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[Pathfinder] airwalkrr's Rise of the Runelords Reborn! IC
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<blockquote data-quote="airwalkrr" data-source="post: 6458746" data-attributes="member: 12460"><p><span style="color: #FFD700">"Well done, Keleshite,"</span> Gorvi says, stepping up to Kelvyn and bowing. He then gives a deep, and merry laugh, <span style="color: #FFD700">"I was not expecting the pig to back-fire on me like that."</span></p><p></p><p><span style="color: #FFD700">"Yes, congratulations!"</span> says Das the smith, walking up to shake Kelvyn's hand. <span style="color: #FFD700">"It was a merry test, and a fair one, but you bested us all. I suppose the dark horse is not always a poor bet."</span> He turns to Jamir, who is being paid out 20 gold by a slightly unhappy bookie, <span style="color: #FFD700">"And speaking of bets, that was a clever wager, my friend. Well met! I am Das Korvut, the blacksmith of this town. Are you friends with this mighty beast of a man?"</span></p><p></p><p>[ooc]<strong>The slightly unhappy bookie:</strong> Minor NPCs will generally be given no name, and appear only once or twice during an adventure. Instead of names, I refer to them using descriptive nouns. This is because they are not truly important to the story itself, and this it is fairly obvious to heroic PCs. Rather they help establish atmosphere and offer opportunities for limited RP. They are, in general, Indifferent in attitude and their alignment and race is randomly determined based on the community where they reside (e.g. a minor NPC from a CN community with 7% gnomes will be CN has a 7% chance of a being a gnome). However, I am a <em>sneaky</em> GM, not above planting a well-disguised villain or nemesis among the rubes. I will roll Perception checks for PCs secretly in such cases to see if the PCs notice something amiss.[/ooc]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6458746, member: 12460"] [COLOR="#FFD700"]"Well done, Keleshite,"[/COLOR] Gorvi says, stepping up to Kelvyn and bowing. He then gives a deep, and merry laugh, [COLOR="#FFD700"]"I was not expecting the pig to back-fire on me like that."[/COLOR] [COLOR="#FFD700"]"Yes, congratulations!"[/COLOR] says Das the smith, walking up to shake Kelvyn's hand. [COLOR="#FFD700"]"It was a merry test, and a fair one, but you bested us all. I suppose the dark horse is not always a poor bet."[/COLOR] He turns to Jamir, who is being paid out 20 gold by a slightly unhappy bookie, [COLOR="#FFD700"]"And speaking of bets, that was a clever wager, my friend. Well met! I am Das Korvut, the blacksmith of this town. Are you friends with this mighty beast of a man?"[/COLOR] [ooc][B]The slightly unhappy bookie:[/B] Minor NPCs will generally be given no name, and appear only once or twice during an adventure. Instead of names, I refer to them using descriptive nouns. This is because they are not truly important to the story itself, and this it is fairly obvious to heroic PCs. Rather they help establish atmosphere and offer opportunities for limited RP. They are, in general, Indifferent in attitude and their alignment and race is randomly determined based on the community where they reside (e.g. a minor NPC from a CN community with 7% gnomes will be CN has a 7% chance of a being a gnome). However, I am a [I]sneaky[/I] GM, not above planting a well-disguised villain or nemesis among the rubes. I will roll Perception checks for PCs secretly in such cases to see if the PCs notice something amiss.[/ooc] [/QUOTE]
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