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<blockquote data-quote="CleverNickName" data-source="post: 4924931" data-attributes="member: 50987"><p><span style="font-size: 15px"><strong>HUMAN, PIRATE or BUCCANEER</strong></span></p><p><strong>CR 1 (400 XP)</strong></p><p>N MEDIUM HUMANOID (HUMAN, 1ST LEVEL FIGHTER)</p><p><strong>Init</strong> +2; <strong>Senses</strong> none; <strong>Perception</strong> +5</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 15; touch 12, flat-footed 13 (+2 Dex, +2 leather armor, +1 buckler)</p><p><strong>hp</strong> 11 (1d10+1)</p><p><strong>Fort</strong> +3, <strong>Ref</strong> +2, <strong>Will</strong> +1</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> Cutlass +4 (1d6+2)</p><p><strong>Ranged</strong> Heavy crossbow +2 (1d10)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Special Attacks</strong> -</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 15, <strong>Dex</strong> 14, <strong>Con</strong> 13, <strong>Int</strong> 10, <strong>Wis</strong> 12, <strong>Cha</strong> 10</p><p><strong>Base Atk</strong> +1; <strong>CMB</strong> +3; <strong>CMD</strong> 15</p><p><strong>Feats:</strong> Improved Initiative[SUP]B[/SUP], Weapon focus (cutlass)</p><p><strong>Skills:</strong> Intimidate +5, Profession +5, Swim +7</p><p><strong>Languages:</strong> Common</p><p></p><p>ECOLOGY</p><p><strong>Environment:</strong> Any coastal or aquatic</p><p><strong>Organization:</strong> Solitary, gang (2-12), raiding party (10-40) or fleet (100-600)</p><p><strong>Treasure Carried:</strong> Cutlass (treat as scimitar), leather armor, buckler, heavy crossbow, 10 crossbow bolts, belt pouch, 1d20 silver coins, 1d8 gold coins.</p><p></p><p>Buccaneers are found on seas, rivers, great lakes, and oceans. They live by raiding coastal towns and capturing ships, selling the booty elsewhere. Most are neutral fighters. Pirates are seagoing men who plunder other vessels, raid coastal towns, and engage in illegal slave trades. They are noted for their evil acts and cruelty toward prisoners. They also freely attack each other if there is a chance for profit.[SUP]1[/SUP]</p><p></p><p>PIRATE SOCIETY</p><p>The number of pirates that appear depends on the type and number of ships they are sailing. Fore every 30 pirates, there is an additional 4th level fighter as leader. For every 50 pirates (or 1 ship), there is an 8th level commander. For every fleet of 300 or more pirates, there is an 11th level fighter (Pirate Lord), as commander of the fleet, and a 75% chance for a 9th or 10th level wizard.</p><p></p><p>Pirates may carry their treasure with them or have maps showing where it is buried. Pirates may also (25% chance) have 1d3 prisoners with them, awaiting ransom.[SUP]1[/SUP]</p><p></p><p>PIRATES AS CHARACTERS</p><p>Pirates are almost always fighters, sometimes with levels of rogue or ranger. They are defined by their class levels--they do not possess racial Hit Dice. They have all of the racial modifiers for Humans in the Pathfinder Core Rulebook.</p><p></p><p>----------</p><p>1. Allston, A. 1991. <em>Dungeons and Dragons Rules Cyclopedia.</em> Random House, Inc.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4924931, member: 50987"] [SIZE=4][B]HUMAN, PIRATE or BUCCANEER[/B][/SIZE] [B]CR 1 (400 XP)[/B] N MEDIUM HUMANOID (HUMAN, 1ST LEVEL FIGHTER) [B]Init[/B] +2; [B]Senses[/B] none; [B]Perception[/B] +5 DEFENSE [B]AC[/B] 15; touch 12, flat-footed 13 (+2 Dex, +2 leather armor, +1 buckler) [B]hp[/B] 11 (1d10+1) [B]Fort[/B] +3, [B]Ref[/B] +2, [B]Will[/B] +1 OFFENSE [B]Speed[/B] 30 ft. [B]Melee[/B] Cutlass +4 (1d6+2) [B]Ranged[/B] Heavy crossbow +2 (1d10) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Special Attacks[/B] - STATISTICS [B]Str[/B] 15, [B]Dex[/B] 14, [B]Con[/B] 13, [B]Int[/B] 10, [B]Wis[/B] 12, [B]Cha[/B] 10 [B]Base Atk[/B] +1; [B]CMB[/B] +3; [B]CMD[/B] 15 [B]Feats:[/B] Improved Initiative[SUP]B[/SUP], Weapon focus (cutlass) [B]Skills:[/B] Intimidate +5, Profession +5, Swim +7 [B]Languages:[/B] Common ECOLOGY [B]Environment:[/B] Any coastal or aquatic [B]Organization:[/B] Solitary, gang (2-12), raiding party (10-40) or fleet (100-600) [B]Treasure Carried:[/B] Cutlass (treat as scimitar), leather armor, buckler, heavy crossbow, 10 crossbow bolts, belt pouch, 1d20 silver coins, 1d8 gold coins. Buccaneers are found on seas, rivers, great lakes, and oceans. They live by raiding coastal towns and capturing ships, selling the booty elsewhere. Most are neutral fighters. Pirates are seagoing men who plunder other vessels, raid coastal towns, and engage in illegal slave trades. They are noted for their evil acts and cruelty toward prisoners. They also freely attack each other if there is a chance for profit.[SUP]1[/SUP] PIRATE SOCIETY The number of pirates that appear depends on the type and number of ships they are sailing. Fore every 30 pirates, there is an additional 4th level fighter as leader. For every 50 pirates (or 1 ship), there is an 8th level commander. For every fleet of 300 or more pirates, there is an 11th level fighter (Pirate Lord), as commander of the fleet, and a 75% chance for a 9th or 10th level wizard. Pirates may carry their treasure with them or have maps showing where it is buried. Pirates may also (25% chance) have 1d3 prisoners with them, awaiting ransom.[SUP]1[/SUP] PIRATES AS CHARACTERS Pirates are almost always fighters, sometimes with levels of rogue or ranger. They are defined by their class levels--they do not possess racial Hit Dice. They have all of the racial modifiers for Humans in the Pathfinder Core Rulebook. ---------- 1. Allston, A. 1991. [I]Dungeons and Dragons Rules Cyclopedia.[/I] Random House, Inc. [/QUOTE]
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