Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Pathfinder: Burnt Offerings [hewligan's game]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="frostrune" data-source="post: 3868153" data-attributes="member: 12272"><p><strong>Jokad the Reaver</strong></p><p></p><p><span style="font-size: 18px"><span style="color: DarkRed">JOKAD</span></span></p><p></p><p>Appearance</p><p></p><p></p><p></p><p>Jokad is a towering lanky youth just starting to fill out his impressive frame. Swarthy skinned and blue eyed he keeps his head cleanly shaved in accord with the Shoanti traditions. Tattoed on his inner forearms are several vaguely animal shaped runes; one for each of the rites of manhood he passed to become a full fledged warrior of the Shadde Quah. As further evidence of his allegience he proudly bears the 'Brand of the Axe' on his upper right arm. </p><p></p><p>During his stay among the civilized lands he has adopted a more Varisian style of dress. His recent successful adventures has further fleshed out his wardrobe, making him look more the noble warrior than lawless savage. He now wears a fine silvered breastplate with a large wolf's head etched upon the breast and intricately carved wolf skull shoulder plates over a heavy burgundy tunic. Soft woolen breeks tuck neatly into his calf high soft soled boots. Gilded armbands encircle his mighty arms and heavy brass studded leather bracers lend strength to his wrists. He is seldom seen without his hard won magical sword belted at his waist. </p><p>Backstory</p><p></p><p>[sblock]Born into a nomadic clan of the Shadde Quah tribe he was forever pressing the elders of what lay beyond the next peak. When the rare trader came to camp, Jokad was drawn to the exotic stranger like a magnet and was mesmerized by the stories of glorious cities and wonderous magics. His parents tried to squash his 'foolish' dreams but the harder they pressed the more stubborn he became. His value to the Clan was great. He was growing into a powerful warrior and hunter. But he was not happy. He longed to explore and when that next trader arrived in late spring he left with him and has not looked back. </p><p></p><p>Jokad has spent the last few months with Durgam and his small trade expedition travelling the steppes, down the Storval Stair, along the Lampblack River to the lake towns of Wolf's Ear and Galduria before making an ill fated overland trek to Sandpoint. </p><p></p><p>About three days out of Sandpoint and deep into the wilds, Gorum's small band ran afoul of a hungry male owlbear. Jokad awoke to the terrified squeal of one of the pack animals being ripped asunder as the massive creature stormed into their camp. Gorum and his men were used to hard living and had seen their share of battles, but caught unawares they were at a severe disadvantage. Spears flew and bows twanged but two of the men were down within seconds. Gorum and Jokad squared off against the menacing beast and managed to give better than they got... for a time. A back hand swat launched Jokad into the trunk of a tree breaking ribs and stunning him for second. The grisled Gorum saved the young barbarian by drawing the beast fully toward him and paid for it dearly. Gorum took its eye but nearly lost his leg for the effort. The enraged beast blindly crashed off into the woods to lick its wounds but Gorum was nearly dead. </p><p></p><p>Recovering quickly Jokad staggered to his feet and help Gorum staunch the flow of blood. Hastily grabbing a few items from camp Jokad hoisted Gorum to his feet and together they stumbled off into the darkness before the owlbear or the numerous wolf packs came back for the kill.</p><p></p><p>Together they stumbled into Sandpoint some 6 days later; dirty, hungry, and Gorum suffering from a fever from the infected wound. The local priest, tried to help Gorum but he was too far gone and slipped comfortably into death 2 days later. Jokad was now alone in a foreign land amongst strangers.</p><p></p><p>That was two weeks ago. </p><p></p><p>Jokad has remained in Sandpoint to repay his honor debt to the priest for his efforts. Not a craftsman by nature, Jokad has assisted Abstalar in getting the new church ready for its grand opening. He has generally kept a low profile about town but is growing more comfortable with the townsfolks' accepting manor. His debt is almost repaid and the young giant is unsure where his steps will lead next.[/sblock]</p><p></p><p></p><p>Race: Human</p><p>Gender: Shoanti Male</p><p>Class: Barbarian 5/ Ranger 2 (Shadde Quah - Axe Clan)</p><p>Age: 19</p><p>Height: 6' 5"</p><p>Weight: 220 lbs</p><p>Alignment: Neutral Good</p><p></p><p>Abilities:</p><p></p><p>Str: 18 +4 mod</p><p>Dex: 14 +2 mod</p><p>Con: 15 +2 mod</p><p>Int: 10 </p><p>Wis: 10</p><p>Cha: 12 +1 mod</p><p></p><p></p><p>AC: 22 (10+ 8 armor + 2 shield +2 dex)</p><p></p><p>HP: 72 (5d12+2d10+14 CON+5 favored class)</p><p></p><p>Initiative: +2</p><p></p><p>Base Attack Bonus: +7/+2</p><p></p><p>Speed: 40 ft (30’ in armor)</p><p></p><p>Saving Throws:</p><p>FOR: 9 (7 base + 2 con)</p><p>REF: 6 (4 base + 2 dex)</p><p>WIL: 3 (1 base+ 0 wis + 2 iron will)</p><p></p><p>Attacking:</p><p>CMB: +11</p><p></p><p>CMD: +13</p><p></p><p>“Impaler of Thorns” +1 spear [special] melee (+12/+7 to hit, 2d6+5 dmg)</p><p> ranged (+10 to hit, 2d6+5 dmg)</p><p></p><p>Pulse of Despair (1/day wielder can invoke a Pulse of Despair – all creatures in a 30’ radius must make a WIL save DC 16 or be ‘shaken’ for 6 minutes, creature actually struck by the spear when the power is invoked must make a 2nd DC 16 WILL save or be nauseated for 1 rd)</p><p></p><p>“Whitefire” +1 Flaming Longsword (+12/+7 to hit, d8+5 + 1d6 fire dmg)</p><p></p><p>Battle Axe (+11/+6 to hit, d8+4 dmg)</p><p></p><p>MW Long Bow, Mty +3 (+10/+5 to hit, d8+3 dmg)</p><p></p><p>Skills: (only those with ranks or misc mods)</p><p></p><p>Intimidate: +13 (7 ranks + 3 trained + 1 CHA + 2 totem spirit)</p><p>Climb: +8 (4 ranks +3 trained + 4 STR - 3 armor check)</p><p>Acrobatics: +8 (6 ranks +3 trained + 2 DEX - 3 armor check)</p><p>Perception: +10 (7 ranks + 3 trained)</p><p>Survival: +10 (7 ranks + 3 trained)</p><p>Ride: +9 (4 ranks + 3 trained + 2 DEX)</p><p>Stealth: +7 (5 ranks + 3 trained +2 DEX - 3 armor check)</p><p></p><p></p><p>Class Features:</p><p>Rage (15 rds/ day)</p><p>Rage Powers: Intimidating Glare, Renewed Vigor</p><p>Fast Movement +10ft </p><p>Uncanny Dodge (retain DEX bonus to AC)</p><p>Improved Uncanny Dodge (Can’t be flanked)</p><p>Trap sense +1</p><p>Wild Empathy</p><p>Track +1</p><p>Favored Enemy +2 (Humanoid - giants)</p><p></p><p></p><p>Feats: (1 for 1st level, 1 for race, 1 regional bonus, 3rd, 5th, 7th)</p><p>Totem Spirit (Shadde-Quah) - Rage last 1 additional rd, +2 intimidate</p><p>Power Attack - 1st </p><p>Cleave - 1st human bonus</p><p>Iron Will - 3rd</p><p>Great Cleave - 5th</p><p>Quick Draw - RGR bonus</p><p>Vital Strike - 7th</p><p></p><p>Equipment:</p><p></p><p>Explorers outfit</p><p>+2 Breastplate Armor (wolf motif)</p><p>Heavy wooden shield</p><p>Impaler of Thorns (+1 spear of despair)</p><p>Whitefire (+1 flaming longsword)</p><p>battle axe*</p><p>throwing axe</p><p>*MW Composite Longbow (MTY +3)</p><p>(15) arrows</p><p></p><p>Backpack</p><p>bedroll</p><p>sack</p><p>waterskin</p><p>(2) sunrod</p><p>Badge and writ (Wolves of Sandpoint)</p><p></p><p>belt pouch</p><p>flint & steel</p><p>whetstone</p><p>(1) potions of speak with animal</p><p></p><p></p><p></p><p>Carrying Capacity: </p><p>Light Load: 86 lbs Weight carried: 75 lbs</p><p>Med Load: 173 lbs</p><p>Heavy Load: 260 lbs</p><p></p><p>Languages:</p><p>Common</p><p>Shoanti</p><p></p><p>Money:</p><p></p><p>138 gp, 13 sp</p><p></p><p>1000 gp in chest buried outside Sandpoint</p><p></p><p>XP: 21000/28000</p><p></p><p></p><p></p><p>MIST</p><p></p><p>Beautiful gray Korvosan trained warhorse with gentle eyes and a quick mind. He is fitted out in full, quality, military kit with sturdy saddle, bit & bridle, heavy blanket, and saddle bags. When travelling, Jokad’s bow, quiver, battle axe, shield, and most of his mundane gear hang from the saddle.</p><p></p><p>[sblock]Warhorse, Heavy</p><p>Size/Type:</p><p>Large Animal</p><p></p><p>Hit Dice:</p><p>4d8+12 (30 hp)</p><p></p><p>Initiative:</p><p>+1</p><p></p><p>Speed:</p><p>50 ft. (10 squares)</p><p>Armor Class:</p><p>14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13</p><p></p><p>Base Attack/Grapple:</p><p>+3/+11</p><p></p><p>Attack:</p><p>Hoof +6 melee (1d6+4)</p><p></p><p>Full Attack:</p><p>2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)</p><p></p><p>Space/Reach:</p><p>10 ft./5 ft.</p><p>Special Attacks:</p><p>—</p><p>Special Qualities:</p><p>Low-light vision, scent</p><p></p><p>Saves:</p><p>Fort +7, Ref +5, Will +2</p><p></p><p>Abilities:</p><p>Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6</p><p>Skills:</p><p>Listen +5, Spot +4</p><p></p><p>Feats:</p><p>Endurance, Run</p><p></p><p>Environment:</p><p>Temperate plains</p><p>Organization:</p><p>Domesticated</p><p>Challenge Rating:</p><p>2</p><p>Advancement:</p><p>—</p><p>Level Adjustment:</p><p>—</p><p>These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. </p><p>Carrying Capacity</p><p>A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds. [/sblock]</p><p></p><p></p><p><u>3.5 version</u></p><p>[sblock]Race: Human</p><p>Gender: Shoanti Male</p><p>Class: Barbarian 4/ Ranger 2 (Shadde Quah - Axe Clan)</p><p>Age: 17</p><p>Height: 6' 5"</p><p>Weight: 220 lbs</p><p>Alignment: Neutral Good</p><p></p><p>Abilities:</p><p></p><p>Str: 18 +4 mod</p><p>Dex: 14 +2 mod</p><p>Con: 15 +2 mod</p><p>Int: 10 </p><p>Wis: 10</p><p>Cha: 12 +1 mod</p><p></p><p></p><p>AC: 19 (10+ 5 armor + 2 shield +2 dex)</p><p></p><p>HP: 55 (4d12+2d8+8)</p><p></p><p>Initiative: +2</p><p></p><p>Base Attack Bonus: +6/+1</p><p></p><p>Speed: 30 ft</p><p></p><p>Saving Throws:</p><p>FOR: 9 (7 base + 2 con)</p><p>REF: 6 (4 base + 2 dex)</p><p>WIL: 3 (1 base+ 0 wis + 2 iron will)</p><p></p><p>Attacking:</p><p>Grapple: +10</p><p></p><p>+1 Flaming Longsword (+11/+6 to hit, d8+5 + 1d6 fire dmg)</p><p></p><p>Battle Axe (+10/+5 to hit, d8+4 dmg)</p><p></p><p>Unarmed (+10/+5 to hit, d6+4 dmg)</p><p></p><p>MW Long Bow, Mty +3 (+9/+4 to hit, d8+3 dmg) </p><p></p><p>Skills: (only those with ranks or misc mods)</p><p></p><p>Intimidate: +10 (7 ranks + 1 CHA + 2 totem spirit)</p><p>Climb: +6 (5 ranks + 4 STR - 3 armor check)</p><p>Jump: +6 (5 ranks + 4 STR - 3 armor check)</p><p>Listen: +9 (9 ranks)</p><p>Spot: +6 (6 ranks)</p><p>Survival: +9 (9 ranks)</p><p>Ride: +5 (3 ranks + 2 DEX)</p><p>Move Silently: +5 (6 ranks +2 DEX - 3 armor check)</p><p></p><p></p><p>Class Features:</p><p>Rage (2/day - 8 rounds)</p><p>Fast Movement +10ft </p><p>Uncanny Dodge (retain DEX bonus to AC)</p><p>Trap sense +1</p><p>Wild Empathy</p><p>Species Enemy (+2 vs giants)</p><p>Combat Style (2-weapon)</p><p></p><p>Feats: (1 for 1st level, 1 for race, 1 regional bonus, 3rd, 6th)</p><p>Totem Spirit (Shadde-Quah) - Rage last 1 additional rd, +2 intimidate</p><p>Power Attack </p><p>Cleave </p><p>Iron Will</p><p>Track</p><p>Improved Unarmed Strike</p><p></p><p>Equipment:</p><p></p><p>Explorers outfit</p><p>MW Breastplate Armor</p><p>Heavy wooden shield</p><p>Whitefire (+1 flaming longsword)</p><p>battle axe</p><p>throwing axe</p><p>MW Composite Longbow (MTY +3)</p><p>(15) arrows</p><p></p><p>Backpack</p><p>bedroll</p><p>sack</p><p>waterskin</p><p>(2) sunrod</p><p>Badge and writ (Wolves of Sandpoint)</p><p></p><p>belt pouch</p><p>flint & steel</p><p>whetstone</p><p>(1) potions of speak with animal</p><p></p><p></p><p></p><p>Carrying Capacity: </p><p>Light Load: 86 lbs Weight carried: 72 lbs</p><p>Med Load: 173 lbs</p><p>Heavy Load: 260 lbs</p><p></p><p>Languages:</p><p>Common</p><p>Shoanti</p><p></p><p>Money:</p><p></p><p>17 gp, 13 sp</p><p></p><p>XP: 15000/21000 [/sblock]</p></blockquote><p></p>
[QUOTE="frostrune, post: 3868153, member: 12272"] [b]Jokad the Reaver[/b] [SIZE=5][COLOR=DarkRed]JOKAD[/COLOR][/SIZE] Appearance Jokad is a towering lanky youth just starting to fill out his impressive frame. Swarthy skinned and blue eyed he keeps his head cleanly shaved in accord with the Shoanti traditions. Tattoed on his inner forearms are several vaguely animal shaped runes; one for each of the rites of manhood he passed to become a full fledged warrior of the Shadde Quah. As further evidence of his allegience he proudly bears the 'Brand of the Axe' on his upper right arm. During his stay among the civilized lands he has adopted a more Varisian style of dress. His recent successful adventures has further fleshed out his wardrobe, making him look more the noble warrior than lawless savage. He now wears a fine silvered breastplate with a large wolf's head etched upon the breast and intricately carved wolf skull shoulder plates over a heavy burgundy tunic. Soft woolen breeks tuck neatly into his calf high soft soled boots. Gilded armbands encircle his mighty arms and heavy brass studded leather bracers lend strength to his wrists. He is seldom seen without his hard won magical sword belted at his waist. Backstory [sblock]Born into a nomadic clan of the Shadde Quah tribe he was forever pressing the elders of what lay beyond the next peak. When the rare trader came to camp, Jokad was drawn to the exotic stranger like a magnet and was mesmerized by the stories of glorious cities and wonderous magics. His parents tried to squash his 'foolish' dreams but the harder they pressed the more stubborn he became. His value to the Clan was great. He was growing into a powerful warrior and hunter. But he was not happy. He longed to explore and when that next trader arrived in late spring he left with him and has not looked back. Jokad has spent the last few months with Durgam and his small trade expedition travelling the steppes, down the Storval Stair, along the Lampblack River to the lake towns of Wolf's Ear and Galduria before making an ill fated overland trek to Sandpoint. About three days out of Sandpoint and deep into the wilds, Gorum's small band ran afoul of a hungry male owlbear. Jokad awoke to the terrified squeal of one of the pack animals being ripped asunder as the massive creature stormed into their camp. Gorum and his men were used to hard living and had seen their share of battles, but caught unawares they were at a severe disadvantage. Spears flew and bows twanged but two of the men were down within seconds. Gorum and Jokad squared off against the menacing beast and managed to give better than they got... for a time. A back hand swat launched Jokad into the trunk of a tree breaking ribs and stunning him for second. The grisled Gorum saved the young barbarian by drawing the beast fully toward him and paid for it dearly. Gorum took its eye but nearly lost his leg for the effort. The enraged beast blindly crashed off into the woods to lick its wounds but Gorum was nearly dead. Recovering quickly Jokad staggered to his feet and help Gorum staunch the flow of blood. Hastily grabbing a few items from camp Jokad hoisted Gorum to his feet and together they stumbled off into the darkness before the owlbear or the numerous wolf packs came back for the kill. Together they stumbled into Sandpoint some 6 days later; dirty, hungry, and Gorum suffering from a fever from the infected wound. The local priest, tried to help Gorum but he was too far gone and slipped comfortably into death 2 days later. Jokad was now alone in a foreign land amongst strangers. That was two weeks ago. Jokad has remained in Sandpoint to repay his honor debt to the priest for his efforts. Not a craftsman by nature, Jokad has assisted Abstalar in getting the new church ready for its grand opening. He has generally kept a low profile about town but is growing more comfortable with the townsfolks' accepting manor. His debt is almost repaid and the young giant is unsure where his steps will lead next.[/sblock] Race: Human Gender: Shoanti Male Class: Barbarian 5/ Ranger 2 (Shadde Quah - Axe Clan) Age: 19 Height: 6' 5" Weight: 220 lbs Alignment: Neutral Good Abilities: Str: 18 +4 mod Dex: 14 +2 mod Con: 15 +2 mod Int: 10 Wis: 10 Cha: 12 +1 mod AC: 22 (10+ 8 armor + 2 shield +2 dex) HP: 72 (5d12+2d10+14 CON+5 favored class) Initiative: +2 Base Attack Bonus: +7/+2 Speed: 40 ft (30’ in armor) Saving Throws: FOR: 9 (7 base + 2 con) REF: 6 (4 base + 2 dex) WIL: 3 (1 base+ 0 wis + 2 iron will) Attacking: CMB: +11 CMD: +13 “Impaler of Thorns” +1 spear [special] melee (+12/+7 to hit, 2d6+5 dmg) ranged (+10 to hit, 2d6+5 dmg) Pulse of Despair (1/day wielder can invoke a Pulse of Despair – all creatures in a 30’ radius must make a WIL save DC 16 or be ‘shaken’ for 6 minutes, creature actually struck by the spear when the power is invoked must make a 2nd DC 16 WILL save or be nauseated for 1 rd) “Whitefire” +1 Flaming Longsword (+12/+7 to hit, d8+5 + 1d6 fire dmg) Battle Axe (+11/+6 to hit, d8+4 dmg) MW Long Bow, Mty +3 (+10/+5 to hit, d8+3 dmg) Skills: (only those with ranks or misc mods) Intimidate: +13 (7 ranks + 3 trained + 1 CHA + 2 totem spirit) Climb: +8 (4 ranks +3 trained + 4 STR - 3 armor check) Acrobatics: +8 (6 ranks +3 trained + 2 DEX - 3 armor check) Perception: +10 (7 ranks + 3 trained) Survival: +10 (7 ranks + 3 trained) Ride: +9 (4 ranks + 3 trained + 2 DEX) Stealth: +7 (5 ranks + 3 trained +2 DEX - 3 armor check) Class Features: Rage (15 rds/ day) Rage Powers: Intimidating Glare, Renewed Vigor Fast Movement +10ft Uncanny Dodge (retain DEX bonus to AC) Improved Uncanny Dodge (Can’t be flanked) Trap sense +1 Wild Empathy Track +1 Favored Enemy +2 (Humanoid - giants) Feats: (1 for 1st level, 1 for race, 1 regional bonus, 3rd, 5th, 7th) Totem Spirit (Shadde-Quah) - Rage last 1 additional rd, +2 intimidate Power Attack - 1st Cleave - 1st human bonus Iron Will - 3rd Great Cleave - 5th Quick Draw - RGR bonus Vital Strike - 7th Equipment: Explorers outfit +2 Breastplate Armor (wolf motif) Heavy wooden shield Impaler of Thorns (+1 spear of despair) Whitefire (+1 flaming longsword) battle axe* throwing axe *MW Composite Longbow (MTY +3) (15) arrows Backpack bedroll sack waterskin (2) sunrod Badge and writ (Wolves of Sandpoint) belt pouch flint & steel whetstone (1) potions of speak with animal Carrying Capacity: Light Load: 86 lbs Weight carried: 75 lbs Med Load: 173 lbs Heavy Load: 260 lbs Languages: Common Shoanti Money: 138 gp, 13 sp 1000 gp in chest buried outside Sandpoint XP: 21000/28000 MIST Beautiful gray Korvosan trained warhorse with gentle eyes and a quick mind. He is fitted out in full, quality, military kit with sturdy saddle, bit & bridle, heavy blanket, and saddle bags. When travelling, Jokad’s bow, quiver, battle axe, shield, and most of his mundane gear hang from the saddle. [sblock]Warhorse, Heavy Size/Type: Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 2 Advancement: — Level Adjustment: — These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Carrying Capacity A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds. [/sblock] [U]3.5 version[/U] [sblock]Race: Human Gender: Shoanti Male Class: Barbarian 4/ Ranger 2 (Shadde Quah - Axe Clan) Age: 17 Height: 6' 5" Weight: 220 lbs Alignment: Neutral Good Abilities: Str: 18 +4 mod Dex: 14 +2 mod Con: 15 +2 mod Int: 10 Wis: 10 Cha: 12 +1 mod AC: 19 (10+ 5 armor + 2 shield +2 dex) HP: 55 (4d12+2d8+8) Initiative: +2 Base Attack Bonus: +6/+1 Speed: 30 ft Saving Throws: FOR: 9 (7 base + 2 con) REF: 6 (4 base + 2 dex) WIL: 3 (1 base+ 0 wis + 2 iron will) Attacking: Grapple: +10 +1 Flaming Longsword (+11/+6 to hit, d8+5 + 1d6 fire dmg) Battle Axe (+10/+5 to hit, d8+4 dmg) Unarmed (+10/+5 to hit, d6+4 dmg) MW Long Bow, Mty +3 (+9/+4 to hit, d8+3 dmg) Skills: (only those with ranks or misc mods) Intimidate: +10 (7 ranks + 1 CHA + 2 totem spirit) Climb: +6 (5 ranks + 4 STR - 3 armor check) Jump: +6 (5 ranks + 4 STR - 3 armor check) Listen: +9 (9 ranks) Spot: +6 (6 ranks) Survival: +9 (9 ranks) Ride: +5 (3 ranks + 2 DEX) Move Silently: +5 (6 ranks +2 DEX - 3 armor check) Class Features: Rage (2/day - 8 rounds) Fast Movement +10ft Uncanny Dodge (retain DEX bonus to AC) Trap sense +1 Wild Empathy Species Enemy (+2 vs giants) Combat Style (2-weapon) Feats: (1 for 1st level, 1 for race, 1 regional bonus, 3rd, 6th) Totem Spirit (Shadde-Quah) - Rage last 1 additional rd, +2 intimidate Power Attack Cleave Iron Will Track Improved Unarmed Strike Equipment: Explorers outfit MW Breastplate Armor Heavy wooden shield Whitefire (+1 flaming longsword) battle axe throwing axe MW Composite Longbow (MTY +3) (15) arrows Backpack bedroll sack waterskin (2) sunrod Badge and writ (Wolves of Sandpoint) belt pouch flint & steel whetstone (1) potions of speak with animal Carrying Capacity: Light Load: 86 lbs Weight carried: 72 lbs Med Load: 173 lbs Heavy Load: 260 lbs Languages: Common Shoanti Money: 17 gp, 13 sp XP: 15000/21000 [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Pathfinder: Burnt Offerings [hewligan's game]
Top