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<blockquote data-quote="The-Magic-Sword" data-source="post: 8201797" data-attributes="member: 6801252"><p>One element of this is that expert prof already covers this niche, provided casters aren't relying on it as their main thing. Martials make a second attack all the time, whereas your first attack is more accurate, so if you're tossing out a saving throw spell (or really any other spell that doesn't trigger MAP) and then swinging with your sword with that third action, your chance to hit isn't that terrible for the role its playing in your turn. </p><p></p><p>Its a class based game, so its not a flaw for having a casting class be bad at physical combat beyond a swing alongside a spell, i think making master prof an easy pick up would be a mistake. I think theres probably room for things that pull it off, but i think theyre elements for later in the games lifespan and better made demanding-- like a class archetype that makes you give something up in the class's power budget.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8201797, member: 6801252"] One element of this is that expert prof already covers this niche, provided casters aren't relying on it as their main thing. Martials make a second attack all the time, whereas your first attack is more accurate, so if you're tossing out a saving throw spell (or really any other spell that doesn't trigger MAP) and then swinging with your sword with that third action, your chance to hit isn't that terrible for the role its playing in your turn. Its a class based game, so its not a flaw for having a casting class be bad at physical combat beyond a swing alongside a spell, i think making master prof an easy pick up would be a mistake. I think theres probably room for things that pull it off, but i think theyre elements for later in the games lifespan and better made demanding-- like a class archetype that makes you give something up in the class's power budget. [/QUOTE]
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