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<blockquote data-quote="Remathilis" data-source="post: 4919171" data-attributes="member: 7635"><p><strong>Groaning Spirit</strong></p><p></p><p>Here's a blast from the Past in the Tome of Horrors</p><p></p><p><strong>GROANING SPIRIT CR 7</strong></p><p>XP 3,200</p><p>CE Medium Undead (Incorporeal)</p><p>Init: +7; Senses Darkvision 60 ft., Sense Living 5 miles, Perception +15</p><p>Aura: fear aura (DC 17), unnatural aura</p><p></p><p>Defenses</p><p>AC: 18, touch 18, flat-footed 14 (+3 Dex, +1 dodge, +4 deflection)</p><p>Hp 59 (7d8+28)</p><p>Saves: Fort +6, Ref +5, Will +8</p><p>Special Immunities Incorporeal, channel resistance +4, Immune cold, electricity, undead traits, SR 20</p><p>Vulnerability: dispel evil</p><p></p><p>Offense</p><p>Speed: 30 ft. (6 squares)</p><p>Attack: Incorporeal touch +8 melee (1d8 plus chill touch)</p><p>Special Attacks: keening</p><p>Special Qualities: incorporeal traits</p><p></p><p>Statistics</p><p>Abilities: Str –, Dex 17, Con –, Int 16, Wis 16, Cha 18</p><p>Base Atk: +5, CMB +8, CMD 18</p><p>Skills: Bluff +14, Intimidate +14, Perception +15, Sense Motive +15, Stealth +13</p><p>Feats: Ability Focus (keening), AlertnessB, Blind-</p><p>Fight, Dodge, Improved Initiative</p><p>Languages: Common, Elven</p><p></p><p>Ecology</p><p>Environment: Any</p><p>Organization: Solitary</p><p>Treasure: Standard</p><p></p><p>Special Abilities</p><p><strong>Chill Touch (Su):</strong> Damage caused by the groaning spirit’s touch attack is considered negative energy and sends a chilling cold through an opponent’s body. Any creature touched must succeed on a DC 17 Fortitude save or suffer 1 point of Strength drain. Groaning spirits are the bane of other undead, and any undead they touch (except other groaning spirits) must succeed on a DC 17 Will save or flee in fear for 2d6 rounds. The save DCs are Charisma-based.</p><p><strong>Fear Aura (Su): </strong>Anyone viewing a groaning spirit must succeed on a DC 17 Will save or flee in terror for 1d6+4 rounds. Whether or not the save is successful, a creature is immune to the fear aura of that groaning spirit for one day.</p><p><strong>Keening (Su):</strong> Once per day, at night only, a groaning spirit can release a death wail audible to a range of 1 mile. All creatures within 30 feet that hear this must make a successful DC 19 Will save or be affected as per the wail of the banshee spell. Those that make their save still take 3d6+7 points of damage. The save DC is Charisma-based and includes a +2 bonus from the groaning spirit’s Ability Focus feat.</p><p><strong>Sense Living (Su): </strong>A groaning spirit can sense all living creatures up to 5 miles away.</p><p><strong>Unnatural Aura (Su): </strong>Both wild and domesticated animals can sense the unnatural presence of a groaning spirit at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.</p><p><strong>Vulnerability (Ex):</strong> If a spellcaster uses dispel evil (the second effect requiring a touch attack) against a groaning spirit, the creature must succeed on a Will save (DC 15 + caster’s relevant ability score modifier) or die immediately.</p><p></p><p><em>This translucent figure resembles a beautiful elven female with delicate features. Her eyes burn with a crimson flame and her hair is a tangled mess of its former beauty.</em></p><p></p><p>The groaning spirit is the malevolent spirit of a female elf that is found haunting swamps, fens, moors, and other desolate places. Groaning spirits hate the living and seek to destroy whomever they meet. A groaning spirit appears as a translucent image of her former self</p><p></p><p><strong>Credit</strong></p><p>The Groaning Spirit originally appeared in the First Edition Monster Manual (© TSR/Wizards of the Coast, 1977) and is used by permission.</p><p>Copyright Notice</p><p>Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4919171, member: 7635"] [b]Groaning Spirit[/b] Here's a blast from the Past in the Tome of Horrors [B]GROANING SPIRIT CR 7[/B] XP 3,200 CE Medium Undead (Incorporeal) Init: +7; Senses Darkvision 60 ft., Sense Living 5 miles, Perception +15 Aura: fear aura (DC 17), unnatural aura Defenses AC: 18, touch 18, flat-footed 14 (+3 Dex, +1 dodge, +4 deflection) Hp 59 (7d8+28) Saves: Fort +6, Ref +5, Will +8 Special Immunities Incorporeal, channel resistance +4, Immune cold, electricity, undead traits, SR 20 Vulnerability: dispel evil Offense Speed: 30 ft. (6 squares) Attack: Incorporeal touch +8 melee (1d8 plus chill touch) Special Attacks: keening Special Qualities: incorporeal traits Statistics Abilities: Str –, Dex 17, Con –, Int 16, Wis 16, Cha 18 Base Atk: +5, CMB +8, CMD 18 Skills: Bluff +14, Intimidate +14, Perception +15, Sense Motive +15, Stealth +13 Feats: Ability Focus (keening), AlertnessB, Blind- Fight, Dodge, Improved Initiative Languages: Common, Elven Ecology Environment: Any Organization: Solitary Treasure: Standard Special Abilities [B]Chill Touch (Su):[/B] Damage caused by the groaning spirit’s touch attack is considered negative energy and sends a chilling cold through an opponent’s body. Any creature touched must succeed on a DC 17 Fortitude save or suffer 1 point of Strength drain. Groaning spirits are the bane of other undead, and any undead they touch (except other groaning spirits) must succeed on a DC 17 Will save or flee in fear for 2d6 rounds. The save DCs are Charisma-based. [B]Fear Aura (Su): [/B]Anyone viewing a groaning spirit must succeed on a DC 17 Will save or flee in terror for 1d6+4 rounds. Whether or not the save is successful, a creature is immune to the fear aura of that groaning spirit for one day. [B]Keening (Su):[/B] Once per day, at night only, a groaning spirit can release a death wail audible to a range of 1 mile. All creatures within 30 feet that hear this must make a successful DC 19 Will save or be affected as per the wail of the banshee spell. Those that make their save still take 3d6+7 points of damage. The save DC is Charisma-based and includes a +2 bonus from the groaning spirit’s Ability Focus feat. [B]Sense Living (Su): [/B]A groaning spirit can sense all living creatures up to 5 miles away. [B]Unnatural Aura (Su): [/B]Both wild and domesticated animals can sense the unnatural presence of a groaning spirit at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range. [B]Vulnerability (Ex):[/B] If a spellcaster uses dispel evil (the second effect requiring a touch attack) against a groaning spirit, the creature must succeed on a Will save (DC 15 + caster’s relevant ability score modifier) or die immediately. [I]This translucent figure resembles a beautiful elven female with delicate features. Her eyes burn with a crimson flame and her hair is a tangled mess of its former beauty.[/I] The groaning spirit is the malevolent spirit of a female elf that is found haunting swamps, fens, moors, and other desolate places. Groaning spirits hate the living and seek to destroy whomever they meet. A groaning spirit appears as a translucent image of her former self [B]Credit[/B] The Groaning Spirit originally appeared in the First Edition Monster Manual (© TSR/Wizards of the Coast, 1977) and is used by permission. Copyright Notice Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. [/QUOTE]
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