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[Pathfinder] airwalkrr's Rise of the Runelords Reborn! IC
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<blockquote data-quote="airwalkrr" data-source="post: 6525175" data-attributes="member: 12460"><p><strong><u>Nuko</u></strong></p><p>After discussing matters with Sgt. Vayan, she excuses herself to see to the remaining defenses around the town's perimeter and send a courier to Sheriff Hemlock. She thanks you for saving the man in the street and says she will be sure to mention your party's heroism to the Sheriff next she encounters him.</p><p></p><p><strong><u>Thrindar</u></strong></p><p>On his way to the Cathedral Square, it is quickly apparent to Thrindar that the people of the town have hidden themselves in their homes. As Thrindar arrives in Cathedral Square, he finds the place practically deserted. Inside the Cathedral is a different matter. Some of the wounded from the festival are being tended to by priests and others, and healers from other parts of town have been summoned to tend to the injuries. Fortunately, the casualties appear few.</p><p></p><p><strong><span style="color: #008000">"Ah, interrogate it or kill it, makes no difference. It shan't bring my dog back to life. Desna does not smile upon malice does she? Just between us though, I would slaughter the whole of their race if I could. Never been anything but cruel and violent creatures. I once knew a dwarf named Morgrym who said 'the only good goblin's a dead goblin,' and upon witnessing this day's events I confess I am forced to agree. Ah, well. I shall leave the goblin's fate in your hands this time. I must go check on my horse and my things back at the Rusty Dragon. I shall see you there later."</span></strong></p><p></p><p>With that, Aldern departs. The town has grown very quiet and still. Apart from the occasional squeal of a goblin being cut down or leaping to death off the cliff, Sandpoint has almost become a ghost town. The only people on the streets are the occasional team of guards, either patrolling or chasing a suspected goblin down an alleyway.[ooc]Based on nearby events the two unconscious goblins at your feet may be the only captives. Any with Knowledge: local DC 5, would be aware that the town generally has a no-mercy policy towards goblins, which usually keeps them away. It is also commonly known (Knowledge: history DC 5) that a goblin attack like this is unprecedented in the town's history.</p><p></p><p>From this point it appears you have two decisions to make: 1) decide how to deal with the two unconscious goblins (this should be a group decision) and 2) decide where to go from here (the Rusty Dragon looks likely, but you can go anywhere on the Sandpoint map from the Player's Guide).[/ooc]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6525175, member: 12460"] [B][U]Nuko[/U][/B] After discussing matters with Sgt. Vayan, she excuses herself to see to the remaining defenses around the town's perimeter and send a courier to Sheriff Hemlock. She thanks you for saving the man in the street and says she will be sure to mention your party's heroism to the Sheriff next she encounters him. [B][U]Thrindar[/U][/B] On his way to the Cathedral Square, it is quickly apparent to Thrindar that the people of the town have hidden themselves in their homes. As Thrindar arrives in Cathedral Square, he finds the place practically deserted. Inside the Cathedral is a different matter. Some of the wounded from the festival are being tended to by priests and others, and healers from other parts of town have been summoned to tend to the injuries. Fortunately, the casualties appear few. [B][COLOR="#008000"]"Ah, interrogate it or kill it, makes no difference. It shan't bring my dog back to life. Desna does not smile upon malice does she? Just between us though, I would slaughter the whole of their race if I could. Never been anything but cruel and violent creatures. I once knew a dwarf named Morgrym who said 'the only good goblin's a dead goblin,' and upon witnessing this day's events I confess I am forced to agree. Ah, well. I shall leave the goblin's fate in your hands this time. I must go check on my horse and my things back at the Rusty Dragon. I shall see you there later."[/COLOR][/B] With that, Aldern departs. The town has grown very quiet and still. Apart from the occasional squeal of a goblin being cut down or leaping to death off the cliff, Sandpoint has almost become a ghost town. The only people on the streets are the occasional team of guards, either patrolling or chasing a suspected goblin down an alleyway.[ooc]Based on nearby events the two unconscious goblins at your feet may be the only captives. Any with Knowledge: local DC 5, would be aware that the town generally has a no-mercy policy towards goblins, which usually keeps them away. It is also commonly known (Knowledge: history DC 5) that a goblin attack like this is unprecedented in the town's history. From this point it appears you have two decisions to make: 1) decide how to deal with the two unconscious goblins (this should be a group decision) and 2) decide where to go from here (the Rusty Dragon looks likely, but you can go anywhere on the Sandpoint map from the Player's Guide).[/ooc] [/QUOTE]
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