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[Pathfinder] [IC] Hall of the Dwarven Lord
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<blockquote data-quote="Arkhandus" data-source="post: 5221863" data-attributes="member: 13966"><p><strong>Cade the rogue</strong></p><p></p><p>Cade sighs in relief, and puts away his javelin. <span style="color: Silver">"Awright, lessee if there's anythin' worth takin' in 'ere....."</span> he says, stepping into the room and beginning a very thorough search.....</p><p></p><p>He's disgusted by all the corpses and what the ghoulish thing had done to them, but Cade has had to trudge through other foul places before in search of treasure, or simply to avoid capture by authorities or nastier rogues than he......</p><p></p><p>He picks up his thrown javelins as he goes, stashing them away with the rest of his javelins.</p><p></p><p>Once the room has been thoroughly searched, Cade exits the way he came, and suggests <span style="color: silver">"Let's head 'round this way, see what's o'er there....."</span> as he points to the passageway to the left of the practice room's entrance.</p><p>[sblock=ooc]As usual, Cade is in no hurry (and especially in no hurry to die from traps). Cade will take 20 on searching each 5-foot area of the room, carefully digging through the piles of dead and junk, rifling through their pockets and sleeves and such, prodding the floor and walls, looking for valuables or the like. So a check of 29 to search, 30 versus traps.</p><p></p><p>Retrieving my thrown javelins while I search.</p><p></p><p>Once all of that is done, Cade will head out of the room the way he came, and go around the upper/northern? edge of the map-area, heading towards the 'air vent' room on the map. Take 20 to search the door for traps, take 20 to pick the lock if necessary. Got a 28 total on Disable Device to try disarming any trap on or near that door...... Cade will open the door once finished, but will step aside as he does so, allowing someone else to go in first.</p><p><a href="http://invisiblecastle.com/roller/view/2576666/" target="_blank">1d20+9=28</a> [/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5221863, member: 13966"] [b]Cade the rogue[/b] Cade sighs in relief, and puts away his javelin. [COLOR="Silver"]"Awright, lessee if there's anythin' worth takin' in 'ere....."[/COLOR] he says, stepping into the room and beginning a very thorough search..... He's disgusted by all the corpses and what the ghoulish thing had done to them, but Cade has had to trudge through other foul places before in search of treasure, or simply to avoid capture by authorities or nastier rogues than he...... He picks up his thrown javelins as he goes, stashing them away with the rest of his javelins. Once the room has been thoroughly searched, Cade exits the way he came, and suggests [COLOR="silver"]"Let's head 'round this way, see what's o'er there....."[/COLOR] as he points to the passageway to the left of the practice room's entrance. [sblock=ooc]As usual, Cade is in no hurry (and especially in no hurry to die from traps). Cade will take 20 on searching each 5-foot area of the room, carefully digging through the piles of dead and junk, rifling through their pockets and sleeves and such, prodding the floor and walls, looking for valuables or the like. So a check of 29 to search, 30 versus traps. Retrieving my thrown javelins while I search. Once all of that is done, Cade will head out of the room the way he came, and go around the upper/northern? edge of the map-area, heading towards the 'air vent' room on the map. Take 20 to search the door for traps, take 20 to pick the lock if necessary. Got a 28 total on Disable Device to try disarming any trap on or near that door...... Cade will open the door once finished, but will step aside as he does so, allowing someone else to go in first. [url=http://invisiblecastle.com/roller/view/2576666/]1d20+9=28[/url] [/sblock] [/QUOTE]
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