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*Pathfinder & Starfinder
Pathfinder 2's Ranger Is A Magic-Free Wilderness Hunter
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<blockquote data-quote="zztong" data-source="post: 7752394" data-attributes="member: 6943414"><p>While I do like having a magic-less Ranger option, I'm hoping they have a variant that puts the magic back. In as much as D&D has created its own genre of fantasy, a Ranger with magic is pretty classic, to me. I've played a lot of Rangers.</p><p></p><p>The reduced penalties from multiple attacks part of Hunt Target (and its improvements) would seem to discourage mobility, which seems important to a light fighter. Not that I think Rangers have to be light fighters. I've had several who liked to take their place in a line and who would enjoy the multiple attack aspect. I guess I'm thinking some kind of fighting style approach would be better, such that one could choose a multiple attack improvement, or something else more mobile.</p><p></p><p>I understand why they're not happy with Favored Enemy. They did a nice job of explaining the problem. That said, there are other ways to fix Favored Enemy, so I'm surprised they scrapped it entirely. That said, retooled, it might make a nice Feat for any class. They could, for instance, say that a Ranger who spends a day on the trail of an enemy gets to apply a Favored Enemy bonus against them. You might make the bonus be flexible based on how long the Ranger has been on the trail. I dunno. The point is they had options.</p><p></p><p>I'm surprised there isn't a Favorite Terrain feature. Perhaps they just didn't mention it. That, to me, seems like it should be an important part of a Ranger. It was a nice addition to the D&D Ranger, added by PF1e.</p><p></p><p>EDIT: I forgot about snares. I've played a Ranger with this feature before and it wasn't frequently useful. Its a nice added ability that props up the outdoorsman aspect, but it doesn't add much tactically unless you happen to be defending something or something starts letting you place them in any terrain and in a very short amount of time. Oddly enough, putting an invisible exploding cold trap on paved ground sounds like a magical spell, which they removed.</p></blockquote><p></p>
[QUOTE="zztong, post: 7752394, member: 6943414"] While I do like having a magic-less Ranger option, I'm hoping they have a variant that puts the magic back. In as much as D&D has created its own genre of fantasy, a Ranger with magic is pretty classic, to me. I've played a lot of Rangers. The reduced penalties from multiple attacks part of Hunt Target (and its improvements) would seem to discourage mobility, which seems important to a light fighter. Not that I think Rangers have to be light fighters. I've had several who liked to take their place in a line and who would enjoy the multiple attack aspect. I guess I'm thinking some kind of fighting style approach would be better, such that one could choose a multiple attack improvement, or something else more mobile. I understand why they're not happy with Favored Enemy. They did a nice job of explaining the problem. That said, there are other ways to fix Favored Enemy, so I'm surprised they scrapped it entirely. That said, retooled, it might make a nice Feat for any class. They could, for instance, say that a Ranger who spends a day on the trail of an enemy gets to apply a Favored Enemy bonus against them. You might make the bonus be flexible based on how long the Ranger has been on the trail. I dunno. The point is they had options. I'm surprised there isn't a Favorite Terrain feature. Perhaps they just didn't mention it. That, to me, seems like it should be an important part of a Ranger. It was a nice addition to the D&D Ranger, added by PF1e. EDIT: I forgot about snares. I've played a Ranger with this feature before and it wasn't frequently useful. Its a nice added ability that props up the outdoorsman aspect, but it doesn't add much tactically unless you happen to be defending something or something starts letting you place them in any terrain and in a very short amount of time. Oddly enough, putting an invisible exploding cold trap on paved ground sounds like a magical spell, which they removed. [/QUOTE]
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Pathfinder 2's Ranger Is A Magic-Free Wilderness Hunter
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