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General Tabletop Discussion
Character Builds & Optimization
Pathfinder fighters - anything I should know? (build advice)
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<blockquote data-quote="Kaisoku" data-source="post: 5273671" data-attributes="member: 58447"><p>Well, there are a few changes in Pathfinder that you might want to keep in consideration while making your character:</p><p></p><p></p><ul> <li data-xf-list-type="ul">The Fighter now gets armor training, which makes it so he no longer has speed penalties in heavier armor, and the armor check penalties are reduced and dex bonus increased dramatically (eventually getting -4/+4 respectively).<br /> This means you can eventually have mithral full plate with no armor check penalties, and max Dex of +7 (Dex score of 24).<br /> So you don't need to forgo Dex like you used to.</li> <li data-xf-list-type="ul">Sword & Board is now the best form of Two Weapon Fighting, what with shield slam and shield master feats (no penalties for twf bash and free bull rush).<br /> If you are looking for more "defensive" stuff, the APG has guardian feats and a Fighter archetype for shield defense stuff (although you give up your wider range of benefits for that focus).</li> <li data-xf-list-type="ul">While the bastard sword is a nice weapon, there are now a lot of critical feats that you'll have access to at later levels that you might want an 18-20 crit range weapon for (such as a scimitar, if staying with 1 handed).<br /> Then again, you have retraining options at every 4 levels, and scimitar and bastard sword are both on the same weapon training line (heavy blades), so you can just switch that out later when it becomes a serious option (12th level likely). Just watch your weapon focus/specialization feats until then...</li> <li data-xf-list-type="ul">While you'll have Bravery to assist with some Will save issues, you <em>do</em> get more regular feats in Pathfinder, so picking up Iron Will and even Improved Iron Will are good ideas.</li> <li data-xf-list-type="ul">If you want something to do outside of combat, keep in mind that cross-class skills are no longer a major set back (only a +3 bonus for being a class skill), so picking up something the group is lacking can work quite easily. With Human, you can have 4 skillpoints with only a 10 Int, if you put our favored class bonus into a skillpoint. And Skill Focus now gives an extra benefit once you hit 10 ranks (bumps to +6), so you aren't really hurting.</li> </ul><p>That's about all I can think of without going into specific details. If you have the Advanced Player's Guide, you'll have a lot more options beyond "slap on some TWF" for your Shieldplay...</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5273671, member: 58447"] Well, there are a few changes in Pathfinder that you might want to keep in consideration while making your character: [LIST] [*]The Fighter now gets armor training, which makes it so he no longer has speed penalties in heavier armor, and the armor check penalties are reduced and dex bonus increased dramatically (eventually getting -4/+4 respectively). This means you can eventually have mithral full plate with no armor check penalties, and max Dex of +7 (Dex score of 24). So you don't need to forgo Dex like you used to. [*]Sword & Board is now the best form of Two Weapon Fighting, what with shield slam and shield master feats (no penalties for twf bash and free bull rush). If you are looking for more "defensive" stuff, the APG has guardian feats and a Fighter archetype for shield defense stuff (although you give up your wider range of benefits for that focus). [*]While the bastard sword is a nice weapon, there are now a lot of critical feats that you'll have access to at later levels that you might want an 18-20 crit range weapon for (such as a scimitar, if staying with 1 handed). Then again, you have retraining options at every 4 levels, and scimitar and bastard sword are both on the same weapon training line (heavy blades), so you can just switch that out later when it becomes a serious option (12th level likely). Just watch your weapon focus/specialization feats until then... [*]While you'll have Bravery to assist with some Will save issues, you [I]do[/I] get more regular feats in Pathfinder, so picking up Iron Will and even Improved Iron Will are good ideas. [*]If you want something to do outside of combat, keep in mind that cross-class skills are no longer a major set back (only a +3 bonus for being a class skill), so picking up something the group is lacking can work quite easily. With Human, you can have 4 skillpoints with only a 10 Int, if you put our favored class bonus into a skillpoint. And Skill Focus now gives an extra benefit once you hit 10 ranks (bumps to +6), so you aren't really hurting. [/LIST] That's about all I can think of without going into specific details. If you have the Advanced Player's Guide, you'll have a lot more options beyond "slap on some TWF" for your Shieldplay... [/QUOTE]
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