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<blockquote data-quote="transmission89" data-source="post: 8203893" data-attributes="member: 6688441"><p>Shrug.</p><p></p><p>My issue isn’t with the the fact you dislike the game. I get that it’s not for everyone.</p><p>My issue is with your arguing the reasons why, using your opinion that because it doesn’t use 5e as a base marks it as a failure, making other points as factual despite being again, opinion based (see the evoking 4e) no matter what else and taking that as factual from there.</p><p></p><p>Which is a shame, because when you critique the game on its own merits, you are very articulate. I agree the CRB is overly verbose and could have done with another editing pass. I also agree there are other little niggles that could’ve been improved upon. </p><p></p><p>I disagree with your assertion that it presents a dated design principle and fails in a post 5e world, that the feat options are bloated or that their release schedule is an artefact of 3e book bloat. I don’t think a hard back a quarter in both lines is excessive (of course, ymmv but I’m not making claims otherwise). </p><p></p><p>Again, I emphasise, critique it on its own points (and that can even be in contrast to 5e) but it’s churlish to Mark it as a failure because it doesn’t meet your expected ideal of a 5e++. This is the game they made, the game they wanted to make and it’s doing well (well being a relativism because nothing is going to compare with the freight train of 5e, as usual d&d is a market aberration).</p></blockquote><p></p>
[QUOTE="transmission89, post: 8203893, member: 6688441"] Shrug. My issue isn’t with the the fact you dislike the game. I get that it’s not for everyone. My issue is with your arguing the reasons why, using your opinion that because it doesn’t use 5e as a base marks it as a failure, making other points as factual despite being again, opinion based (see the evoking 4e) no matter what else and taking that as factual from there. Which is a shame, because when you critique the game on its own merits, you are very articulate. I agree the CRB is overly verbose and could have done with another editing pass. I also agree there are other little niggles that could’ve been improved upon. I disagree with your assertion that it presents a dated design principle and fails in a post 5e world, that the feat options are bloated or that their release schedule is an artefact of 3e book bloat. I don’t think a hard back a quarter in both lines is excessive (of course, ymmv but I’m not making claims otherwise). Again, I emphasise, critique it on its own points (and that can even be in contrast to 5e) but it’s churlish to Mark it as a failure because it doesn’t meet your expected ideal of a 5e++. This is the game they made, the game they wanted to make and it’s doing well (well being a relativism because nothing is going to compare with the freight train of 5e, as usual d&d is a market aberration). [/QUOTE]
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