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[Pathfinder] airwalkrr's Rise of the Runelords Reborn! IC
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<blockquote data-quote="airwalkrr" data-source="post: 6441950" data-attributes="member: 12460"><p style="text-align: center"><a href="http://s898.photobucket.com/user/samthedagger/media/RotR/01-01WelcometoSandpoint_zps55c9b928.png.html" target="_blank"><img src="http://i898.photobucket.com/albums/ac185/samthedagger/RotR/01-01WelcometoSandpoint_zps55c9b928.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>The Swallowtail Festival begins promptly, as scheduled, on the Autumnal Equinox. The square before the church quickly becomes crowded as locals and travelers arrive, and several merchant tents featuring food, clothes, local crafts, and souvenirs are there to meet them.</p><p></p><p><strong><u>WELCOMING SPEECHES</u></strong></p><p>The turnout for the opening speeches is quite respectable, and the four keynote speakers each deliver short but well-received welcomes to the festival. Mayor Deverin's (Knowledge: nobility) friendly attitude and excitement prove contagious as she welcomes visitors to town and jokes about how even Larz Rovanky <em>(Knowledge: local)</em>, the local tanner (and notorious workaholic) managed to tear himself away from the tannery to attend, much to everyone's amusement (except Larz's). Sheriff Belor Hemlock <em>(Knowledge: local)</em> brings the crowd down a bit with his dour mood, his reminder to be safe around the evening's bonfire, and his request for a moment of silence to remember those who lost their lives in the fire that claimed the town's previous church several years ago <em>(Knowledge: history)</em>. The next speaker is scheduled to be local nobleman Lonjiku Kaijitsu, but a sudden illness has prevented him from attending the ceremony <em>(Knowledge: nobility)</em>.</p><p></p><p>Sandpoint's own showman Cyrdak Drokkus <em>(Knowledge: local)</em> is more than up to the challenge of bringing the crowd's mood back up with his rousing anecdotes. He delivers a not-completely-irreverent recap of the long process the town went through to finance and construct the new cathedral. He throws in a bit of self-promotion at the end, as is his wont, inviting everyone to stop by the Sandpoint Theater the following evening to check out his new production of "The Harpy's Curse," revealing that the lead role of Avisera the harpy queen will be played by none other than the famous Magnimarian diva Allishanda! <em>(Knowledge: local)</em> Finally, Father Zantus <em>(Knowledge: religion)</em> steps up to give a short speech thanking everyone for coming before declaring the Swallowtail Festival underway.</p><p></p><p>[ooc]Welcome to my Rise of the Runelords Adventure Path! You may begin character introductions or describe how your characters might have already met. You may also describe how you came to Sandpoint. The assumption is that all of your characters have been in Sandpoint for at least the last 24 hours, perhaps longer (this decision is up to you based on your character background). My next post will include details for the first event in the Swallowtail Festival, the sack race.</p><p></p><p>You'll notice I've already posted a few interesting tidbits in the post above. Rather than give you all of my guidelines at once, I will introduce them incrementally as we play. Whenever I do so, I will make certain to update post #1 with the newly introduced guideline. The first thing you might notice is that there are several Knowledge skills indicated in parentheses and italics above.</p><p></p><p><strong><u>GM Post Notes</u></strong> <ul> <li data-xf-list-type="ul"><strong>Knowledge Checks:</strong> Whenever I include a Knowledge skill in parentheses and italics in a post, it is a cue that a Knowledge check might be rolled to gain more information. It is not required, and often I will obscure useful Knowledge checks by including purely RP Knowledge checks around it. When you do choose to roll a Knowledge check, please indicate clearly for which piece of information you are making the check. If you feel like the information is something your character ought to know, invoke the "Simple is (almost) always better" guideline, and I will provide you with the information. However, if something absolutely requires a check, I will denote it by tagging it in <span style="color: #FF0000">red</span>.</li> <li data-xf-list-type="ul"><strong>NPC Attitude:</strong> Since it is usually simple enough to determine someone's outward disposition through verbal and non-verbal cues, an NPC's <em>apparent</em> initial attitude will be represented in different colors of text. <strong><span style="color: #FF0000">Red=Hostile.</span> <span style="color: #FF8C00">Dark Orange=Unfriendly</span> <span style="color: #FFD700">Gold=Indifferent.</span> <span style="color: #008000">Green=Friendly.</span> <span style="color: #00FFFF">Cyan=Helpful.</span></strong> See Diplomacy for more information on changing an NPC's attitude. Certain NPC attitudes may not be apparent for various reasons. In such cases, a Sense Motive check or roleplaying may help you discern such an NPC's attitude. Such NPCs will generally use <strong><span style="color: #EE82EE">violet-colored text</span></strong>. It is important to note that <em>apparent attitude</em> is not necessarily the true attitude of an NPC. Some NPCs may feign friendliness or indifference for various reasons. Before encountering such NPCs, I will typically roll Sense Motive checks in secret for the PCs after about a minute of in-game interaction has occurred, although PCs are welcome to pro-actively roll Sense Motive checks if they have reason to be suspicious (this allows PCs to use Hero Points or other active bonuses to Sense Motive). <em>If you are colorblind, let me know, and I will be certain to add a letter at the beginning of NPC dialog indicating their attitude.</em></li> <li data-xf-list-type="ul"><strong>Minor NPCs:</strong> Minor NPCs will generally be given no name, and appear only once or twice during an adventure. Instead of names, I usually (but not always) refer to them using descriptive nouns. This is because they are not truly important to the story itself, and this it is fairly obvious to heroic PCs. Rather they help establish atmosphere and offer opportunities for player-narrated RP. They are, in general, Indifferent in attitude and their alignment and race is randomly determined based on the community where they reside (e.g. a minor NPC from a CN community with 7% gnomes will be CN has a 7% chance of a being a gnome). However, I am a <em>sneaky</em> GM, not above planting a well-disguised villain or nemesis among the rubes. I will roll Perception and/or Sense Motive checks for PCs secretly in such cases to see if the PCs notice something amiss. (Be sure to include your Perception and Sense Motive modifiers in your character's mini-block.)</li> </ul><p></p><p><strong><u>Player Posting Guidelines</u></strong> <ul> <li data-xf-list-type="ul">Please wrap OOC comments in OOC or SBLOCK tags. Also feel free to link to the OOC thread.</li> <li data-xf-list-type="ul">Dice rolls can be linked from whatever site you prefer. The honor system is in effect.</li> <li data-xf-list-type="ul">Please include your Perception and Sense Motive scores in your miniblocks with each post.</li> </ul><p></p><p><a href="http://www.enworld.org/forum/showthread.php?376307-airwalkrr-s-Rise-of-the-Runelords-AE-PBP-Reborn!-(Recruiting-Alternates)" target="_blank">OOC</a></p><p><a href="http://www.enworld.org/forum/showthread.php?380440-RG-airwalkrr-s-Rise-of-the-Runelords-Reborn!" target="_blank">RG</a>[/ooc]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6441950, member: 12460"] [CENTER][URL=http://s898.photobucket.com/user/samthedagger/media/RotR/01-01WelcometoSandpoint_zps55c9b928.png.html][IMG]http://i898.photobucket.com/albums/ac185/samthedagger/RotR/01-01WelcometoSandpoint_zps55c9b928.png[/IMG][/URL][/CENTER] The Swallowtail Festival begins promptly, as scheduled, on the Autumnal Equinox. The square before the church quickly becomes crowded as locals and travelers arrive, and several merchant tents featuring food, clothes, local crafts, and souvenirs are there to meet them. [B][U]WELCOMING SPEECHES[/U][/B] The turnout for the opening speeches is quite respectable, and the four keynote speakers each deliver short but well-received welcomes to the festival. Mayor Deverin's (Knowledge: nobility) friendly attitude and excitement prove contagious as she welcomes visitors to town and jokes about how even Larz Rovanky [I](Knowledge: local)[/I], the local tanner (and notorious workaholic) managed to tear himself away from the tannery to attend, much to everyone's amusement (except Larz's). Sheriff Belor Hemlock [I](Knowledge: local)[/I] brings the crowd down a bit with his dour mood, his reminder to be safe around the evening's bonfire, and his request for a moment of silence to remember those who lost their lives in the fire that claimed the town's previous church several years ago [I](Knowledge: history)[/I]. The next speaker is scheduled to be local nobleman Lonjiku Kaijitsu, but a sudden illness has prevented him from attending the ceremony [I](Knowledge: nobility)[/I]. Sandpoint's own showman Cyrdak Drokkus [I](Knowledge: local)[/I] is more than up to the challenge of bringing the crowd's mood back up with his rousing anecdotes. He delivers a not-completely-irreverent recap of the long process the town went through to finance and construct the new cathedral. He throws in a bit of self-promotion at the end, as is his wont, inviting everyone to stop by the Sandpoint Theater the following evening to check out his new production of "The Harpy's Curse," revealing that the lead role of Avisera the harpy queen will be played by none other than the famous Magnimarian diva Allishanda! [I](Knowledge: local)[/I] Finally, Father Zantus [I](Knowledge: religion)[/I] steps up to give a short speech thanking everyone for coming before declaring the Swallowtail Festival underway. [ooc]Welcome to my Rise of the Runelords Adventure Path! You may begin character introductions or describe how your characters might have already met. You may also describe how you came to Sandpoint. The assumption is that all of your characters have been in Sandpoint for at least the last 24 hours, perhaps longer (this decision is up to you based on your character background). My next post will include details for the first event in the Swallowtail Festival, the sack race. You'll notice I've already posted a few interesting tidbits in the post above. Rather than give you all of my guidelines at once, I will introduce them incrementally as we play. Whenever I do so, I will make certain to update post #1 with the newly introduced guideline. The first thing you might notice is that there are several Knowledge skills indicated in parentheses and italics above. [B][U]GM Post Notes[/U][/B][list] [*][B]Knowledge Checks:[/B] Whenever I include a Knowledge skill in parentheses and italics in a post, it is a cue that a Knowledge check might be rolled to gain more information. It is not required, and often I will obscure useful Knowledge checks by including purely RP Knowledge checks around it. When you do choose to roll a Knowledge check, please indicate clearly for which piece of information you are making the check. If you feel like the information is something your character ought to know, invoke the "Simple is (almost) always better" guideline, and I will provide you with the information. However, if something absolutely requires a check, I will denote it by tagging it in [COLOR="#FF0000"]red[/COLOR]. [*][*][B]NPC Attitude:[/B] Since it is usually simple enough to determine someone's outward disposition through verbal and non-verbal cues, an NPC's [I]apparent[/I] initial attitude will be represented in different colors of text. [B][COLOR="#FF0000"]Red=Hostile.[/COLOR] [COLOR="#FF8C00"]Dark Orange=Unfriendly[/COLOR] [COLOR="#FFD700"]Gold=Indifferent.[/COLOR] [COLOR="#008000"]Green=Friendly.[/COLOR] [COLOR="#00FFFF"]Cyan=Helpful.[/COLOR][/B] See Diplomacy for more information on changing an NPC's attitude. Certain NPC attitudes may not be apparent for various reasons. In such cases, a Sense Motive check or roleplaying may help you discern such an NPC's attitude. Such NPCs will generally use [B][COLOR="#EE82EE"]violet-colored text[/COLOR][/B]. It is important to note that [I]apparent attitude[/I] is not necessarily the true attitude of an NPC. Some NPCs may feign friendliness or indifference for various reasons. Before encountering such NPCs, I will typically roll Sense Motive checks in secret for the PCs after about a minute of in-game interaction has occurred, although PCs are welcome to pro-actively roll Sense Motive checks if they have reason to be suspicious (this allows PCs to use Hero Points or other active bonuses to Sense Motive). [i]If you are colorblind, let me know, and I will be certain to add a letter at the beginning of NPC dialog indicating their attitude.[/i] [*][B]Minor NPCs:[/B] Minor NPCs will generally be given no name, and appear only once or twice during an adventure. Instead of names, I usually (but not always) refer to them using descriptive nouns. This is because they are not truly important to the story itself, and this it is fairly obvious to heroic PCs. Rather they help establish atmosphere and offer opportunities for player-narrated RP. They are, in general, Indifferent in attitude and their alignment and race is randomly determined based on the community where they reside (e.g. a minor NPC from a CN community with 7% gnomes will be CN has a 7% chance of a being a gnome). However, I am a [I]sneaky[/I] GM, not above planting a well-disguised villain or nemesis among the rubes. I will roll Perception and/or Sense Motive checks for PCs secretly in such cases to see if the PCs notice something amiss. (Be sure to include your Perception and Sense Motive modifiers in your character's mini-block.) [/list] [B][U]Player Posting Guidelines[/U][/B][list] [*]Please wrap OOC comments in OOC or SBLOCK tags. Also feel free to link to the OOC thread. [*]Dice rolls can be linked from whatever site you prefer. The honor system is in effect. [*]Please include your Perception and Sense Motive scores in your miniblocks with each post. [/list] [url=http://www.enworld.org/forum/showthread.php?376307-airwalkrr-s-Rise-of-the-Runelords-AE-PBP-Reborn!-(Recruiting-Alternates)]OOC[/url] [url=http://www.enworld.org/forum/showthread.php?380440-RG-airwalkrr-s-Rise-of-the-Runelords-Reborn!]RG[/url][/ooc] [/QUOTE]
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