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<blockquote data-quote="MoonSong" data-source="post: 8199486" data-attributes="member: 6689464"><p>Long post, sorry for it.</p><p></p><p></p><p>And I don't see that much customization. There are a lot of options yes, but all of them only let you color within the lines. Want a different weapon? well, you can't use a different weapon, you should have picked a different class/race -sorry ancestry-. Want to divest from combat? you can't.</p><p></p><p></p><p></p><p>It doesn't have the feat chains, but due to the way it is made, you are forced to spend feats and resources a certain way or you just grow ineffective over time. This shouldn't be a problem, but it is for me. You see, I can't optimize my way out of a paper bag even when I'm trying (I've been kicked out of games because of it). The least forgiving the math is, the harder and less fun this is for me. </p><p></p><p></p><p>And this goes specially hard for me. I tend to lock onto concepts, but they are rarely within what is stereotypical. For a game that advertises itself on its customization, PF2 is too limiting and limited, to the point it overprescribes playstyle. Want to use a certain weapon? you need to pick class based on that. Want to use weapons instead of cantrips? you can't without actively hurting the party. You just can't choose to play outside the prescribed playstyle, let alone play against type. In fact, at times you can't even play at type, because your vision of the type is just not approved by god. </p><p></p><p></p><p></p><p>This is also a problem, PF2 has just too much math for me. I can do some quick and even complex calculations in my head, but I don't have the working memory needed to pull of the long calculations that PF2 demands. There is also too much to keep track of. How are you supposed to play without some automatic tool carrying all of that load?</p><p></p><p></p><p>Only speaking about myself. I was exited about PF2, but given the way things turned out, it is definitely not for me. I just can't handle the cognitive load needed to play it, I suck at tactical combat and I don't find the customization meaningful and flexible enough. There are a lot of ideas I love in PF2, but they aren't enough to justify everything else.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8199486, member: 6689464"] Long post, sorry for it. And I don't see that much customization. There are a lot of options yes, but all of them only let you color within the lines. Want a different weapon? well, you can't use a different weapon, you should have picked a different class/race -sorry ancestry-. Want to divest from combat? you can't. It doesn't have the feat chains, but due to the way it is made, you are forced to spend feats and resources a certain way or you just grow ineffective over time. This shouldn't be a problem, but it is for me. You see, I can't optimize my way out of a paper bag even when I'm trying (I've been kicked out of games because of it). The least forgiving the math is, the harder and less fun this is for me. And this goes specially hard for me. I tend to lock onto concepts, but they are rarely within what is stereotypical. For a game that advertises itself on its customization, PF2 is too limiting and limited, to the point it overprescribes playstyle. Want to use a certain weapon? you need to pick class based on that. Want to use weapons instead of cantrips? you can't without actively hurting the party. You just can't choose to play outside the prescribed playstyle, let alone play against type. In fact, at times you can't even play at type, because your vision of the type is just not approved by god. This is also a problem, PF2 has just too much math for me. I can do some quick and even complex calculations in my head, but I don't have the working memory needed to pull of the long calculations that PF2 demands. There is also too much to keep track of. How are you supposed to play without some automatic tool carrying all of that load? Only speaking about myself. I was exited about PF2, but given the way things turned out, it is definitely not for me. I just can't handle the cognitive load needed to play it, I suck at tactical combat and I don't find the customization meaningful and flexible enough. There are a lot of ideas I love in PF2, but they aren't enough to justify everything else. [/QUOTE]
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