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[Pathfinder] [IC] Hall of the Dwarven Lord
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<blockquote data-quote="Arkhandus" data-source="post: 5211214" data-attributes="member: 13966"><p><strong>Cade the rogue</strong></p><p></p><p>Now, Cade finally sighs. <span style="color: Silver">"Gruesome work, but I'm sure they deserved it....lessee wot goodies they got. Then, onward t' more butchery 'n' lootin',"</span> he mutters dryly. You'd almost think he had a heart, until you looked down at the corpses all around.</p><p></p><p>Cade drags the corpses from their 'beds', and begins thoroughly searching for the hobgoblins' former possessions. Once that's done, he checks the rest of the room, moving junk around, tapping on walls and various spots along the floor, poking and prodding at openings and creases with the points on his morningstar or with his various tools.</p><p></p><p>Once Cade finishes searching the room, he heads back to where he left his pack and bags, moving them to the closest room to where the group will be exploring next, but on the route back towards the exit. He can't have the weight burdening him during a fight.</p><p></p><p>Once that's done, Cade says "Awright, next room," and walks quietly towards the next door the group will head through. He carries his morningstar as usual, and begins examining the door for traps.</p><p>[sblock=OOC]I can't quite remember which rooms we've explored already, though I have a rough idea of which ones. I think we might head for the room labeled "Practice Room" on the map, next?</p><p></p><p>Taking 20 on my Perception checks to search. Cade is in no rush right now, and will take 20 on any Disable Device check to unlock the next door if he finds it locked. If he finds a trap on it, he'll try disarming it first. However, his trap-disarming attempt comes up at a 10 total, so he probably gets shot in the face or something if there is a trap there. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p><a href="http://invisiblecastle.com/roller/view/2562066/" target="_blank">1d20+9=10</a> [/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5211214, member: 13966"] [b]Cade the rogue[/b] Now, Cade finally sighs. [COLOR="Silver"]"Gruesome work, but I'm sure they deserved it....lessee wot goodies they got. Then, onward t' more butchery 'n' lootin',"[/COLOR] he mutters dryly. You'd almost think he had a heart, until you looked down at the corpses all around. Cade drags the corpses from their 'beds', and begins thoroughly searching for the hobgoblins' former possessions. Once that's done, he checks the rest of the room, moving junk around, tapping on walls and various spots along the floor, poking and prodding at openings and creases with the points on his morningstar or with his various tools. Once Cade finishes searching the room, he heads back to where he left his pack and bags, moving them to the closest room to where the group will be exploring next, but on the route back towards the exit. He can't have the weight burdening him during a fight. Once that's done, Cade says "Awright, next room," and walks quietly towards the next door the group will head through. He carries his morningstar as usual, and begins examining the door for traps. [sblock=OOC]I can't quite remember which rooms we've explored already, though I have a rough idea of which ones. I think we might head for the room labeled "Practice Room" on the map, next? Taking 20 on my Perception checks to search. Cade is in no rush right now, and will take 20 on any Disable Device check to unlock the next door if he finds it locked. If he finds a trap on it, he'll try disarming it first. However, his trap-disarming attempt comes up at a 10 total, so he probably gets shot in the face or something if there is a trap there. :P [url=http://invisiblecastle.com/roller/view/2562066/]1d20+9=10[/url] [/sblock] [/QUOTE]
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