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<blockquote data-quote="James Jacobs" data-source="post: 4937631" data-attributes="member: 23937"><p>I should note... monsters in the PFRPG are not "easy" or "fast" to create. I don't consider "easy" and "fast" to be selling points for creating gaming material. That role is and should be filled by things like the simple templates, or by the fact that a GM prepares for the game before play begins... having been a GM for decades, I've actually always believed that building the game is just as fun (and is often MORE fun) as it is to play the game.</p><p></p><p>The monster creation rules are detailed, and we show you everything under the hood so that folks can create monsters using the same guidelines we used, but we made no attempt to make the process super simple or fast. Logical and detailed were our goals. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="James Jacobs, post: 4937631, member: 23937"] I should note... monsters in the PFRPG are not "easy" or "fast" to create. I don't consider "easy" and "fast" to be selling points for creating gaming material. That role is and should be filled by things like the simple templates, or by the fact that a GM prepares for the game before play begins... having been a GM for decades, I've actually always believed that building the game is just as fun (and is often MORE fun) as it is to play the game. The monster creation rules are detailed, and we show you everything under the hood so that folks can create monsters using the same guidelines we used, but we made no attempt to make the process super simple or fast. Logical and detailed were our goals. :-) [/QUOTE]
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