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Pathfinder: Burnt Offerings [hewligan's game]
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<blockquote data-quote="airwalkrr" data-source="post: 3868398" data-attributes="member: 12460"><p>MANDRAIV </p><p>Old male human cleric 2</p><p>NG humanoid (human)</p><p>Age 55</p><p>Height 180 lbs.</p><p>Weight 5’ 11”</p><p>Init –1; Senses Listen +3, Spot +3</p><p>Languages Common, Goblin, Thassilonian, Varisian</p><p>AC 14, touch 9, flat-footed 14</p><p>hp 13 (1 HD)</p><p>Fort +3, Ref –1, Will +6</p><p>Speed 20 ft. in scale mail (4 squares), base movement 30 ft.</p><p>Melee morningstar +1 (1d8)</p><p>Base Atk +1; Grp +1</p><p>Special Actions turn undead 4/day</p><p>Combat Gear scroll of cure light wounds (CL 2nd)</p><p>Cleric Spells Prepared (CL 1st):</p><p> 1st (3+1)—<s>bless</s>, <s>bless</s>, <s>command (DC 15)</s>, <s>longstrider</s></p><p> 0 (4)—detect magic, <s>guidance</s>, mending, <s>virtue</s></p><p>Deity: Desna. Domains: Luck (reroll d20 1/day), Travel (freedom of movement 2 rds./day; automatic when hindered)</p><p>Abilities Str 11 (+0), Dex 8 (-1), Con 10 (+0), Int 16 (+3), Wis 17 (+3), Cha 12 (+1)</p><p>Feats Skill Focus (Knowledge [history]), Spell Focus (enchantment), Varisian Tattoo (+1 caster level to enchantment; daze 1/day; DC 11)</p><p>Skills Concentration +5, Diplomacy +5, Heal +7, Knowledge (arcana) +5, Knowledge (history) +11, Knowledge (religion) +6, Knowledge (the planes) +6, Profession (fisherman) +5, Spellcraft +5</p><p>Possessions combat gear plus scale mail, light wooden shield, morningstar, backpack, belt pouch, bedroll, flint and steel, hemp rope 50 ft., sunrod, activated sunrod, trail rations (10 days), waterskin, silver holy symbol of Desna, 54 gp</p><p>XP 1,150</p><p></p><p>[sblock=Background]Mandraiv the wise, known to most folk in Sandpoint as Mandraiv the hermit, has lived a full life. He once spent a great deal of time traveling up and down the coast with a band of performers serving as their wiseman and seer when the need arose. However, his traveling days have come to an end. Though his heart still beats with wanderlust, his creaking old bones tell him perhaps it is time to retire. Were it not for a bit of rheumatism that causes him to move a little slowly, he would still be wandering the lands with his band. He has spent the last two years in Sandpoint living in a crudely built shanty just outside of town and making a quiet livelihood fishing. He occasionally hosts visits from Varisian relatives but mostly he lives secluded and alone. His wife died at the youthful age of 23 giving birth to their first son, who died of fever at age 2. He never remarried.</p><p></p><p>Inside his shanty within a battered old chest lies his armor and morningstar. He once wore them for protection whenever his old traveling band went down dangerous roads, but he rarely needed it. He has kept it because a part of him still hopes it might someday be put to good use. As a priest of Desna, he was taught to use them in defense of liberty, but he was never given the opportunity to serve such a pious duty. Even now he wonders if there might still be hope.</p><p></p><p>His body is tattooed in the traditional Varisian fashion and he takes his culture very seriously. He makes daily prayers to Desna in the traditional fashion and recognizes many spirits in the land that serve a variety of purposes. Perhaps the most interesting thing about him is his love of old tales and legends. He has traveled Varisia for many decades and has picked up history lessons in every place he has visited. He is only too happy to regale a visitor with fantastic stories of heroes and magic in times long past. He is good-natured, if not a bit piteous for his now-sedentary life when he clearly wishes he was still traveling with his troupe. His one wish is that before he dies, he might have an opportunity to serve some great deed for the Song of Spheres so that his own story might one day be worth telling.[/sblock]</p><p></p><p>I elaborated upon the adventurer's kit. It is just an assortment of mundane items from the PH that every adventurer should have that costs exactly 15 gp. It is listed in the PH2. I did it as a space-saver, but I detailed the items in full now.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3868398, member: 12460"] MANDRAIV Old male human cleric 2 NG humanoid (human) Age 55 Height 180 lbs. Weight 5’ 11” Init –1; Senses Listen +3, Spot +3 Languages Common, Goblin, Thassilonian, Varisian AC 14, touch 9, flat-footed 14 hp 13 (1 HD) Fort +3, Ref –1, Will +6 Speed 20 ft. in scale mail (4 squares), base movement 30 ft. Melee morningstar +1 (1d8) Base Atk +1; Grp +1 Special Actions turn undead 4/day Combat Gear scroll of cure light wounds (CL 2nd) Cleric Spells Prepared (CL 1st): 1st (3+1)—[S]bless[/S], [S]bless[/S], [s]command (DC 15)[/s], [S]longstrider[/S] 0 (4)—detect magic, [s]guidance[/s], mending, [S]virtue[/S] Deity: Desna. Domains: Luck (reroll d20 1/day), Travel (freedom of movement 2 rds./day; automatic when hindered) Abilities Str 11 (+0), Dex 8 (-1), Con 10 (+0), Int 16 (+3), Wis 17 (+3), Cha 12 (+1) Feats Skill Focus (Knowledge [history]), Spell Focus (enchantment), Varisian Tattoo (+1 caster level to enchantment; daze 1/day; DC 11) Skills Concentration +5, Diplomacy +5, Heal +7, Knowledge (arcana) +5, Knowledge (history) +11, Knowledge (religion) +6, Knowledge (the planes) +6, Profession (fisherman) +5, Spellcraft +5 Possessions combat gear plus scale mail, light wooden shield, morningstar, backpack, belt pouch, bedroll, flint and steel, hemp rope 50 ft., sunrod, activated sunrod, trail rations (10 days), waterskin, silver holy symbol of Desna, 54 gp XP 1,150 [sblock=Background]Mandraiv the wise, known to most folk in Sandpoint as Mandraiv the hermit, has lived a full life. He once spent a great deal of time traveling up and down the coast with a band of performers serving as their wiseman and seer when the need arose. However, his traveling days have come to an end. Though his heart still beats with wanderlust, his creaking old bones tell him perhaps it is time to retire. Were it not for a bit of rheumatism that causes him to move a little slowly, he would still be wandering the lands with his band. He has spent the last two years in Sandpoint living in a crudely built shanty just outside of town and making a quiet livelihood fishing. He occasionally hosts visits from Varisian relatives but mostly he lives secluded and alone. His wife died at the youthful age of 23 giving birth to their first son, who died of fever at age 2. He never remarried. Inside his shanty within a battered old chest lies his armor and morningstar. He once wore them for protection whenever his old traveling band went down dangerous roads, but he rarely needed it. He has kept it because a part of him still hopes it might someday be put to good use. As a priest of Desna, he was taught to use them in defense of liberty, but he was never given the opportunity to serve such a pious duty. Even now he wonders if there might still be hope. His body is tattooed in the traditional Varisian fashion and he takes his culture very seriously. He makes daily prayers to Desna in the traditional fashion and recognizes many spirits in the land that serve a variety of purposes. Perhaps the most interesting thing about him is his love of old tales and legends. He has traveled Varisia for many decades and has picked up history lessons in every place he has visited. He is only too happy to regale a visitor with fantastic stories of heroes and magic in times long past. He is good-natured, if not a bit piteous for his now-sedentary life when he clearly wishes he was still traveling with his troupe. His one wish is that before he dies, he might have an opportunity to serve some great deed for the Song of Spheres so that his own story might one day be worth telling.[/sblock] I elaborated upon the adventurer's kit. It is just an assortment of mundane items from the PH that every adventurer should have that costs exactly 15 gp. It is listed in the PH2. I did it as a space-saver, but I detailed the items in full now. [/QUOTE]
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