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Pathfinder 2's Sorcerer Goes "All In" On Bloodlines
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<blockquote data-quote="Morrus" data-source="post: 7752489" data-attributes="member: 1"><p>Today's preview of the upcoming <strong>Pathfinder 2nd Edition</strong> <a href="http://paizo.com/community/blog/v5748dyo5lkxh?Sorcerer-Class-Preview" target="_blank">is the sorcerer</a>! The sorcerer has had a major redesign, with bloodline becoming even more important than it was in 1st Edition. Now, it determines which of four spell lists you get to use![PRBREAK][/PRBREAK]</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]111849[/ATTACH]</p> <p style="text-align: center"></p><p></p><p></p><p>Bloodlines are chosen at 1st level. Your bloodline then determines whether you use arcane, divine, primal, or occult spells. The demonic bloodline is previewed: divine spell list, a spell at each spell level, including <em>fear, slow, disintegrate</em>, and <em>power word</em> <em>stun</em>. Additionally you get signature skills, along with a number of bloodline powers.</p><p></p><p>[hq]<strong>Demonic</strong></p><p>The demons of the Abyss debase all they touch, and one of your ancestors fell victim to their corruption. You're burdened with dark thoughts and the desire for destruction. This urge can be overcome if you choose to fight it, but the beauty of sin calls to you always.</p><p><strong>Spell List</strong> divine (Pathfinder Playtest Rulebook 200)</p><p><strong>Signature Skills</strong> Athletics, Deception, Intimidation, Religion</p><p><strong>Granted Spells</strong> Cantrip: <em>detect magic</em>; 1st: <em>fear;</em> 2nd: <em>resist energy</em>; 3rd: <em>slow</em>; 4th: <em>divine wrath</em>; 5th: <em>banishment</em>; 6th: <em>disintegrate</em>; 7th: <em>divine decree</em>; 8th: <em>power word stun</em>; 9th: <em>meteor swarm</em></p><p><strong>Bloodline Powers</strong> Initial Power: glutton's jaws; Advanced Power: swamp of sloth (2); Greater Power: abyssal wrath (2)[/hq]</p><p></p><p>Those bloodline powers are special spells which use Spell Points (SP equals your Charisma modifier per day). The Glutton's Jaws power is previewed in the blog.</p><p></p><p>What bloodlines are available? Here's the list!</p><p></p><ul> <li data-xf-list-type="ul">aberrant (occult)</li> <li data-xf-list-type="ul">angelic (divine)</li> <li data-xf-list-type="ul">demonic (divine)</li> <li data-xf-list-type="ul">draconic (arcane)</li> <li data-xf-list-type="ul">fey (primal)</li> <li data-xf-list-type="ul">imperial (arcane)</li> </ul><p>As they have always been sorcerers are spontaneous casters. Same number of spell slots as a wizard, using Charisma for spell DCs and the like.</p><p></p><p>Sorcerers can also heighten spells spontaneously. Each day you choose two spells; you can cast heightened versions of those spells using any spell slot.</p><p></p><p>Sorcerer feats include:</p><p></p><ul> <li data-xf-list-type="ul"><em>Overwhelming Spell (8th level)</em> -- ignore 10 points of resistance to energy</li> <li data-xf-list-type="ul"><em>Dangerous Sorcery</em> -- bonus damage equal to spell level</li> <li data-xf-list-type="ul"><em>Blood Magic (8th level)</em> -- give temporary hit points if you are bleeding</li> <li data-xf-list-type="ul"><em>Wellspring Spell (20th level) </em>-- cast 5th level or lower spells without expending spell slots</li> </ul> <p style="text-align: center"><span style="color: #FFFFFF">[FONT=&amp]<strong>Save</strong>[/FONT]</span><span style="color: #FFFFFF">[FONT=&amp]<strong>Save</strong>[/FONT]</span></p> <p style="text-align: center"><span style="color: #FFFFFF">[FONT=&amp]<strong>Save</strong>[/FONT]</span><span style="color: #FFFFFF">[FONT=&amp]<strong>Save</strong>[/FONT]</span></p> <p style="text-align: center"><span style="color: #FFFFFF">[FONT=&amp]<strong>Save</strong>[/FONT]</span><span style="color: #FFFFFF">[FONT=&amp]<strong>Save</strong>[/FONT]</span></p> <p style="text-align: center"><span style="color: #FFFFFF">[FONT=&quot]<strong>Save</strong>[/FONT]</span><span style="color: #FFFFFF">[FONT=&quot]<strong>Save</strong>[/FONT]</span></p></blockquote><p></p>
[QUOTE="Morrus, post: 7752489, member: 1"] Today's preview of the upcoming [B]Pathfinder 2nd Edition[/B] [URL="http://paizo.com/community/blog/v5748dyo5lkxh?Sorcerer-Class-Preview"]is the sorcerer[/URL]! The sorcerer has had a major redesign, with bloodline becoming even more important than it was in 1st Edition. Now, it determines which of four spell lists you get to use![PRBREAK][/PRBREAK] [CENTER] [ATTACH=FULL]111849[/ATTACH] [/CENTER] Bloodlines are chosen at 1st level. Your bloodline then determines whether you use arcane, divine, primal, or occult spells. The demonic bloodline is previewed: divine spell list, a spell at each spell level, including [I]fear, slow, disintegrate[/I], and [I]power word[/I] [I]stun[/I]. Additionally you get signature skills, along with a number of bloodline powers. [hq][B]Demonic[/B] The demons of the Abyss debase all they touch, and one of your ancestors fell victim to their corruption. You're burdened with dark thoughts and the desire for destruction. This urge can be overcome if you choose to fight it, but the beauty of sin calls to you always. [B]Spell List[/B] divine (Pathfinder Playtest Rulebook 200) [B]Signature Skills[/B] Athletics, Deception, Intimidation, Religion [B]Granted Spells[/B] Cantrip: [I]detect magic[/I]; 1st: [I]fear;[/I] 2nd: [I]resist energy[/I]; 3rd: [I]slow[/I]; 4th: [I]divine wrath[/I]; 5th: [I]banishment[/I]; 6th: [I]disintegrate[/I]; 7th: [I]divine decree[/I]; 8th: [I]power word stun[/I]; 9th: [I]meteor swarm[/I] [B]Bloodline Powers[/B] Initial Power: glutton's jaws; Advanced Power: swamp of sloth (2); Greater Power: abyssal wrath (2)[/hq] Those bloodline powers are special spells which use Spell Points (SP equals your Charisma modifier per day). The Glutton's Jaws power is previewed in the blog. What bloodlines are available? Here's the list! [LIST] [*]aberrant (occult) [*]angelic (divine) [*]demonic (divine) [*]draconic (arcane) [*]fey (primal) [*]imperial (arcane) [/LIST] As they have always been sorcerers are spontaneous casters. Same number of spell slots as a wizard, using Charisma for spell DCs and the like. Sorcerers can also heighten spells spontaneously. Each day you choose two spells; you can cast heightened versions of those spells using any spell slot. Sorcerer feats include: [LIST] [*][I]Overwhelming Spell (8th level)[/I] -- ignore 10 points of resistance to energy [*][I]Dangerous Sorcery[/I] -- bonus damage equal to spell level [*][I]Blood Magic (8th level)[/I] -- give temporary hit points if you are bleeding [*][I]Wellspring Spell (20th level) [/I]-- cast 5th level or lower spells without expending spell slots [/LIST] [CENTER][COLOR=#FFFFFF][FONT=&][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=&][B]Save[/B][/FONT][/COLOR] [COLOR=#FFFFFF][FONT=&][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=&][B]Save[/B][/FONT][/COLOR] [COLOR=#FFFFFF][FONT=&][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=&][B]Save[/B][/FONT][/COLOR] [COLOR=#FFFFFF][FONT="][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT="][B]Save[/B][/FONT][/COLOR][/CENTER] [/QUOTE]
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