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Pathfinder: Burnt Offerings
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<blockquote data-quote="CanadienneBacon" data-source="post: 3468288" data-attributes="member: 11146"><p>Here's a link to the <a href="http://paizo.com/pathfinder/blog" target="_blank"><span style="color: SandyBrown">Pathfinder Blog,</span></a> updates are supposed to post daily M-F, I believe.</p><p></p><p>[sblock=Golarion Time and Calendar] <span style="font-size: 15px"><strong>Time on Golarion:</strong></span></p><p>Time travels on Golarion much as it does here on our own Earth. Sixty seconds form a minute, sixty minutes create an hour, and twenty-four hours make a day. The people of Golarion measure time much like we do as well, with seven days to a week and twelve 30-day months to a year. Years are marked since the founding of the last great empire, that of Aroden, the Last Man. Although the empire has collapsed, its calendar remains in use to this day. At the start of the campaign, the date is 4707 AR (Absalom Reckoning).</p><p></p><p><span style="font-size: 15px"><strong>Days of the Week:</strong></span></p><p>The days of the week are as follows. Each day has a general purpose that most people in the Inner Sea region follow.</p><p></p><p><strong>Day and General Purpose </strong> </p><p>Moonday--work, religion [night] </p><p>Toilday--work </p><p>Wealday--work </p><p>Oathday--work, pacts signed, oaths sworn </p><p>Fireday--work </p><p>Starday--work </p><p>Sunday--rest, religion </p><p></p><p><span style="font-size: 15px"><strong>Months:</strong></span></p><p>The months in Golarion correspond to our own, with each new year starting shortly after the solstice. You'll notice that the name of each month is etymologically tied to a specific god—residents of Golarion see the gods reflected in the changing of the seasons, and their names for the months reflect this. (Gozreh's month, for instance, is a time of budding and new life, while Zon-Kuthon's is seen as the death of the old year.) Holidays in a given month are generally tied to their patron deity. In order, the months are:</p><p></p><p>Abadius (January) </p><p>Calistril (February) </p><p>Pharast (March) </p><p>Gozran (April) </p><p>Desnus (May) </p><p>Sarenith (June) </p><p>Erastus (July) </p><p>Arodus (August) </p><p>Rova (September) </p><p>Lamashan (October) </p><p>Neth (November) </p><p>Kuthona (December)[/sblock]</p><p></p><p>[sblock=Setting Languages]<span style="font-size: 15px">Varisian Languages</span>: Numerous languages are spoken throughout Varisia, including Common, Dwarven, Elven, Gnome, and Halfling. Not as commonly heard in civilized regions are the Draconic, Giant, Goblin, Orc, and Sylvan tongues. In addition, the following five languages each have their place in Varisian culture.</p><p></p><p><span style="font-size: 12px"><strong>Boggard:</strong> </span> A language of croaks and pops belched by the frogmen</p><p>of the Mushfens. Non-reptiles can only speak the simplest form of</p><p>this crude tongue.</p><p></p><p><span style="font-size: 12px"><strong>Chelaxian:</strong> </span> Only the wealthy of Korvosa and travelers from the</p><p>far south speak the national tongue of Cheliax. Humans of Chelish</p><p>descent gain this tongue as a bonus language.</p><p></p><p><span style="font-size: 12px"><strong>Shoanti:</strong> </span> The language of Varisia’s Shoanti tribes, this sharp</p><p>tongue is spoken across the Storval Plateau and any of the other</p><p>rocky lands the barbarians inhabit. Humans of Shoanti descent gain</p><p>this tongue as a bonus language.</p><p></p><p><span style="font-size: 12px"><strong>Thassilonian:</strong> </span> This is the dead language of the land’s ancient monuments,</p><p>spoken today only by intellectuals, historians, and arcanists.</p><p></p><p><span style="font-size: 12px"><strong>Varisian: </strong> </span> Songs in this rolling, sultry language of Varisia’s native</p><p>wanderers precede them wherever they travel. Humans of Varisian</p><p>descent gain this tongue as a bonus language.[/sblock]</p><p></p><p>[sblock=Golarian Holy Symbols]<strong>Abadar:</strong> Golden key with a cityscape carved into its head, with four runes and a keyhole along the lower edge.</p><p></p><p><strong>Asmodeus:</strong> Red pentagram.</p><p></p><p><strong>Calistria:</strong> Three slender daggers touching their pommels together so the blades radiate out from the middle.</p><p></p><p><strong>Cayden Cailean:</strong> Slightly dented and well-used iron tankard.</p><p></p><p><strong>Desna:</strong> Butterfly with star, sun, and moon symbols on its wings.</p><p></p><p><strong>Erastil:</strong> Arrow nocked in a bow made of a pair of antlers.</p><p></p><p><strong>Gorum:</strong> Iron sword thrust into the side of a rugged mountain.</p><p></p><p><strong>Gozreh:</strong> Leaf with a drop of water dripping from its tip.</p><p></p><p><strong>Iomedae:</strong> Elegant longsword with a circular sunburst behind the sword's hilt.</p><p></p><p><strong>Irori:</strong> Dark blue hand, palm out, inscribed inside a sky blue circle.</p><p> </p><p><strong>Lamashtu:</strong> Monstrous three-eyed jackal head seen from straight on.</p><p></p><p><strong>Nethys:</strong> Androgynous porcelain mask, one half black, one half white.</p><p></p><p><strong>Norgorber:</strong> Black featureless mask with one silver starburst for a left eye.</p><p></p><p><strong>Pharasma:</strong> Comet whose tail trails out behind it to form a spiral.</p><p></p><p><strong>Rovagug:</strong> Circular fanged mouth surrounded by nine curling spider legs.</p><p></p><p><strong>Sarenrae:</strong> Angel with arms outstretched and wings curled above in an ankh-like shape.</p><p> </p><p><strong>Shelyn:</strong> Exotic songbird with a long rainbow-colored tail curling up over its head.</p><p></p><p><strong>Torag:</strong> A gleaming silver hammer with blocky runes on it.</p><p></p><p><strong>Urgathoa:</strong> White-eyed housefly with bloodstained wings and feet and a distorted human skull pattern on its body.</p><p></p><p><strong>Zon-Kuthon:</strong> Battered skull with no lower jaw; a spiky chain has been threaded in one eye socket and out the other, so the two chains hang down like metal tears.[/sblock]</p><p></p><p>[sblock=CB's Homebrew Pantheon]<strong>Errol,</strong> The Sun God, Errol the Unerring, Errol Redblade. LG and paladin-like in his attributes. His favored weapon is the longsword. Weapons allowed: PHB cleric restrictions plus any sword. Ethos: Defend the weak, commit no evil act, and obey the church hierarchy. Priest title: Eye of the Sun. Domains: Good, Law, Sun, War. Errol's archenemy is The God of Death, Reven. Errol is an Elder God.</p><p>Holy Servants:</p><p>¤Hyperion, the Morning Star, Herald of the Sun. Also called the Star of Intercession.</p><p>¤The Daedalion, Bringer of Justice. Founder of the Order of Icarus. </p><p></p><p><strong>Madriel,</strong> The All-Mother, Well-Mother, Mother Springstaff. NG and cleric-like in her attributes. Her favored weapon is the staff. Weapons allowed: PHB cleric restrictions plus net. Ethos: Must be of good alignment, and use lethal force only as a last resort. Priest title: Brother/Sister. Domains: Good, Healing, Protection, Water. The All-Mother, as the mother-creator of all living beings, is deeply saddened by the addition of death to her creation but is aware that life is made more precious by death and thus holds no animosity toward Tinuviel. Madriel is an Elder God.</p><p></p><p><strong>Tinuviel,</strong> The Lady of Vengeance, Fionna Tinuviel, The Lady of Death. CN and her favored weapon is the dagger. Weapons allowed: PHB cleric restrictions plus scourge, whip, blowgun. Ethos: Vengeance. Title: None. Domains: Chaos, Death, Destruction, Strength. In the Golden Age, before all living creatures became mortal, Fionna Tinuviel loved a human. When the human spurned her love, Fionna was filled with the wrath of rejection and she killed him, thus setting the precedent for death and making all living creatures mortal, save her own kindred. The Lady of Pain is worshipped by any who seek vengeance for justice undone. The Lady of Vengeance is an Elder God.</p><p></p><p><strong>Drendd,</strong> The Father of Stone. LG and his favored weapon is the warhammer. Weapons allowed: PHB cleric restrictions plus any bludgeoning weapon, any axe. Ethos: Protect, Defend the faithful, Serve. Title: Pillar. Domains: Earth, Healing, Law, Protection. Traditionally a deity of the dwarves. The Father of Stone is an Elder God.</p><p></p><p><strong>Narn,</strong> The Father of Battle, Narn U'Drendd. LN and his favored weapon is the battleaxe. Weapons allowed: PHB cleric restrictions plus any slashing. Ethos: Worshippers must always be at the forefront of battle. Title: Pardoner. Domains: Destruction, Earth, Strength, War. Narn is traditionally a deity of the dwarves. The Father of Battle is the son of the Father of Stone and the two do not always get along. The Father of Battle's power is increasing as the Father of Stone's power wanes. Because death via combat is valorous and desired, even for priests, the Father of Battle does not bestow to his followers the ability to return the dead to life. Likewise, because it is a sin to waste the glorious gift of strength of arms, Narn's priests are bestowed with exceptional healing power. Because they are known to pardon the sins of those they about to slay in battle, Narn's faithful are called Pardoners.</p><p></p><p><strong>The Tinker,</strong> Ungel Dingledirk, Unk, Dirk. CN and his favored weapon is the dart. Weapons allowed: PHB cleric restrictions (with dart, dagger, club being oft used). Ethos: Knowledge is the key to molding the future. Title: None. Domains: Knowledge, Luck, Trickery. Unk, as he is affectionately called by his faithful, is known to walk the realm in a under the guise of a random physical manifestation, bestowing his divine attention to unknowing earthly recipients. Those who suffer a less than favorable outcome of his meddling ways refer to The Tinker as Dirk. The Tinker is traditionally worshipped by gnomes and also lately by some mages, even humans. </p><p></p><p><strong>The Traveler,</strong> Mattias Allbringer, The Wandering Hearthstone. CG and his favored weapon is the staff. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: Discovery, attainable only by wandering, is the key to life everlasting. Title: Wayfayer. Domains: Air, Good, Protection, Travel. Many bards worship the Traveler. Fatherless sons are often given the name Mattias to reflect their bastard status. The Traveler is an Elder God.</p><p></p><p><strong>The Luckmaiden,</strong> Freya, Freya Silverbraid. CG and her favored weapon is the Handaxe/Throwing axe. Weapons allowed: PHB cleric restrictions plus handaxe, throwing axe, spear, javelin, shortspear, crossbows (including hand crossbow). Ethos: None. An ethos would be too constraining for the notoriously free spirit of the Luckmaiden. Title: Brother/Sister. Domains: Chaos, Good, Luck, War. The Luckmaiden was once mortal; as such, one of her aliases is her mortal name, Freya Silverbraid. The Luckmaiden is often worshipped by dwarves, though many of her devout include halflings and humans. Freya is said to be the nightsky moon; she turns her watchful eye upon the realm each night, that she might both watch over and be amused by the antics of those in the throes of living. </p><p></p><p><strong>Lodi the Axeless,</strong> Laduguer. NE and his favored weapon is the shield. Weapons allowed: PHB cleric restrictions plus shield. Ethos: Secrecy and knowledge are the protection of those who would wield power. Title: None. Domains: Knowledge, Magic, Protection, Trickery. Lodi is traditionally worshipped by evil dwarves, evil gnomes, and humans. Lodi's interest in magic made him at odds with his brother, The Father of Stone, who threw Lodi out of the Great Hall. Lodi is now a recluse and hides from his followers, save a faithful few. Lodi's inherent mistrust and shroud of secrecy are possibly the reasons why his priests are rumored not to exist. Lodi is oft mocked by worshippers of Drendd and Narn, who refer to this renegade deity as Lodi the Axeless. Lodi is an Elder God.</p><p></p><p><strong>Welafleur,</strong> Veylar, The God of Numbers. N and his favored weapon is the crossbow. Weapons allowed: PHB cleric restrictions plus any crossbow (including hand crossbow). Ethos: A hoarder of wealth and influence, Welafleur imparts a love of money and a yearning for personal power and a strong network of contacts to his faithful. The faithful of Welafleur strive at all times to better the position of their church. Title: Master/Mistress or Dominar, if a ranking priest. Domains: Luck, Protection, Travel, Water. Welafleur is traditionally worshipped by dwarves, merchants, thieves, and sometimes travelers. </p><p></p><p><strong>Galarn,</strong> The Winged Son, Galarn Tinuviel do Errol. CG and his favored weapon is the longbow. Weapons allowed: PHB cleric restrictions plus shortbow, composite shortbow, longbow, composite longbow. Ethos: The preservation of all life, whether sentient or otherwise, is paramount. Title: Silve/Silva. Domains: Animal, Healing, Plant, Sun. The Winged Son is traditionally worshipped by elves, halflings, some gnomes, and druids. The Winged Son is the child of The Triune Goddess and The Sun God, Errol. Because The Winged Son desires to preserve life, he is often at odds with his half-sister, The Death Maiden.</p><p></p><p><strong>The Triune,</strong> The Triune Goddess, Ilesere Tinuviel do Drendd. N and her favored weapon is the staff. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: Balance above all. Title: Abbess, Abbot. Domains: Healing, Knowledge, Magic, Protection. The Triune Goddess keeps the balance of the world. She also adjucates squabbles between The Winged Son, The Death Maiden, The Sun God, and The Death God, as well as between her father, Drendd, and her half-brother, Narn U'Drendd.</p><p></p><p><strong>Xylla,</strong> The Death Maiden, Xylla Tinuviel do Reven. N and her favored weapon is the longbow. Weapons allowed: PHB cleric restrictions plus shortbow, composite shortbow, longbow, composite longbow. Ethos: Man before nature. Title: Brother/Sister. Domains: Death, Healing, Knowledge, Travel. The Death Maiden is the child of The Triune Goddess and The Death God, Reven. The most beautiful of all the pantheon, Xylla was born at the exact moment that Tinuviel took the first human life and ended it. This momentous event forever tainted Xylla, who now enjoys reaping the souls of the realm when their time has come to leave life. Xylla has thus long been at odds with her half-brother, The Winged Son.</p><p></p><p><strong>Reven,</strong> The Death God, The Dark Father. CE and his favored weapon is the sickle. Weapons allowed: PHB cleric restrictions plus sickle, whip, scourge. Ethos: The destruction of the civilized world via chaos unfettered. Title: Eye of Death. Domains: Death, Destruction, Fire, War. Reven's arch-enemy is The Sun God, Errol. Reven is an Elder God.</p><p></p><p><strong>The Trickster,</strong> Steckirrt Broadbarrel, Steck. N and her favored weapon is the sling. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: Enlightenment through humility. Priests of the Trickster are renowned for their ability joke and will go to elaborate lengths to trick others into seeing their point of view. The Trickster delights in laughing at both herself, her priests, and others. She is otherwise known as the Laughing God. Title: Yogi. Domains: Animal, Earth, Knowledge, Trickery. The Trickster is traditionally worshipped by gnomes and halflings. The Trickster is an Elder God.</p><p></p><p><strong>Othar,</strong> Othar Feralan, The Earthcaller, The Rainmaker. NG and his favored weapon is the pick. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: The protection of nature. Title: None. Domains: Animal, Earth, Plant, Water. An enemy of modernism, progress, and war, The Earthcaller formed the rock and sea of the realm. Though Othar would have it otherwise, farmers frequently pray to Othar Feralan that he might bestow rain upon their crops. Disappointed with his creation, Othar has retreated to his beloved woods, maintaining contact only with his sister, the All-Mother. Beyond even the machinations of war, Othar despises all things undead for the abomination of life that they are. The Earthcaller is traditionally worshipped by Halflings, Gnomes, and druids. The Earthcaller is an Elder God. [/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3468288, member: 11146"] Here's a link to the [url=http://paizo.com/pathfinder/blog][color=SandyBrown]Pathfinder Blog,[/color][/url] updates are supposed to post daily M-F, I believe. [sblock=Golarion Time and Calendar] [SIZE=4][B]Time on Golarion:[/B][/SIZE] Time travels on Golarion much as it does here on our own Earth. Sixty seconds form a minute, sixty minutes create an hour, and twenty-four hours make a day. The people of Golarion measure time much like we do as well, with seven days to a week and twelve 30-day months to a year. Years are marked since the founding of the last great empire, that of Aroden, the Last Man. Although the empire has collapsed, its calendar remains in use to this day. At the start of the campaign, the date is 4707 AR (Absalom Reckoning). [SIZE=4][B]Days of the Week:[/B][/SIZE] The days of the week are as follows. Each day has a general purpose that most people in the Inner Sea region follow. [B]Day and General Purpose [/B] Moonday--work, religion [night] Toilday--work Wealday--work Oathday--work, pacts signed, oaths sworn Fireday--work Starday--work Sunday--rest, religion [SIZE=4][B]Months:[/B][/SIZE] The months in Golarion correspond to our own, with each new year starting shortly after the solstice. You'll notice that the name of each month is etymologically tied to a specific god—residents of Golarion see the gods reflected in the changing of the seasons, and their names for the months reflect this. (Gozreh's month, for instance, is a time of budding and new life, while Zon-Kuthon's is seen as the death of the old year.) Holidays in a given month are generally tied to their patron deity. In order, the months are: Abadius (January) Calistril (February) Pharast (March) Gozran (April) Desnus (May) Sarenith (June) Erastus (July) Arodus (August) Rova (September) Lamashan (October) Neth (November) Kuthona (December)[/sblock] [sblock=Setting Languages][SIZE=4]Varisian Languages[/SIZE]: Numerous languages are spoken throughout Varisia, including Common, Dwarven, Elven, Gnome, and Halfling. Not as commonly heard in civilized regions are the Draconic, Giant, Goblin, Orc, and Sylvan tongues. In addition, the following five languages each have their place in Varisian culture. [SIZE=3][B]Boggard:[/B] [/SIZE] A language of croaks and pops belched by the frogmen of the Mushfens. Non-reptiles can only speak the simplest form of this crude tongue. [SIZE=3][B]Chelaxian:[/B] [/SIZE] Only the wealthy of Korvosa and travelers from the far south speak the national tongue of Cheliax. Humans of Chelish descent gain this tongue as a bonus language. [SIZE=3][B]Shoanti:[/B] [/SIZE] The language of Varisia’s Shoanti tribes, this sharp tongue is spoken across the Storval Plateau and any of the other rocky lands the barbarians inhabit. Humans of Shoanti descent gain this tongue as a bonus language. [SIZE=3][B]Thassilonian:[/B] [/SIZE] This is the dead language of the land’s ancient monuments, spoken today only by intellectuals, historians, and arcanists. [SIZE=3][B]Varisian: [/B] [/SIZE] Songs in this rolling, sultry language of Varisia’s native wanderers precede them wherever they travel. Humans of Varisian descent gain this tongue as a bonus language.[/sblock] [sblock=Golarian Holy Symbols][B]Abadar:[/B] Golden key with a cityscape carved into its head, with four runes and a keyhole along the lower edge. [B]Asmodeus:[/B] Red pentagram. [B]Calistria:[/B] Three slender daggers touching their pommels together so the blades radiate out from the middle. [B]Cayden Cailean:[/B] Slightly dented and well-used iron tankard. [B]Desna:[/B] Butterfly with star, sun, and moon symbols on its wings. [B]Erastil:[/B] Arrow nocked in a bow made of a pair of antlers. [B]Gorum:[/B] Iron sword thrust into the side of a rugged mountain. [B]Gozreh:[/B] Leaf with a drop of water dripping from its tip. [B]Iomedae:[/B] Elegant longsword with a circular sunburst behind the sword's hilt. [B]Irori:[/B] Dark blue hand, palm out, inscribed inside a sky blue circle. [B]Lamashtu:[/B] Monstrous three-eyed jackal head seen from straight on. [B]Nethys:[/B] Androgynous porcelain mask, one half black, one half white. [B]Norgorber:[/B] Black featureless mask with one silver starburst for a left eye. [B]Pharasma:[/B] Comet whose tail trails out behind it to form a spiral. [B]Rovagug:[/B] Circular fanged mouth surrounded by nine curling spider legs. [B]Sarenrae:[/B] Angel with arms outstretched and wings curled above in an ankh-like shape. [B]Shelyn:[/B] Exotic songbird with a long rainbow-colored tail curling up over its head. [B]Torag:[/B] A gleaming silver hammer with blocky runes on it. [B]Urgathoa:[/B] White-eyed housefly with bloodstained wings and feet and a distorted human skull pattern on its body. [B]Zon-Kuthon:[/B] Battered skull with no lower jaw; a spiky chain has been threaded in one eye socket and out the other, so the two chains hang down like metal tears.[/sblock] [sblock=CB's Homebrew Pantheon][B]Errol,[/B] The Sun God, Errol the Unerring, Errol Redblade. LG and paladin-like in his attributes. His favored weapon is the longsword. Weapons allowed: PHB cleric restrictions plus any sword. Ethos: Defend the weak, commit no evil act, and obey the church hierarchy. Priest title: Eye of the Sun. Domains: Good, Law, Sun, War. Errol's archenemy is The God of Death, Reven. Errol is an Elder God. Holy Servants: ¤Hyperion, the Morning Star, Herald of the Sun. Also called the Star of Intercession. ¤The Daedalion, Bringer of Justice. Founder of the Order of Icarus. [B]Madriel,[/B] The All-Mother, Well-Mother, Mother Springstaff. NG and cleric-like in her attributes. Her favored weapon is the staff. Weapons allowed: PHB cleric restrictions plus net. Ethos: Must be of good alignment, and use lethal force only as a last resort. Priest title: Brother/Sister. Domains: Good, Healing, Protection, Water. The All-Mother, as the mother-creator of all living beings, is deeply saddened by the addition of death to her creation but is aware that life is made more precious by death and thus holds no animosity toward Tinuviel. Madriel is an Elder God. [B]Tinuviel,[/B] The Lady of Vengeance, Fionna Tinuviel, The Lady of Death. CN and her favored weapon is the dagger. Weapons allowed: PHB cleric restrictions plus scourge, whip, blowgun. Ethos: Vengeance. Title: None. Domains: Chaos, Death, Destruction, Strength. In the Golden Age, before all living creatures became mortal, Fionna Tinuviel loved a human. When the human spurned her love, Fionna was filled with the wrath of rejection and she killed him, thus setting the precedent for death and making all living creatures mortal, save her own kindred. The Lady of Pain is worshipped by any who seek vengeance for justice undone. The Lady of Vengeance is an Elder God. [B]Drendd,[/B] The Father of Stone. LG and his favored weapon is the warhammer. Weapons allowed: PHB cleric restrictions plus any bludgeoning weapon, any axe. Ethos: Protect, Defend the faithful, Serve. Title: Pillar. Domains: Earth, Healing, Law, Protection. Traditionally a deity of the dwarves. The Father of Stone is an Elder God. [B]Narn,[/B] The Father of Battle, Narn U'Drendd. LN and his favored weapon is the battleaxe. Weapons allowed: PHB cleric restrictions plus any slashing. Ethos: Worshippers must always be at the forefront of battle. Title: Pardoner. Domains: Destruction, Earth, Strength, War. Narn is traditionally a deity of the dwarves. The Father of Battle is the son of the Father of Stone and the two do not always get along. The Father of Battle's power is increasing as the Father of Stone's power wanes. Because death via combat is valorous and desired, even for priests, the Father of Battle does not bestow to his followers the ability to return the dead to life. Likewise, because it is a sin to waste the glorious gift of strength of arms, Narn's priests are bestowed with exceptional healing power. Because they are known to pardon the sins of those they about to slay in battle, Narn's faithful are called Pardoners. [B]The Tinker,[/B] Ungel Dingledirk, Unk, Dirk. CN and his favored weapon is the dart. Weapons allowed: PHB cleric restrictions (with dart, dagger, club being oft used). Ethos: Knowledge is the key to molding the future. Title: None. Domains: Knowledge, Luck, Trickery. Unk, as he is affectionately called by his faithful, is known to walk the realm in a under the guise of a random physical manifestation, bestowing his divine attention to unknowing earthly recipients. Those who suffer a less than favorable outcome of his meddling ways refer to The Tinker as Dirk. The Tinker is traditionally worshipped by gnomes and also lately by some mages, even humans. [B]The Traveler,[/B] Mattias Allbringer, The Wandering Hearthstone. CG and his favored weapon is the staff. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: Discovery, attainable only by wandering, is the key to life everlasting. Title: Wayfayer. Domains: Air, Good, Protection, Travel. Many bards worship the Traveler. Fatherless sons are often given the name Mattias to reflect their bastard status. The Traveler is an Elder God. [B]The Luckmaiden,[/B] Freya, Freya Silverbraid. CG and her favored weapon is the Handaxe/Throwing axe. Weapons allowed: PHB cleric restrictions plus handaxe, throwing axe, spear, javelin, shortspear, crossbows (including hand crossbow). Ethos: None. An ethos would be too constraining for the notoriously free spirit of the Luckmaiden. Title: Brother/Sister. Domains: Chaos, Good, Luck, War. The Luckmaiden was once mortal; as such, one of her aliases is her mortal name, Freya Silverbraid. The Luckmaiden is often worshipped by dwarves, though many of her devout include halflings and humans. Freya is said to be the nightsky moon; she turns her watchful eye upon the realm each night, that she might both watch over and be amused by the antics of those in the throes of living. [B]Lodi the Axeless,[/B] Laduguer. NE and his favored weapon is the shield. Weapons allowed: PHB cleric restrictions plus shield. Ethos: Secrecy and knowledge are the protection of those who would wield power. Title: None. Domains: Knowledge, Magic, Protection, Trickery. Lodi is traditionally worshipped by evil dwarves, evil gnomes, and humans. Lodi's interest in magic made him at odds with his brother, The Father of Stone, who threw Lodi out of the Great Hall. Lodi is now a recluse and hides from his followers, save a faithful few. Lodi's inherent mistrust and shroud of secrecy are possibly the reasons why his priests are rumored not to exist. Lodi is oft mocked by worshippers of Drendd and Narn, who refer to this renegade deity as Lodi the Axeless. Lodi is an Elder God. [B]Welafleur,[/B] Veylar, The God of Numbers. N and his favored weapon is the crossbow. Weapons allowed: PHB cleric restrictions plus any crossbow (including hand crossbow). Ethos: A hoarder of wealth and influence, Welafleur imparts a love of money and a yearning for personal power and a strong network of contacts to his faithful. The faithful of Welafleur strive at all times to better the position of their church. Title: Master/Mistress or Dominar, if a ranking priest. Domains: Luck, Protection, Travel, Water. Welafleur is traditionally worshipped by dwarves, merchants, thieves, and sometimes travelers. [B]Galarn,[/B] The Winged Son, Galarn Tinuviel do Errol. CG and his favored weapon is the longbow. Weapons allowed: PHB cleric restrictions plus shortbow, composite shortbow, longbow, composite longbow. Ethos: The preservation of all life, whether sentient or otherwise, is paramount. Title: Silve/Silva. Domains: Animal, Healing, Plant, Sun. The Winged Son is traditionally worshipped by elves, halflings, some gnomes, and druids. The Winged Son is the child of The Triune Goddess and The Sun God, Errol. Because The Winged Son desires to preserve life, he is often at odds with his half-sister, The Death Maiden. [B]The Triune,[/B] The Triune Goddess, Ilesere Tinuviel do Drendd. N and her favored weapon is the staff. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: Balance above all. Title: Abbess, Abbot. Domains: Healing, Knowledge, Magic, Protection. The Triune Goddess keeps the balance of the world. She also adjucates squabbles between The Winged Son, The Death Maiden, The Sun God, and The Death God, as well as between her father, Drendd, and her half-brother, Narn U'Drendd. [B]Xylla,[/B] The Death Maiden, Xylla Tinuviel do Reven. N and her favored weapon is the longbow. Weapons allowed: PHB cleric restrictions plus shortbow, composite shortbow, longbow, composite longbow. Ethos: Man before nature. Title: Brother/Sister. Domains: Death, Healing, Knowledge, Travel. The Death Maiden is the child of The Triune Goddess and The Death God, Reven. The most beautiful of all the pantheon, Xylla was born at the exact moment that Tinuviel took the first human life and ended it. This momentous event forever tainted Xylla, who now enjoys reaping the souls of the realm when their time has come to leave life. Xylla has thus long been at odds with her half-brother, The Winged Son. [B]Reven,[/B] The Death God, The Dark Father. CE and his favored weapon is the sickle. Weapons allowed: PHB cleric restrictions plus sickle, whip, scourge. Ethos: The destruction of the civilized world via chaos unfettered. Title: Eye of Death. Domains: Death, Destruction, Fire, War. Reven's arch-enemy is The Sun God, Errol. Reven is an Elder God. [B]The Trickster,[/B] Steckirrt Broadbarrel, Steck. N and her favored weapon is the sling. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: Enlightenment through humility. Priests of the Trickster are renowned for their ability joke and will go to elaborate lengths to trick others into seeing their point of view. The Trickster delights in laughing at both herself, her priests, and others. She is otherwise known as the Laughing God. Title: Yogi. Domains: Animal, Earth, Knowledge, Trickery. The Trickster is traditionally worshipped by gnomes and halflings. The Trickster is an Elder God. [B]Othar,[/B] Othar Feralan, The Earthcaller, The Rainmaker. NG and his favored weapon is the pick. Weapons allowed: PHB cleric restrictions plus any bludgeoning. Ethos: The protection of nature. Title: None. Domains: Animal, Earth, Plant, Water. An enemy of modernism, progress, and war, The Earthcaller formed the rock and sea of the realm. Though Othar would have it otherwise, farmers frequently pray to Othar Feralan that he might bestow rain upon their crops. Disappointed with his creation, Othar has retreated to his beloved woods, maintaining contact only with his sister, the All-Mother. Beyond even the machinations of war, Othar despises all things undead for the abomination of life that they are. The Earthcaller is traditionally worshipped by Halflings, Gnomes, and druids. The Earthcaller is an Elder God. [/sblock] [/QUOTE]
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