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Pathfinder 2's Ranger Is A Magic-Free Wilderness Hunter
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<blockquote data-quote="Morrus" data-source="post: 7752383" data-attributes="member: 1"><p><strong>Rangers</strong> in<em> D&D</em> and <em>Pathfinder</em> have a varied history, and range from mysterious wilderness travellers to dual-wielding magical beings; many have a preference on that spectrum, and mine falls towards the "Aragorn" end of the scale. It seems that Paizo feels similarly, because the ranger in <strong>Pathfinder 2nd Edition</strong> is magic-free (although still quite dual-wieldy).[PRBREAK][/PRBREAK]</p><p></p><p style="text-align: center">[ATTACH=full]111847[/ATTACH]</p> <p style="text-align: center"></p><p></p><p></p><p>They describe the ranger as a hunter, first and foremost. Rangers have always had a favoured enemy; in this iteration, it's a bit more flexible. They have the <strong>Hunt Target</strong> feature, which allows them to designate a creature they can see and gain various benefits when attacking it. Other class features include:</p><p></p><ul> <li data-xf-list-type="ul"><em>Hunt Target (1st level)</em> -- smaller penalties when multi-attacking a designated target, plus bonuses to seek and track it.</li> <li data-xf-list-type="ul"><em>Trackless Step (5th level).</em></li> <li data-xf-list-type="ul"><em>Evasion (7th level).</em></li> <li data-xf-list-type="ul"><em>Nature's Edge (9th level)</em> -- enemies in difficult terrain or a snare are flat-footed.</li> <li data-xf-list-type="ul"><em>Wild Stride (11th level)</em> -- ignore or minimise difficult terrain.</li> <li data-xf-list-type="ul"><em>Weapon Mastery (13th level) </em>-- weapon mastery for a group of weapons.</li> <li data-xf-list-type="ul"><em>Masterful Hunter (17th level)</em> -- augments Hunt Target, reducing the penalties further.</li> <li data-xf-list-type="ul"><em>Swift Target (19th level)</em> -- use Hunt Target as a free action.</li> </ul><p>As always, there is a range of <strong>class feats</strong>, including Monster Hunter (if you crit when IDing a target you and your allies get +1 to hit it), and Scout's Warning (you grant your allies a +1 initiative bonus).</p><p></p><p>Finally, rangers get an ability called<strong> Snares.</strong> These are small traps which take about a minute to set up, such as a Slowing Snare or a Freezing Snare. They are objects with a price attached, and your Crafting rank determines how many you can learn.</p><p></p><p>I'm quite a fan of this ranger. They do note that you could create a spellcasting ranger build, but the default is this wilderness strider approach. I'm still not super-keen on small +1 bonuses, but I can live with them!</p><p></p><p>Read <a href="http://paizo.com/community/blog/v5748dyo5lkw1?Ranger-Class-Preview" target="_blank">more about Pathfinder 2's ranger here</a>!</p></blockquote><p></p>
[QUOTE="Morrus, post: 7752383, member: 1"] [B]Rangers[/B] in[I] D&D[/I] and [I]Pathfinder[/I] have a varied history, and range from mysterious wilderness travellers to dual-wielding magical beings; many have a preference on that spectrum, and mine falls towards the "Aragorn" end of the scale. It seems that Paizo feels similarly, because the ranger in [B]Pathfinder 2nd Edition[/B] is magic-free (although still quite dual-wieldy).[PRBREAK][/PRBREAK] [CENTER][ATTACH=FULL]111847[/ATTACH] [/CENTER] They describe the ranger as a hunter, first and foremost. Rangers have always had a favoured enemy; in this iteration, it's a bit more flexible. They have the [B]Hunt Target[/B] feature, which allows them to designate a creature they can see and gain various benefits when attacking it. Other class features include: [LIST] [*][I]Hunt Target (1st level)[/I] -- smaller penalties when multi-attacking a designated target, plus bonuses to seek and track it. [*][I]Trackless Step (5th level).[/I] [*][I]Evasion (7th level).[/I] [*][I]Nature's Edge (9th level)[/I] -- enemies in difficult terrain or a snare are flat-footed. [*][I]Wild Stride (11th level)[/I] -- ignore or minimise difficult terrain. [*][I]Weapon Mastery (13th level) [/I]-- weapon mastery for a group of weapons. [*][I]Masterful Hunter (17th level)[/I] -- augments Hunt Target, reducing the penalties further. [*][I]Swift Target (19th level)[/I] -- use Hunt Target as a free action. [/LIST] As always, there is a range of [B]class feats[/B], including Monster Hunter (if you crit when IDing a target you and your allies get +1 to hit it), and Scout's Warning (you grant your allies a +1 initiative bonus). Finally, rangers get an ability called[B] Snares.[/B] These are small traps which take about a minute to set up, such as a Slowing Snare or a Freezing Snare. They are objects with a price attached, and your Crafting rank determines how many you can learn. I'm quite a fan of this ranger. They do note that you could create a spellcasting ranger build, but the default is this wilderness strider approach. I'm still not super-keen on small +1 bonuses, but I can live with them! Read [URL="http://paizo.com/community/blog/v5748dyo5lkw1?Ranger-Class-Preview"]more about Pathfinder 2's ranger here[/URL]! [/QUOTE]
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Pathfinder 2's Ranger Is A Magic-Free Wilderness Hunter
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