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Pathfinder Beta -- Burnt Offerings -- Character Repository
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<blockquote data-quote="Merlin's Shadow" data-source="post: 4808755" data-attributes="member: 80710"><p><strong>Grokk</strong></p><p>NG Half-orc Cleric 1</p><p></p><p>[sblock=Stats]<strong>Ability Scores:</strong> Str 15 (+2), Dex 8 (-1), Con 12 (+1), Int 10 (+0), Wis 17 (+3), Cha 13 (+1)</p><p></p><p><strong>HP:</strong> 9 (1d8+1) </p><p><strong>AC:</strong> 15 (-1 Dex, +4 armor, +2 shield) </p><p></p><p><strong>Saves:</strong> Fort +4 (5 w/ Resistant Touch), Ref -1 (0 w/ Resistant Touch), Will +5 (6 w/ Resistant Touch)</p><p></p><p><strong>Init:</strong> -1</p><p><strong>Movement:</strong> 30’</p><p></p><p><strong>BAB:</strong> +0</p><p><strong>CMB:</strong> +2</p><p><strong><u>Attacks</u></strong></p><p>Warhammer +2 (1d8+2, 20/x3)</p><p>Dagger +2 (1d4+2, 19-20/x2) </p><p>Crossbow +0 (1d10, 19-20/x2)</p><p></p><p><strong>Skills (Total/Ranks):</strong> Heal +4(0), Intimidate + 3(0), Knowledge (Religion) +4(1), Perception +3(0), Sense Motive +7(1), Spellcraft +6(0)</p><p></p><p><strong>Languages:</strong> Common, Orc</p><p></p><p><strong>Flaws:</strong> Murky-Eyed (if foe has concealment, roll miss chance twice. If either comes up miss, attack misses)</p><p></p><p><strong>Traits:</strong> Caretaker (+1 on Heal checks and it is a class skill), Resilient (+1 on Fort saves)</p><p></p><p><strong>Feats:</strong> Intimidating Prowess (Add Str and Cha to Intimidate checks), Skill Focus (Concentration)</p><p></p><p><strong><u>Special</u></strong> </p><p><strong>Race:</strong> Darkvision 60’, Weapon Familiarity (greataxe, falchion, and weapon with ‘orc’ in name), Orc Ferocity (1/day continuing fighting for one round when brought below 0 hp), Orc Blood (counts as orc and human), Favored Class (Barbarian)</p><p></p><p><strong>Class:</strong> Aura (good), Channel Energy (positive), Domain Powers (Good, Protection), Touch of Good (Su) (Touch a target to give it a bonus equal to caster level on an attack roll, skill roll, ability check, or saving throw. Target can only be affected once per 24 hours.), Resistant Touch (Su) (+1 bonus on saving throws. Can touch an ally to transfer bonus for one minute.), Orisons</p><p></p><p><strong><u>Spells</u></strong> (3/2, DC=13+spell level)</p><p><strong>0:</strong> Detect Magic, Guidance, Read Magic</p><p><strong>1:</strong> Divine Favor, Shield of Faith</p><p></p><p><strong>Equipment:</strong> </p><p>warhammer, dagger, heavy crossbow (20 bolts), chain shirt, heavy steel shield, wooden holy symbol, backpack, bedroll, waterskin, 50’ rope (hemp), artisan’s tools (woodworking), traveler’s outfit, cleric’s vestments, 38 gold, 9 silver[/sblock]</p><p></p><p>[sblock=Description]Grokk is nearly 6-and-a-half feet tall and solidly built. He has thick, black hair that hangs down just past his shoulders. His skin has a slighty gray tone and he has two tusks that just barely peek through his lips. His forehead is high due to his receding hairline. His nose is flat, but comes to a sharp downward point. [/sblock]</p><p></p><p>[sblock=Background]This is a quick sketch. I'd like to flesh it out a bit more.</p><p></p><p>Grokk grew up in Korsova an orphan never knowing either of his parents. It was a hard scrabble life that hardened the half-orc, physically and emotionally. He might have grown up to be a thug were it not for Korhag, a dwarven cleric of Torag. Korhag showed Grokk a kindness that he had not seen before and, though it took a few years, the half-orc eventually began to soften. Korhag did not not push it on him, but Grokk decided he wanted to dedicate his life to protecting and serving the downtrodden, the weak, and everyone who could not protect themselves. The half-orc has a zeal for taking the fight to the enemy and not waiting for them to act first. </p><p></p><p>Grokk has come to Sandpoint with an interest in seeing the new church consecrated even if it is not his own faith. He also felt compelled to come as if his god was pushing him along. [/sblock]</p></blockquote><p></p>
[QUOTE="Merlin's Shadow, post: 4808755, member: 80710"] [B]Grokk[/B] NG Half-orc Cleric 1 [sblock=Stats][B]Ability Scores:[/B] Str 15 (+2), Dex 8 (-1), Con 12 (+1), Int 10 (+0), Wis 17 (+3), Cha 13 (+1) [B]HP:[/B] 9 (1d8+1) [B]AC:[/B] 15 (-1 Dex, +4 armor, +2 shield) [B]Saves:[/B] Fort +4 (5 w/ Resistant Touch), Ref -1 (0 w/ Resistant Touch), Will +5 (6 w/ Resistant Touch) [B]Init:[/B] -1 [B]Movement:[/B] 30’ [B]BAB:[/B] +0 [B]CMB:[/B] +2 [B][U]Attacks[/U][/B] Warhammer +2 (1d8+2, 20/x3) Dagger +2 (1d4+2, 19-20/x2) Crossbow +0 (1d10, 19-20/x2) [B]Skills (Total/Ranks):[/B] Heal +4(0), Intimidate + 3(0), Knowledge (Religion) +4(1), Perception +3(0), Sense Motive +7(1), Spellcraft +6(0) [B]Languages:[/B] Common, Orc [B]Flaws:[/B] Murky-Eyed (if foe has concealment, roll miss chance twice. If either comes up miss, attack misses) [B]Traits:[/B] Caretaker (+1 on Heal checks and it is a class skill), Resilient (+1 on Fort saves) [B]Feats:[/B] Intimidating Prowess (Add Str and Cha to Intimidate checks), Skill Focus (Concentration) [B][U]Special[/U][/B] [B]Race:[/B] Darkvision 60’, Weapon Familiarity (greataxe, falchion, and weapon with ‘orc’ in name), Orc Ferocity (1/day continuing fighting for one round when brought below 0 hp), Orc Blood (counts as orc and human), Favored Class (Barbarian) [B]Class:[/B] Aura (good), Channel Energy (positive), Domain Powers (Good, Protection), Touch of Good (Su) (Touch a target to give it a bonus equal to caster level on an attack roll, skill roll, ability check, or saving throw. Target can only be affected once per 24 hours.), Resistant Touch (Su) (+1 bonus on saving throws. Can touch an ally to transfer bonus for one minute.), Orisons [B][U]Spells[/U][/B] (3/2, DC=13+spell level) [B]0:[/B] Detect Magic, Guidance, Read Magic [B]1:[/B] Divine Favor, Shield of Faith [B]Equipment:[/B] warhammer, dagger, heavy crossbow (20 bolts), chain shirt, heavy steel shield, wooden holy symbol, backpack, bedroll, waterskin, 50’ rope (hemp), artisan’s tools (woodworking), traveler’s outfit, cleric’s vestments, 38 gold, 9 silver[/sblock] [sblock=Description]Grokk is nearly 6-and-a-half feet tall and solidly built. He has thick, black hair that hangs down just past his shoulders. His skin has a slighty gray tone and he has two tusks that just barely peek through his lips. His forehead is high due to his receding hairline. His nose is flat, but comes to a sharp downward point. [/sblock] [sblock=Background]This is a quick sketch. I'd like to flesh it out a bit more. Grokk grew up in Korsova an orphan never knowing either of his parents. It was a hard scrabble life that hardened the half-orc, physically and emotionally. He might have grown up to be a thug were it not for Korhag, a dwarven cleric of Torag. Korhag showed Grokk a kindness that he had not seen before and, though it took a few years, the half-orc eventually began to soften. Korhag did not not push it on him, but Grokk decided he wanted to dedicate his life to protecting and serving the downtrodden, the weak, and everyone who could not protect themselves. The half-orc has a zeal for taking the fight to the enemy and not waiting for them to act first. Grokk has come to Sandpoint with an interest in seeing the new church consecrated even if it is not his own faith. He also felt compelled to come as if his god was pushing him along. [/sblock] [/QUOTE]
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