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<blockquote data-quote="jsaving" data-source="post: 8080161" data-attributes="member: 16726"><p>No I am not saying that. The problem with PF2e is not the number of archetypes and feats, which are high, but the limited ways in which you are allowed to combine them in the name of protecting you from bad multiclassing decisions. Adding more archetypes, which the APG does a nice job of doing, doesn't address that underlying problem and in some ways makes it worse by highlighting what is lost.</p><p></p><p>Put another way, 4e's decision to eliminate flexible multiclassing in the name of protecting players from themselves barely mattered because classes were so bland and generic that you'd rarely have a reason to multiclass anyway. Whereas precisely because PF2e offers such a rich background of archetypes, taking away 3e-style multiclassing takes a much larger set of interesting character concepts off the table in order to protect players who by virtue of having dropped 4e for PF1e have already showed they're not interested in being protected.</p><p></p><p>YMMV of course and I would add that there's a lot to like about the PF2e ruleset. Its action economy system is the best in the business, its sorcerer occupies a solid niche instead of being an afterthought like 5e's, and its bard was rethought in what our group found to be an interesting and compelling way. I'd add that the APG did a really nice job updating some of my favorite Pathfinder classes to PF2e and is well worth getting, even if like me you plan to use some of them in a 5e campaign rather than sticking to the overall PF2e ruleset.</p></blockquote><p></p>
[QUOTE="jsaving, post: 8080161, member: 16726"] No I am not saying that. The problem with PF2e is not the number of archetypes and feats, which are high, but the limited ways in which you are allowed to combine them in the name of protecting you from bad multiclassing decisions. Adding more archetypes, which the APG does a nice job of doing, doesn't address that underlying problem and in some ways makes it worse by highlighting what is lost. Put another way, 4e's decision to eliminate flexible multiclassing in the name of protecting players from themselves barely mattered because classes were so bland and generic that you'd rarely have a reason to multiclass anyway. Whereas precisely because PF2e offers such a rich background of archetypes, taking away 3e-style multiclassing takes a much larger set of interesting character concepts off the table in order to protect players who by virtue of having dropped 4e for PF1e have already showed they're not interested in being protected. YMMV of course and I would add that there's a lot to like about the PF2e ruleset. Its action economy system is the best in the business, its sorcerer occupies a solid niche instead of being an afterthought like 5e's, and its bard was rethought in what our group found to be an interesting and compelling way. I'd add that the APG did a really nice job updating some of my favorite Pathfinder classes to PF2e and is well worth getting, even if like me you plan to use some of them in a 5e campaign rather than sticking to the overall PF2e ruleset. [/QUOTE]
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