the dice because in real life fighting brings real risks no matter how good you are at it. Dice combat should be the same 2) It seems like very poor game design. What I mean is that either monster ACs are too good or they have too many hit points that attacks that miss really slow down the battles to a crawl. I really don't want to go back to hour long combat like 4E just for fighting a group of kobolds or goblins 3) The monsters have nothing similar. If DOMA existed for big "TOUGH GUY" monsters like ogres, giants, dragons, certain types of fiends such as Balors, Mariliths, Pit Fiends & Malebranche then I would be more willing to entertain DOMA for PC's. If a giant can't DOMA then neither should a PC. [/QUOTE]
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Pathfinder 2's Critical Hits & Failures! Plus Save-or-Suck and Damage On A Miss!
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