Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[Pathfinder] [IC] Hall of the Dwarven Lord
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 5001544" data-attributes="member: 13966"><p>Cade wastes no time and lunges at the fallen ogre, smashing his bloody morningstar into the ogre's throat, crushing its windpipe and piercing the carotid artery. <span style="color: Silver">"That won't be botherin' us again,"</span> he remarks.</p><p></p><p><span style="color: silver">"You guys ar'right? That looks painful. Yeh oughta do somethin' 'bout it."</span> he adds, looking at Veran's, Fabhal's, and Feldar's wounds. <span style="color: silver">"Try fightin' better next time. Less wild swings, more careful thrusts 'n' slices 'n' wallops. If yer so eager t' kill stuff, make sure ya do it <strong>right</strong> wit' the first few strikes. Granted, 'at was my first time facin' an ogre, but I got used t' it quick 'nuff. Surround yer enemies 'n' give 'em the double-whammy from both sides."</span></p><p></p><p>As he talks, the rogue takes a careful look at the chest in the room, inspecting it for traps. After a minute or two, he gets out a few small tools and works on the chest and whatever lock it may have. If he finds anything potentially dangerous during his inspection, he warns the rest of the group to vacate the room for a minute.</p><p></p><p>[sblock=ooc]Taking 20 on a Perception check of the chest and the 5-foot space it's in. So a 30 with Trapfinding. If Cade finds any traps on it, he'll warn the group and wait for them to exit the room, then attempt to disarm any found traps with Disable Device, a check of 14. Once the trap-searching and disarming (if any) is done, Cade will open the chest, with a Disable Device check of 16 to open locks if necessary.</p><p><a href="http://invisiblecastle.com/roller/view/2324932/" target="_blank">1d20+9=14, 1d20+9=16</a> </p><p>Stupid InvisibleCastle REALLY hates me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite4" alt=":mad:" title="Mad :mad:" loading="lazy" data-shortname=":mad:" /> A 14 probably springs whatever trap might be present, dangit, and it's too low to retry. If there's a lock and Cade survives whatever trap he might be springing with his horrible luck, I'll just take 20 on the check to open the lock after my first cruddy check of 16 to open the lock, if any.</p><p></p><p>With these rolls, I really, really hope that chest isn't trapped.....[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5001544, member: 13966"] Cade wastes no time and lunges at the fallen ogre, smashing his bloody morningstar into the ogre's throat, crushing its windpipe and piercing the carotid artery. [COLOR="Silver"]"That won't be botherin' us again,"[/COLOR] he remarks. [COLOR="silver"]"You guys ar'right? That looks painful. Yeh oughta do somethin' 'bout it."[/COLOR] he adds, looking at Veran's, Fabhal's, and Feldar's wounds. [COLOR="silver"]"Try fightin' better next time. Less wild swings, more careful thrusts 'n' slices 'n' wallops. If yer so eager t' kill stuff, make sure ya do it [B]right[/B] wit' the first few strikes. Granted, 'at was my first time facin' an ogre, but I got used t' it quick 'nuff. Surround yer enemies 'n' give 'em the double-whammy from both sides."[/COLOR] As he talks, the rogue takes a careful look at the chest in the room, inspecting it for traps. After a minute or two, he gets out a few small tools and works on the chest and whatever lock it may have. If he finds anything potentially dangerous during his inspection, he warns the rest of the group to vacate the room for a minute. [sblock=ooc]Taking 20 on a Perception check of the chest and the 5-foot space it's in. So a 30 with Trapfinding. If Cade finds any traps on it, he'll warn the group and wait for them to exit the room, then attempt to disarm any found traps with Disable Device, a check of 14. Once the trap-searching and disarming (if any) is done, Cade will open the chest, with a Disable Device check of 16 to open locks if necessary. [url=http://invisiblecastle.com/roller/view/2324932/]1d20+9=14, 1d20+9=16[/url] Stupid InvisibleCastle REALLY hates me. :( :mad: A 14 probably springs whatever trap might be present, dangit, and it's too low to retry. If there's a lock and Cade survives whatever trap he might be springing with his horrible luck, I'll just take 20 on the check to open the lock after my first cruddy check of 16 to open the lock, if any. With these rolls, I really, really hope that chest isn't trapped.....[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[Pathfinder] [IC] Hall of the Dwarven Lord
Top