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[Pathfinder] [IC] Hall of the Dwarven Lord
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<blockquote data-quote="Walking Dad" data-source="post: 5336240" data-attributes="member: 59043"><p>Sergeant's Quarter</p><p></p><p>After Ray has left the group to help the dwarfs bringing their lord to a healer, the others enter the sergeant's quarter:</p><p>After getting the door open, you find a narrow hallway. At the far end of the hallway, you see a room. Coming around the far corner is a large creature that looks like a panther, but two tentacles grow from its shoulders. Warned by Brawar's keen hearing, you are ready to fight!</p><p></p><p>Round 1</p><p></p><p>Two points of light arc from <u>Brawar'</u>s finger tips and hit the odd cat-like creature.</p><p>Seeing this unique beast, <u>Morjik</u> tries something different. He calls on his patron to open the very floor beneath the beast. With no room to avoid it, it falls down landing on it's paws like a cat <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>[sblock=ooc]</p><p><a href="http://invisiblecastle.com/roller/view/2706344/" target="_blank">Stealth (1d20+10=12)</a></p><p><a href="http://invisiblecastle.com/roller/view/2706345/" target="_blank">Displacer initiative (1d20+2=17)</a></p><p><a href="http://invisiblecastle.com/roller/view/2706346/" target="_blank">Cade initiative (1d20+2=16)</a></p><p><a href="http://invisiblecastle.com/roller/view/2706347/" target="_blank">Fabhal initiative (1d20=1)</a></p><p></p><p>With no free space to avoid the pit, I deny the reflex save.</p><p><a href="http://invisiblecastle.com/roller/view/2707771/" target="_blank">Displacer Acrobatics (1d20+2=19)</a></p><p></p><p>[sblock=Initiative]</p><p>Morjik 20</p><p>Brawar 18</p><p>Displacer 17</p><p>Cade 16</p><p>Fabhal 1</p><p></p><p>[/sblock]</p><p></p><p>[sblock=HP and Conditions]</p><p></p><p>Cade 22/22</p><p>Fabhal 29/29</p><p>Brawar 18/18</p><p>Morjik 25/25</p><p></p><p>Displacer Beast -8</p><p></p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5336240, member: 59043"] Sergeant's Quarter After Ray has left the group to help the dwarfs bringing their lord to a healer, the others enter the sergeant's quarter: After getting the door open, you find a narrow hallway. At the far end of the hallway, you see a room. Coming around the far corner is a large creature that looks like a panther, but two tentacles grow from its shoulders. Warned by Brawar's keen hearing, you are ready to fight! Round 1 Two points of light arc from [U]Brawar'[/U]s finger tips and hit the odd cat-like creature. Seeing this unique beast, [U]Morjik[/U] tries something different. He calls on his patron to open the very floor beneath the beast. With no room to avoid it, it falls down landing on it's paws like a cat ;) [sblock=ooc] [URL="http://invisiblecastle.com/roller/view/2706344/"]Stealth (1d20+10=12)[/URL] [URL="http://invisiblecastle.com/roller/view/2706345/"]Displacer initiative (1d20+2=17)[/URL] [URL="http://invisiblecastle.com/roller/view/2706346/"]Cade initiative (1d20+2=16)[/URL] [URL="http://invisiblecastle.com/roller/view/2706347/"]Fabhal initiative (1d20=1)[/URL] With no free space to avoid the pit, I deny the reflex save. [url=http://invisiblecastle.com/roller/view/2707771/]Displacer Acrobatics (1d20+2=19)[/url] [sblock=Initiative] Morjik 20 Brawar 18 Displacer 17 Cade 16 Fabhal 1 [/sblock] [sblock=HP and Conditions] Cade 22/22 Fabhal 29/29 Brawar 18/18 Morjik 25/25 Displacer Beast -8 [/sblock][/sblock] [/QUOTE]
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