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<blockquote data-quote="CleverNickName" data-source="post: 4918392" data-attributes="member: 50987"><p><span style="font-size: 15px"><strong>RAKASTA</strong></span></p><p><strong>CR 1 (400 XP)</strong></p><p>N MEDIUM HUMANOID</p><p><strong>Init</strong> +2; <strong>Senses</strong> darkvision 60 ft., low-light vision; <strong>Perception</strong> +5</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 16; touch 12, flat-footed 14 (+2 Dex, +2 natural, +2 leather armor)</p><p><strong>hp</strong> 11 (2d8+2)</p><p><strong>Fort</strong> +3, <strong>Ref</strong> +5, <strong>Will</strong> +2</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> War Claw +3 (1d6+1)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 14, <strong>Dex</strong> 17, <strong>Con</strong> 12, <strong>Int</strong> 10, <strong>Wis</strong> 15, <strong>Cha</strong> 8</p><p><strong>Base Atk</strong> +1; <strong>CMB</strong> +2; <strong>CMD</strong> 14</p><p><strong>Feats:</strong> Lightning Reflexes[SUP]B[/SUP], Weapon Finesse</p><p><strong>Skills:</strong> Acrobatics +6, Perception +5, Ride +6, Stealth +6</p><p><strong>Languages:</strong> Common, Rakasta</p><p></p><p>ECOLOGY</p><p><strong>Environment</strong> Warm forests and plains</p><p><strong>Organization</strong> Solitary, hunting group (2-8) or settlement (3-30 plus 1-8 dire tigers)</p><p><strong>Treasure</strong> Incidental</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Rake (Ex):</strong> A rakasta that grapples an opponent may make 2 rake attacks with its clawed feet (1d4+1 damage).</p><p></p><p><strong>Pounce (Ex):</strong> When charging an opponent, a rakasta can make a full attack, including 2 rake attacks.</p><p></p><p>------------</p><p></p><p>The rakasta are a race of nomadic, catlike humanoids about the size of dwarves. They walk erect, much like humans, but are covered with soft, tawny fur and have feline heads and features. The rakasta fight with special metal “war claws” that fit over their natural claws. The rakasta can use normal weapons such as swords, but generally disdain them.</p><p></p><p>The rakasta often tame sabre-tooth tigers that are then ridden to the hunt or into battle. The sabre-tooth tigers are controlled with knee pressure and heavy riding crops, and are fitted with special saddles that do not hinder their fighting abilities.</p><p></p><p>Rakasta settlements are made up of many colorful tents and pavilions. Although they have treasure, the rakasta have rugs and tapestries of fine workmanship, crafted bowls and drinking cups, and other bulky items of value, rather than gems and jewels.[SUP]1[/SUP]</p><p></p><p>RAKASTA CHARACTERS</p><p>Rakasta are defined by their class levels--they do not possess racial Hit Dice. All rakasta have the following racial traits.</p><p></p><p><strong>+2 Dexterity, +2 Wisdom, -2 Charisma</strong></p><p><strong>Medium:</strong> Rakasta have no special bonuses or penalties due to size.</p><p><strong>Skilled:</strong> rakasta have a +2 racial bonus to Perception, Ride, and Stealth checks.</p><p><strong>Feats:</strong> A rakasta gains the Lightning Reflexes feat for free as a bonus feat.</p><p><strong>Natural Weapons: </strong>Rakasta have clawed hands and feet. Each claw deals 1d4 points of slashing damage on a successful hit.</p><p><strong>Rake (Ex): </strong>as above.</p><p></p><p>The rakasta fighter presented here had the following ability scores before racial adjustments: Str 14, Dex 15, Con 12, Int 10, Wis 13, Cha 10.</p><p></p><p>------------</p><p>1. Cook, D. and Moldvay, T. 1980. <em>The Isle of Dread.</em> Random House, Inc.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4918392, member: 50987"] [SIZE=4][B]RAKASTA[/B][/SIZE] [B]CR 1 (400 XP)[/B] N MEDIUM HUMANOID [B]Init[/B] +2; [B]Senses[/B] darkvision 60 ft., low-light vision; [B]Perception[/B] +5 DEFENSE [B]AC[/B] 16; touch 12, flat-footed 14 (+2 Dex, +2 natural, +2 leather armor) [B]hp[/B] 11 (2d8+2) [B]Fort[/B] +3, [B]Ref[/B] +5, [B]Will[/B] +2 OFFENSE [B]Speed[/B] 30 ft. [B]Melee[/B] War Claw +3 (1d6+1) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. STATISTICS [B]Str[/B] 14, [B]Dex[/B] 17, [B]Con[/B] 12, [B]Int[/B] 10, [B]Wis[/B] 15, [B]Cha[/B] 8 [B]Base Atk[/B] +1; [B]CMB[/B] +2; [B]CMD[/B] 14 [B]Feats:[/B] Lightning Reflexes[SUP]B[/SUP], Weapon Finesse [B]Skills:[/B] Acrobatics +6, Perception +5, Ride +6, Stealth +6 [B]Languages:[/B] Common, Rakasta ECOLOGY [B]Environment[/B] Warm forests and plains [B]Organization[/B] Solitary, hunting group (2-8) or settlement (3-30 plus 1-8 dire tigers) [B]Treasure[/B] Incidental SPECIAL ABILITIES [B]Rake (Ex):[/B] A rakasta that grapples an opponent may make 2 rake attacks with its clawed feet (1d4+1 damage). [B]Pounce (Ex):[/B] When charging an opponent, a rakasta can make a full attack, including 2 rake attacks. ------------ The rakasta are a race of nomadic, catlike humanoids about the size of dwarves. They walk erect, much like humans, but are covered with soft, tawny fur and have feline heads and features. The rakasta fight with special metal “war claws” that fit over their natural claws. The rakasta can use normal weapons such as swords, but generally disdain them. The rakasta often tame sabre-tooth tigers that are then ridden to the hunt or into battle. The sabre-tooth tigers are controlled with knee pressure and heavy riding crops, and are fitted with special saddles that do not hinder their fighting abilities. Rakasta settlements are made up of many colorful tents and pavilions. Although they have treasure, the rakasta have rugs and tapestries of fine workmanship, crafted bowls and drinking cups, and other bulky items of value, rather than gems and jewels.[SUP]1[/SUP] RAKASTA CHARACTERS Rakasta are defined by their class levels--they do not possess racial Hit Dice. All rakasta have the following racial traits. [B]+2 Dexterity, +2 Wisdom, -2 Charisma[/B] [B]Medium:[/B] Rakasta have no special bonuses or penalties due to size. [B]Skilled:[/B] rakasta have a +2 racial bonus to Perception, Ride, and Stealth checks. [B]Feats:[/B] A rakasta gains the Lightning Reflexes feat for free as a bonus feat. [B]Natural Weapons: [/B]Rakasta have clawed hands and feet. Each claw deals 1d4 points of slashing damage on a successful hit. [B]Rake (Ex): [/B]as above. The rakasta fighter presented here had the following ability scores before racial adjustments: Str 14, Dex 15, Con 12, Int 10, Wis 13, Cha 10. ------------ 1. Cook, D. and Moldvay, T. 1980. [I]The Isle of Dread.[/I] Random House, Inc. [/QUOTE]
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