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<blockquote data-quote="IronWolf" data-source="post: 5525342" data-attributes="member: 21076"><p>The one encounter or maybe two if the wandering monster rolls come up make the encounter challenges a bit easy for an experienced party. I usually boost the HP of the critters in most encounters, sometimes add an opponent when appropriate. It can be to tough of finding the right line between not being a cake walk and being too overpowering if a dice roll or two go poorly for the party.</p><p></p><p>The mini-length dungeons do tend to be a little tougher and wear on the party a bit more. Even some of those have been on the easy side. </p><p></p><p>Our group is fairly experienced and I think that makes a big difference as well. </p><p></p><p>I recently read about a TPK from Rivers Run Red that the party I GM for waltzed through - the big difference being in our case everyone made their save and in the TPKs case all but one failed their save.</p><p></p><p>With all that said Kingmaker has been fun so far.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5525342, member: 21076"] The one encounter or maybe two if the wandering monster rolls come up make the encounter challenges a bit easy for an experienced party. I usually boost the HP of the critters in most encounters, sometimes add an opponent when appropriate. It can be to tough of finding the right line between not being a cake walk and being too overpowering if a dice roll or two go poorly for the party. The mini-length dungeons do tend to be a little tougher and wear on the party a bit more. Even some of those have been on the easy side. Our group is fairly experienced and I think that makes a big difference as well. I recently read about a TPK from Rivers Run Red that the party I GM for waltzed through - the big difference being in our case everyone made their save and in the TPKs case all but one failed their save. With all that said Kingmaker has been fun so far. [/QUOTE]
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