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<blockquote data-quote="DMReckless" data-source="post: 6078861" data-attributes="member: 60997"><p>Checking in and reposting Galadlaure's sheet here</p><p></p><p>Character Sheet</p><p>-----------------------------------------------</p><p>Name : Galadlaure Suvoni</p><p>Player : Reckless</p><p>E-Mail : <a href="mailto:strattonel@yahoo.com">strattonel@yahoo.com</a></p><p>Current DM: Arkhandus</p><p>Campaign : Jade Regent</p><p></p><p>Race : Elf</p><p>Class: Wizard</p><p>Level: 4</p><p>XP : 10875/15,000 (Medium track)</p><p></p><p>Patron Deity : Desna</p><p>Alignment : NG</p><p>Hero Points: 1</p><p>Character Traits: Reactionary (+2 Init), Rescued (Shalelu, +1 Acrobatics, Acrobatics becomes a class skill, +1 on attacks vs foes who threaten Shalelu)</p><p>Relationship Scores: Shalelu Andosana 6 (Friendship), Koya Mvashti 3 (Association), Ameiko 1 (Association)</p><p>--------------------------</p><p>Str: 14</p><p>Dex: 16</p><p>Con: 12</p><p>Int: 18</p><p>Wis: 12</p><p>Cha: 10</p><p>--------------------------</p><p>HP: 29 / 29</p><p>AC: 13 (+3 Dex, +0 armor, +0 shield, +0 natural, +0 deflection, +0 dodge, +0 insight, +0 other)</p><p>Touch AC: 13</p><p>Flat-Footed AC: 10</p><p>Init : +11 (+3 Dex, +2 Reactionary, +4 Feat, +2 Forewarned)</p><p>Speed: 30 ft.</p><p></p><p>BAB : +2</p><p>Mel : +4</p><p>Rng : +5</p><p>Combat Maneuver Bonus: +4</p><p>Combat Maneuver Defense: 17</p><p></p><p>Fort: +2 (+1 base, +1 Con)</p><p>Ref : +4 (+1 base, +3 Dex)</p><p>Will: +5 (+4 base, +1 Wis)</p><p>--------------------------</p><p>Special Abilities-</p><p>Race:</p><p>Medium Humanoid (Elf), Speed 30 ft., +2 Dex, +2 Int, -2 Con, Low-Light Vision, Lightbringer (immune to light-based blinding and dazzling, +1 effective level for purposes of light-based spells and effects they cast, may use Light at-will as a spell-like ability with Int 10 or higher, replaces Elven Immunities and Elven Magic), Keen Senses (+2 Perception), Weapon Familiarity (proficient in longbows, longswords, rapiers, and shortbows, elven-named weapons are martial weapons for her)</p><p></p><p>Class:</p><p>Wizard Weapon Proficiencies, Wizard Spells, Cantrips, Spellbook, Scribe Scroll</p><p>Arcane Bond (Ex/Sp, Bonded Object - Ring, free masterwork ring, must be worn to have effect, casting a spell without it requires a Concentration check of DC 20 + spell level or the spell fails, occupies a ring slot, 1/day cast any one spell from the wizard's spellbook that she is capable of casting but it cannot be affected by metamagic or other abilities, cannot be used to cast a spell from opposition schools, can add further magicla properties with item creation feats and they function only for the wizard who owns it, damaged object is restored to full HP when the wizard prepares spells)</p><p>Arcane School (Divination - Foresight, extra spell slot of each spell level for Divinations, Foresight replaces Diviner's Fortune with Prescience and replaces Scrying Adept at 8th-level with Foretell at 8th-level, Illusion and Necromancy opposed schools, takes 2 spell slots to prepare any Illusion or Necromancy spell, -4 on skill checks to craft Illusion or Necromancy magic items)</p><p>Forewarned (Su, always acts in surprise rounds but still flat-footed until taking an action, +1 Initiative/2 wizard levels but minimum +1)</p><p>Prescience (Su, 3/day + Int modifier, free action at the start of her turn to roll 1d20, may use that roll as the result of any other d20 roll made before her next turn)</p><p></p><p>Other:</p><p>Favored Class (Wizard, +2 HP)</p><p></p><p>Class Archetypes:</p><p></p><p></p><p>-------------------------</p><p>Feats (level gained, basic details):</p><p>1st - Improved Initiative</p><p>1st (wizard) - Scribe Scroll</p><p>3rd Fortune Teller</p><p>-------------------------</p><p>Languages: Celestial, Common, Draconic, Elven Goblin, Orc, Tien</p><p>Literate: Yes</p><p>-------------------------</p><p>Skills (total, key ability/modifier, racial modifier, other modifiers, notes):</p><p>Acrobatics (+10, +3 Rank, +3 Class, +3 Dex, +1 Rescued)</p><p>Appraise (+8, +1 Rank, +3 Class, +4 Int)</p><p>Knowledge Arcana (+11, +4 Rank, +3 Class, +4 Int)</p><p>Knowledge Dungeoneering(+8, +1 Rank, +3 Class, +4 Int)</p><p>Knowledge Engineering(+8, +1 Rank, +3 Class, +4 Int)</p><p>Knowledge Geography (+8, +1 Rank, +3 Class, +4 Int)</p><p>Knowledge History (+8, +1 Rank, +3 Class, +4 Int)</p><p>Knowledge Local (+8, +1 Rank, +3 Class, +4 Int)</p><p>Knowledge Nature (+8, +1 Rank, +3 Class, +4 Int)</p><p>Knowledge Nobles (+8, +1 Rank, +3 Class, +4 Int)</p><p>Knowledge Planes (+8, +1 Rank, +3 Class, +4 Int)</p><p>Knowledge Religion (+8, +1 Rank, +3 Class, +4 Int)</p><p>Linguistics (+8, 1 Rank, +3 Class, +4 Int)</p><p>Perception (+3, +0 Rank, +1 Wis, +2 racial)</p><p>Profession (Fortune Teller (+6, +2 Rank, +3 Class, +1 Wis)</p><p>Spellcraft (+11, +4 Rank, +3 Class, +4 Int)</p><p></p><p>-------------------------</p><p>Equipment (location,weight,price, details):</p><p>Scholar's Outfit (backpack, 6 lbs., 5 gp)</p><p>Masterwork Ring (free, bonded object)</p><p>Backpack (worn, 2 lbs., 2 GP)</p><p>Bedroll (pack, 5 lbs., 1 SP)</p><p>Black Ink (pocket, 1 ounce vial, 8 GP)</p><p>Inkpen (pocket, 0 lbs., 1 SP)</p><p>4 Trail Rations (pack, 4 lbs., 20 SP)</p><p>Waterskin (pack, 4 lbs., 1 GP)</p><p>Spell Component Pouch (belt, 2 lbs., 5 GP)</p><p>Spellbook (pack, 3 lbs., free, holds cantrips plus Anticipate Peril, Comprehend Languages, Detect Seccret Doors, Detect Undead, Endure Elements, Feather Fall, Gravity Bow, Grease, Identify, See Alignment, Shield, Sleep, Snapdragon Fireworks, Unprepared Combatant, Burning Arc, Flaming Sphere, See Invisibility, and Share Language)</p><p>Traveller's outfit (worn, 5 lbs, 1gp)</p><p>Fancy Silver Loop Earrings (worn)</p><p>Copper Animal Bead Necklace (worn)</p><p>Gold and Ivory Fan with Goblin Map on Back (backpack)</p><p>Healer’s Kit (backpack, 1 lb)</p><p>Scroll Case x4 (backpack, 2lbs)</p><p>Ink x6 vials (backpack, -)</p><p>Inkpen x6 (backpack, -)</p><p>20 sheets parchment (backpack,-)</p><p>harrow deck (pocket, -)</p><p>Lesser Rod of Extend Metamagic</p><p>Pearl of Power 1st Level</p><p> -------------------------</p><p>Magic Items (location,weight,price, details):</p><p></p><p></p><p>-------------------------</p><p>Weapons (sheath/location, weight, price, details):</p><p>Longsword (belt, 4 lbs., 15 GP, 1d8 slashing, 19-20/x2, martial one-handed melee)</p><p>Longbow (shoulder, 3 lbs., 75 GP, 1d8 piercing, 20/x3, martial projectile, range increment 100 ft.)</p><p>18 Arrows (shoulder, 3 lbs., 1 GP)</p><p></p><p>-------------------------</p><p>Money: (pockets, 0.54 lbs.)</p><p>PP: </p><p>GP: 369</p><p>SP: 4</p><p>CP: 2</p><p>Gems/Other: Gold and Ivory Fan, Copper Animal Bead Necklace, Silver Hoop Earrings, fancy gold bracelets, silver ring set with amethysts, fancy gold ring, pearl earrings, silver necklace, fancy brass ring, gold music box, gold jewelry box with assorted gems,golden jewelry box </p><p>-------------------------</p><p>PC Load:</p><p>Light load : 0-58 lbs.</p><p>Medium load: 59-116 lbs.</p><p>Heavy load :- 117-175 lbs.</p><p>Current: 44 lbs.</p><p>-------------------------</p><p>Equipment in Camp/Wagon</p><p></p><p>Healer's Kit x 2 </p><p>Spell Component Pouch x 4 </p><p>Cold Weather Outfit x2 </p><p>Scholars's Outfit </p><p>Traveler's Outfit x4 </p><p>Explorer's Outfit x2 </p><p>Wine, Fine x4 bottles </p><p>Heavy Horse </p><p>Pack Saddle </p><p>Saddlebags </p><p>Bedroll </p><p>Winter Blanket </p><p>Trail Rations x21 </p><p>soap </p><p>tent </p><p>waterskin </p><p>feed x10 days </p><p>arrows x 60 </p><p>200 gp spent on supplies for writing spells into spellbook</p><p>100 gp spent on supplies for scribing scrolls</p><p></p><p>-------------------------</p><p>Familiar/Animal Companion(s):</p><p></p><p></p><p>------------------------</p><p>Magic</p><p>Spellcasting Class (Caster Level): Wizard - Divination/Foresight specialist (1)</p><p>Spells per Day: 4 cantrips at-will/4+1 /3+1 (Divination)</p><p>Spell DC: 14/15/16</p><p></p><p>Spells Known:</p><p>Lvl 0: All</p><p>Lvl 1: Anticipate Peril, Comprehend Languages, Detect Seccret Doors, Detect Undead, Endure Elements, Feather Fall, Gravity Bow, Grease, Identify, See Alignment, Shield, Sleep, Snapdragon Fireworks, Unprepared Combatant,</p><p>Lvl 2: Burning Arc, Flaming Sphere, See Invisibility, Share Language</p><p></p><p>Spells Prepared:</p><p>Lvl 0: Detect Magic, Jolt, Mending, Prestidigitation </p><p>Lvl 1: Comprehend Languages(B), Gravity Bow, Shield, Snapdragon Fireworksx2 </p><p>Lvl 2: Burning Arc x2, Flaming Sphere</p><p>----------------------</p><p>Description (Include Age, gender, height, weight, physical appearance):</p><p>149 year old female 5'10" 108 lbs Brown Hair, Golden Eyes, tatoos and piercings</p><p></p><p>----------------------</p><p>Background (Brief):</p><p>Galadlaure Suvoni has spent most of her decades-long childhood living in Sandpoint. The speed at which the other children of sandpoint matured made it difficult for her to feel connected to the townsfolk around her, and she threw herself into books, which were the same every time she read them, and yet revealed more about herself and her world each time she did so. Still, the human children of Sandpoint could be cruel, chanting "Galadlaure, Galadlaure, head's always in a story." The nickname "Story Laure" has stuck with her.</p><p></p><p></p><p>Her nose alway in a book, she hardly even noticed the excitement of the townsfolk as the Swallowtail Festival approached. Bored with the mayor's speech, she began once again pouring through one of her favorite volumes, walking heedlessly down the street when the goblins attacked the town. It was only the diligence of the local heroine Shalelu that saved her from a goblin's horsechopper. Shalelu pulled her out of the way, finishing the goblin with one mighty blow and advising Galadlaure "If you don't learn to pay attention to the world around you, all the knowledge in those books won't save your ass. And the next time this happens, I won't either."</p><p></p><p>Something awakened in Galadlaure, a bit of maturity that hadn't fully formed until her life was threatened in such a sudden and unexpected way. She decided that Shalelu was right, it was time for her to start paying attention to the dangers of the world, learn how to avoid, control, and overcome them. </p><p></p><p>----------------------</p><p>Any feats/spells/abilities/items not in the Core Rules (list sources at least):</p><p>Lightbringer (APG)</p><p>Foresight School (APG)</p><p>Fortune Teller (Inner Sea World Guide)</p><p>Gravity Bow (APG)</p><p>Snapdragon Fireworks (UM)</p><p>Unprepared Combatant (UM)</p></blockquote><p></p>
[QUOTE="DMReckless, post: 6078861, member: 60997"] Checking in and reposting Galadlaure's sheet here Character Sheet ----------------------------------------------- Name : Galadlaure Suvoni Player : Reckless E-Mail : [EMAIL="strattonel@yahoo.com"]strattonel@yahoo.com[/EMAIL] Current DM: Arkhandus Campaign : Jade Regent Race : Elf Class: Wizard Level: 4 XP : 10875/15,000 (Medium track) Patron Deity : Desna Alignment : NG Hero Points: 1 Character Traits: Reactionary (+2 Init), Rescued (Shalelu, +1 Acrobatics, Acrobatics becomes a class skill, +1 on attacks vs foes who threaten Shalelu) Relationship Scores: Shalelu Andosana 6 (Friendship), Koya Mvashti 3 (Association), Ameiko 1 (Association) -------------------------- Str: 14 Dex: 16 Con: 12 Int: 18 Wis: 12 Cha: 10 -------------------------- HP: 29 / 29 AC: 13 (+3 Dex, +0 armor, +0 shield, +0 natural, +0 deflection, +0 dodge, +0 insight, +0 other) Touch AC: 13 Flat-Footed AC: 10 Init : +11 (+3 Dex, +2 Reactionary, +4 Feat, +2 Forewarned) Speed: 30 ft. BAB : +2 Mel : +4 Rng : +5 Combat Maneuver Bonus: +4 Combat Maneuver Defense: 17 Fort: +2 (+1 base, +1 Con) Ref : +4 (+1 base, +3 Dex) Will: +5 (+4 base, +1 Wis) -------------------------- Special Abilities- Race: Medium Humanoid (Elf), Speed 30 ft., +2 Dex, +2 Int, -2 Con, Low-Light Vision, Lightbringer (immune to light-based blinding and dazzling, +1 effective level for purposes of light-based spells and effects they cast, may use Light at-will as a spell-like ability with Int 10 or higher, replaces Elven Immunities and Elven Magic), Keen Senses (+2 Perception), Weapon Familiarity (proficient in longbows, longswords, rapiers, and shortbows, elven-named weapons are martial weapons for her) Class: Wizard Weapon Proficiencies, Wizard Spells, Cantrips, Spellbook, Scribe Scroll Arcane Bond (Ex/Sp, Bonded Object - Ring, free masterwork ring, must be worn to have effect, casting a spell without it requires a Concentration check of DC 20 + spell level or the spell fails, occupies a ring slot, 1/day cast any one spell from the wizard's spellbook that she is capable of casting but it cannot be affected by metamagic or other abilities, cannot be used to cast a spell from opposition schools, can add further magicla properties with item creation feats and they function only for the wizard who owns it, damaged object is restored to full HP when the wizard prepares spells) Arcane School (Divination - Foresight, extra spell slot of each spell level for Divinations, Foresight replaces Diviner's Fortune with Prescience and replaces Scrying Adept at 8th-level with Foretell at 8th-level, Illusion and Necromancy opposed schools, takes 2 spell slots to prepare any Illusion or Necromancy spell, -4 on skill checks to craft Illusion or Necromancy magic items) Forewarned (Su, always acts in surprise rounds but still flat-footed until taking an action, +1 Initiative/2 wizard levels but minimum +1) Prescience (Su, 3/day + Int modifier, free action at the start of her turn to roll 1d20, may use that roll as the result of any other d20 roll made before her next turn) Other: Favored Class (Wizard, +2 HP) Class Archetypes: ------------------------- Feats (level gained, basic details): 1st - Improved Initiative 1st (wizard) - Scribe Scroll 3rd Fortune Teller ------------------------- Languages: Celestial, Common, Draconic, Elven Goblin, Orc, Tien Literate: Yes ------------------------- Skills (total, key ability/modifier, racial modifier, other modifiers, notes): Acrobatics (+10, +3 Rank, +3 Class, +3 Dex, +1 Rescued) Appraise (+8, +1 Rank, +3 Class, +4 Int) Knowledge Arcana (+11, +4 Rank, +3 Class, +4 Int) Knowledge Dungeoneering(+8, +1 Rank, +3 Class, +4 Int) Knowledge Engineering(+8, +1 Rank, +3 Class, +4 Int) Knowledge Geography (+8, +1 Rank, +3 Class, +4 Int) Knowledge History (+8, +1 Rank, +3 Class, +4 Int) Knowledge Local (+8, +1 Rank, +3 Class, +4 Int) Knowledge Nature (+8, +1 Rank, +3 Class, +4 Int) Knowledge Nobles (+8, +1 Rank, +3 Class, +4 Int) Knowledge Planes (+8, +1 Rank, +3 Class, +4 Int) Knowledge Religion (+8, +1 Rank, +3 Class, +4 Int) Linguistics (+8, 1 Rank, +3 Class, +4 Int) Perception (+3, +0 Rank, +1 Wis, +2 racial) Profession (Fortune Teller (+6, +2 Rank, +3 Class, +1 Wis) Spellcraft (+11, +4 Rank, +3 Class, +4 Int) ------------------------- Equipment (location,weight,price, details): Scholar's Outfit (backpack, 6 lbs., 5 gp) Masterwork Ring (free, bonded object) Backpack (worn, 2 lbs., 2 GP) Bedroll (pack, 5 lbs., 1 SP) Black Ink (pocket, 1 ounce vial, 8 GP) Inkpen (pocket, 0 lbs., 1 SP) 4 Trail Rations (pack, 4 lbs., 20 SP) Waterskin (pack, 4 lbs., 1 GP) Spell Component Pouch (belt, 2 lbs., 5 GP) Spellbook (pack, 3 lbs., free, holds cantrips plus Anticipate Peril, Comprehend Languages, Detect Seccret Doors, Detect Undead, Endure Elements, Feather Fall, Gravity Bow, Grease, Identify, See Alignment, Shield, Sleep, Snapdragon Fireworks, Unprepared Combatant, Burning Arc, Flaming Sphere, See Invisibility, and Share Language) Traveller's outfit (worn, 5 lbs, 1gp) Fancy Silver Loop Earrings (worn) Copper Animal Bead Necklace (worn) Gold and Ivory Fan with Goblin Map on Back (backpack) Healer’s Kit (backpack, 1 lb) Scroll Case x4 (backpack, 2lbs) Ink x6 vials (backpack, -) Inkpen x6 (backpack, -) 20 sheets parchment (backpack,-) harrow deck (pocket, -) Lesser Rod of Extend Metamagic Pearl of Power 1st Level ------------------------- Magic Items (location,weight,price, details): ------------------------- Weapons (sheath/location, weight, price, details): Longsword (belt, 4 lbs., 15 GP, 1d8 slashing, 19-20/x2, martial one-handed melee) Longbow (shoulder, 3 lbs., 75 GP, 1d8 piercing, 20/x3, martial projectile, range increment 100 ft.) 18 Arrows (shoulder, 3 lbs., 1 GP) ------------------------- Money: (pockets, 0.54 lbs.) PP: GP: 369 SP: 4 CP: 2 Gems/Other: Gold and Ivory Fan, Copper Animal Bead Necklace, Silver Hoop Earrings, fancy gold bracelets, silver ring set with amethysts, fancy gold ring, pearl earrings, silver necklace, fancy brass ring, gold music box, gold jewelry box with assorted gems,golden jewelry box ------------------------- PC Load: Light load : 0-58 lbs. Medium load: 59-116 lbs. Heavy load :- 117-175 lbs. Current: 44 lbs. ------------------------- Equipment in Camp/Wagon Healer's Kit x 2 Spell Component Pouch x 4 Cold Weather Outfit x2 Scholars's Outfit Traveler's Outfit x4 Explorer's Outfit x2 Wine, Fine x4 bottles Heavy Horse Pack Saddle Saddlebags Bedroll Winter Blanket Trail Rations x21 soap tent waterskin feed x10 days arrows x 60 200 gp spent on supplies for writing spells into spellbook 100 gp spent on supplies for scribing scrolls ------------------------- Familiar/Animal Companion(s): ------------------------ Magic Spellcasting Class (Caster Level): Wizard - Divination/Foresight specialist (1) Spells per Day: 4 cantrips at-will/4+1 /3+1 (Divination) Spell DC: 14/15/16 Spells Known: Lvl 0: All Lvl 1: Anticipate Peril, Comprehend Languages, Detect Seccret Doors, Detect Undead, Endure Elements, Feather Fall, Gravity Bow, Grease, Identify, See Alignment, Shield, Sleep, Snapdragon Fireworks, Unprepared Combatant, Lvl 2: Burning Arc, Flaming Sphere, See Invisibility, Share Language Spells Prepared: Lvl 0: Detect Magic, Jolt, Mending, Prestidigitation Lvl 1: Comprehend Languages(B), Gravity Bow, Shield, Snapdragon Fireworksx2 Lvl 2: Burning Arc x2, Flaming Sphere ---------------------- Description (Include Age, gender, height, weight, physical appearance): 149 year old female 5'10" 108 lbs Brown Hair, Golden Eyes, tatoos and piercings ---------------------- Background (Brief): Galadlaure Suvoni has spent most of her decades-long childhood living in Sandpoint. The speed at which the other children of sandpoint matured made it difficult for her to feel connected to the townsfolk around her, and she threw herself into books, which were the same every time she read them, and yet revealed more about herself and her world each time she did so. Still, the human children of Sandpoint could be cruel, chanting "Galadlaure, Galadlaure, head's always in a story." The nickname "Story Laure" has stuck with her. Her nose alway in a book, she hardly even noticed the excitement of the townsfolk as the Swallowtail Festival approached. Bored with the mayor's speech, she began once again pouring through one of her favorite volumes, walking heedlessly down the street when the goblins attacked the town. It was only the diligence of the local heroine Shalelu that saved her from a goblin's horsechopper. Shalelu pulled her out of the way, finishing the goblin with one mighty blow and advising Galadlaure "If you don't learn to pay attention to the world around you, all the knowledge in those books won't save your ass. And the next time this happens, I won't either." Something awakened in Galadlaure, a bit of maturity that hadn't fully formed until her life was threatened in such a sudden and unexpected way. She decided that Shalelu was right, it was time for her to start paying attention to the dangers of the world, learn how to avoid, control, and overcome them. ---------------------- Any feats/spells/abilities/items not in the Core Rules (list sources at least): Lightbringer (APG) Foresight School (APG) Fortune Teller (Inner Sea World Guide) Gravity Bow (APG) Snapdragon Fireworks (UM) Unprepared Combatant (UM) [/QUOTE]
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