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<blockquote data-quote="Teemu" data-source="post: 8080781" data-attributes="member: 30788"><p>I’m talking about things like skill check resolution. You try to find a hidden enemy? 4e and 5e, you roll the check and on success you know where the enemy is. PF2 it’s a secret check, and there’s 2 degrees of success. Want to let another PC know the location? In PF2 that’s a codified action, in 4e and 5e, eh, just wing it. </p><p></p><p>Conditions? PF2 has numerical values and keeps the 3e style penalties to specific ability checks from a particular condition. 4e and 5e are much simpler. Frightened? First, it has a value in PF2, then it will automatically decrease by 1 every turn. That’s much more complex than 4e or 5e. Blinded? Well, concealment is a different type of flat check in PF2 (like in 3e), and you’re also moving slower. 4e and 5e? Simpler and more abstract.</p><p></p><p>Mounted? Just move normally in 4e and 5e. PF2? Well, it’s a skill check to make the mount move... also, non-trained animals become frightened, and that doesn’t decrease like normal. And animals know specific tricks, which you have to make them do with checks, modified by their attitude. And feats to modify this. None of that in 4e and 5e.</p><p></p><p>Damaging items? Abstract in 4e and 5e (damage from monsters like rust monsters). PF2? Codified and part of every session with shields</p><p></p><p>Knowledge checks? Up to the DM in 5e, very simple in 4e. PF2 has a complex system where it’s a secret check, you spend an action, you can try again at a higher DC but only if you didn’t already fail, and the DC is modified by rarity—and what you know depends on degree of success.</p><p></p><p>This stuff extends to all systems in PF2 compared to 4e and 5e. I’m talking about the fundamental core systems. 4e and 5e are clearly from the same tree, whereas PF2 is from another one.</p></blockquote><p></p>
[QUOTE="Teemu, post: 8080781, member: 30788"] I’m talking about things like skill check resolution. You try to find a hidden enemy? 4e and 5e, you roll the check and on success you know where the enemy is. PF2 it’s a secret check, and there’s 2 degrees of success. Want to let another PC know the location? In PF2 that’s a codified action, in 4e and 5e, eh, just wing it. Conditions? PF2 has numerical values and keeps the 3e style penalties to specific ability checks from a particular condition. 4e and 5e are much simpler. Frightened? First, it has a value in PF2, then it will automatically decrease by 1 every turn. That’s much more complex than 4e or 5e. Blinded? Well, concealment is a different type of flat check in PF2 (like in 3e), and you’re also moving slower. 4e and 5e? Simpler and more abstract. Mounted? Just move normally in 4e and 5e. PF2? Well, it’s a skill check to make the mount move... also, non-trained animals become frightened, and that doesn’t decrease like normal. And animals know specific tricks, which you have to make them do with checks, modified by their attitude. And feats to modify this. None of that in 4e and 5e. Damaging items? Abstract in 4e and 5e (damage from monsters like rust monsters). PF2? Codified and part of every session with shields Knowledge checks? Up to the DM in 5e, very simple in 4e. PF2 has a complex system where it’s a secret check, you spend an action, you can try again at a higher DC but only if you didn’t already fail, and the DC is modified by rarity—and what you know depends on degree of success. This stuff extends to all systems in PF2 compared to 4e and 5e. I’m talking about the fundamental core systems. 4e and 5e are clearly from the same tree, whereas PF2 is from another one. [/QUOTE]
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