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<blockquote data-quote="LWDLiz" data-source="post: 7688213" data-attributes="member: 6748808"><p>We fully admit that development has taken longer than expected. Following the Kickstarter, we provided a lot of information about development progress, and our best-guess estimates. Unfortunately, that led to two issues. 1) Users would critique development decisions based on incomplete information or draw incorrect assumptions based on the information we provided. This required a lot of development resources to respond to and correct the false assumptions and misconceptions. 2) The “best-guess” estimates were interpreted as promised release dates and when we “missed” them, it led to a lot of (understandable) frustration among our users.</p><p></p><p>That experience forced us to change our approach. Instead of continuing to provide estimates and extensive information on development progress as in the past, we’ve instead focused on showing visible progress as we hit milestones – for example, the sneak peek of Realm works on the web a few months back and now the Realm Works Spotlight Series. "But Liz, you shared an estimate in the announcement." Yes, while we've been specifically avoiding estimates, we're far enough along in development to feel confident when we say "early 2016." </p><p></p><p>While I understand where your skepticism is coming from, it's important to keep one key point in mind: Paizo is very business savvy company, and they don't enter into licenses casually. If they didn't believe that we could deliver, this announcement wouldn't exist. </p><p></p><p></p><p>We have been in talks with Wizards of the Coast about a license. If we're not able to come to terms, we've committed to support Hero Lab through an OGL, should they release one. </p><p></p><p></p><p>While Realm Works is <em>currently</em> Windows-based, we're also working on a web version. You can view a <a href="http://www.wolflair.com/realmworks/2015/02/28/sneak-peak-realm-works-on-the-web/" target="_blank">sneak peek</a> here. Initial web access will be available sometime after the Content Market launches.</p></blockquote><p></p>
[QUOTE="LWDLiz, post: 7688213, member: 6748808"] We fully admit that development has taken longer than expected. Following the Kickstarter, we provided a lot of information about development progress, and our best-guess estimates. Unfortunately, that led to two issues. 1) Users would critique development decisions based on incomplete information or draw incorrect assumptions based on the information we provided. This required a lot of development resources to respond to and correct the false assumptions and misconceptions. 2) The “best-guess” estimates were interpreted as promised release dates and when we “missed” them, it led to a lot of (understandable) frustration among our users. That experience forced us to change our approach. Instead of continuing to provide estimates and extensive information on development progress as in the past, we’ve instead focused on showing visible progress as we hit milestones – for example, the sneak peek of Realm works on the web a few months back and now the Realm Works Spotlight Series. "But Liz, you shared an estimate in the announcement." Yes, while we've been specifically avoiding estimates, we're far enough along in development to feel confident when we say "early 2016." While I understand where your skepticism is coming from, it's important to keep one key point in mind: Paizo is very business savvy company, and they don't enter into licenses casually. If they didn't believe that we could deliver, this announcement wouldn't exist. We have been in talks with Wizards of the Coast about a license. If we're not able to come to terms, we've committed to support Hero Lab through an OGL, should they release one. While Realm Works is [I]currently[/I] Windows-based, we're also working on a web version. You can view a [URL="http://www.wolflair.com/realmworks/2015/02/28/sneak-peak-realm-works-on-the-web/"]sneak peek[/URL] here. Initial web access will be available sometime after the Content Market launches. [/QUOTE]
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