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[Pathfinder] [DS] Dangerous Beginnings RG
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<blockquote data-quote="Voadam" data-source="post: 4941655" data-attributes="member: 2209"><p><strong>Raggi, Half-Giant Druid</strong></p><p></p><p>Half-Giant Druid 3</p><p></p><p>Str 15</p><p>Dex 10</p><p>Con 16</p><p>Int 10</p><p>Wis 16</p><p>Cha 10</p><p></p><p>Giant Subtype</p><p>Low Light Vision</p><p>Powerful Build (Counts as size large when beneficial)</p><p>Fire Acclimated (+2 on fire saves)</p><p>Naturally Psionic</p><p></p><p>Nature Bond: Fire Domain</p><p>Wild Empathy +3</p><p>Woodland Stride</p><p>Trackless Step</p><p></p><p>Skills:</p><p>Knowledge Geography +3</p><p>Knowledge Nature +5</p><p>Perception +6</p><p>Survival +8</p><p></p><p>Feats: Latent Psionics (Expansion) (B), Great Fortitude, Toughness, </p><p></p><p>Psionic Power Points: 4</p><p></p><p>hp = 8 +3 +3 + 5 + 3 + 5 + 3 = 30</p><p>AC 10</p><p></p><p>F +8, R +1, W +6 (+2 vs. fire)</p><p></p><p>Healing surges 9/day - 6 hp each</p><p></p><p>Initiative +0</p><p></p><p>BAB +2</p><p></p><p>melee attack +4</p><p>ranged attack +2</p><p></p><p>Spells:</p><p>0 Create Water, Flare, Guidance, Virtue,</p><p>1 Burning Hands(D), Charm Animal, Cure Light Wounds, Endure Elements, </p><p>2 Fog(Dust) Cloud, Hold Animal, Produce Flame(D), </p><p></p><p>Spontaneous Rejuvenation – As a Standard Action, you may sacrifice a prepared spell to grant yourself and all allies within 30’ “Fast Healing X” for 3 rounds, where X is the level of spell you sacrificed.</p><p></p><p>Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. </p><p></p><p>Domain Spells: 1st—burning hands, 2nd—produce flame, 3rd—fireball, 4th—wall of fire, 5th—fire shield, 6th—fire seeds, 7th—elemental body IV (fire only), 8th—incendiary cloud, 9th—elemental swarm (fire spell only).</p><p></p><p>Raggi feels endowed with a double purpose. He wanders the desert nurturing and healing where he can. However when he sees a sickness upon the Land he feels the heat of the desert boil forth from within him to be unleashed in cleansing fire. According to his druidic beliefs defilers and undead both need to be scoured from the land.</p><p></p><p>Wandering alone he was an easy tempting target for the slaving party that ambushed him. Half-Giants are after all, valuable slave commodities.</p><p></p><p>AC 10 (T10, FF10), HP 30/30, Ini+0 F +8, R+1, W+6 (+2 vs. fire)</p><p>0 Create Water, Flare, Guidance, Virtue,</p><p>1 Burning Hands(D), Charm Animal, Cure Light Wounds, Endure Elements, </p><p>2 Fog(Dust) Cloud, Hold Animal, Produce Flame(D),</p></blockquote><p></p>
[QUOTE="Voadam, post: 4941655, member: 2209"] [b]Raggi, Half-Giant Druid[/b] Half-Giant Druid 3 Str 15 Dex 10 Con 16 Int 10 Wis 16 Cha 10 Giant Subtype Low Light Vision Powerful Build (Counts as size large when beneficial) Fire Acclimated (+2 on fire saves) Naturally Psionic Nature Bond: Fire Domain Wild Empathy +3 Woodland Stride Trackless Step Skills: Knowledge Geography +3 Knowledge Nature +5 Perception +6 Survival +8 Feats: Latent Psionics (Expansion) (B), Great Fortitude, Toughness, Psionic Power Points: 4 hp = 8 +3 +3 + 5 + 3 + 5 + 3 = 30 AC 10 F +8, R +1, W +6 (+2 vs. fire) Healing surges 9/day - 6 hp each Initiative +0 BAB +2 melee attack +4 ranged attack +2 Spells: 0 Create Water, Flare, Guidance, Virtue, 1 Burning Hands(D), Charm Animal, Cure Light Wounds, Endure Elements, 2 Fog(Dust) Cloud, Hold Animal, Produce Flame(D), Spontaneous Rejuvenation – As a Standard Action, you may sacrifice a prepared spell to grant yourself and all allies within 30’ “Fast Healing X” for 3 rounds, where X is the level of spell you sacrificed. Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Domain Spells: 1st—burning hands, 2nd—produce flame, 3rd—fireball, 4th—wall of fire, 5th—fire shield, 6th—fire seeds, 7th—elemental body IV (fire only), 8th—incendiary cloud, 9th—elemental swarm (fire spell only). Raggi feels endowed with a double purpose. He wanders the desert nurturing and healing where he can. However when he sees a sickness upon the Land he feels the heat of the desert boil forth from within him to be unleashed in cleansing fire. According to his druidic beliefs defilers and undead both need to be scoured from the land. Wandering alone he was an easy tempting target for the slaving party that ambushed him. Half-Giants are after all, valuable slave commodities. AC 10 (T10, FF10), HP 30/30, Ini+0 F +8, R+1, W+6 (+2 vs. fire) 0 Create Water, Flare, Guidance, Virtue, 1 Burning Hands(D), Charm Animal, Cure Light Wounds, Endure Elements, 2 Fog(Dust) Cloud, Hold Animal, Produce Flame(D), [/QUOTE]
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