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*Pathfinder & Starfinder
Pathfinder Kingmaker E6?
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<blockquote data-quote="Psychotic Jim" data-source="post: 5256683" data-attributes="member: 547"><p>Well, I'm not familiar at all with E6 or it assumptions, nor have I ran Kingmaker yet, so take my guesswork advice with a grain of salt. I think you could run some of the earlier modules okay (I've only read the first two). By the end of the second module (Rivers Run Red), PCs are assumed to be 7th level (so presumably previous to that point, they're assumed to be levels near or within the E6 range. The rest I'm guessing you'd really have to scale down, possibly including some of the wandering monsters in book 2.</p><p></p><p>Getting to the specifics of it (here are spoilers):</p><p></p><p><span style="color: Black">The sandbox nature of what I've read so far means you could probably mine different parts of the adventure path while leaving others out. There is some backstory that serves as a setup you might need to modify if you were to change it, but much of the meat and potatoes you could mine for other purposes. Some of the elements are fantastic (from legions of trolls to spontaneously risen undead) whereas others are less so (from an overgrown [but otherwise mundane] snapping turtle to agent provacateurs from rival kingdoms). This is true even in the second book. </span></p><p><span style="color: Black"></span></p><p><span style="color: Black">The game has a rustic, northern/possibly Norse feel to it, with the land having an ancient barbarian past. The setting can be fairly gritty if you play up those themes. I don't know if that would fit with what you're going for here (never played Civ4).</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">Some of the potential allies your characters can get might be fairly powerful (one is a 5th level nixie sorcerer and another is a hill giant, for example) if the cap for a normal human is 6 levels. Some of these of course, could be scaled down (an ogre with a few levels of barbarian instead of a hill giant, for example).</span></p><p></p><p>Edit: Another thing that gets my attention is the player reaction to E6. You mentioned the reaction of the players in your group was mixed. What can you can do to make this better received? Can you extend the E6 methodology up a few levels into the mid-level tier?</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 5256683, member: 547"] Well, I'm not familiar at all with E6 or it assumptions, nor have I ran Kingmaker yet, so take my guesswork advice with a grain of salt. I think you could run some of the earlier modules okay (I've only read the first two). By the end of the second module (Rivers Run Red), PCs are assumed to be 7th level (so presumably previous to that point, they're assumed to be levels near or within the E6 range. The rest I'm guessing you'd really have to scale down, possibly including some of the wandering monsters in book 2. Getting to the specifics of it (here are spoilers): [COLOR="Black"]The sandbox nature of what I've read so far means you could probably mine different parts of the adventure path while leaving others out. There is some backstory that serves as a setup you might need to modify if you were to change it, but much of the meat and potatoes you could mine for other purposes. Some of the elements are fantastic (from legions of trolls to spontaneously risen undead) whereas others are less so (from an overgrown [but otherwise mundane] snapping turtle to agent provacateurs from rival kingdoms). This is true even in the second book. The game has a rustic, northern/possibly Norse feel to it, with the land having an ancient barbarian past. The setting can be fairly gritty if you play up those themes. I don't know if that would fit with what you're going for here (never played Civ4). Some of the potential allies your characters can get might be fairly powerful (one is a 5th level nixie sorcerer and another is a hill giant, for example) if the cap for a normal human is 6 levels. Some of these of course, could be scaled down (an ogre with a few levels of barbarian instead of a hill giant, for example).[/COLOR] Edit: Another thing that gets my attention is the player reaction to E6. You mentioned the reaction of the players in your group was mixed. What can you can do to make this better received? Can you extend the E6 methodology up a few levels into the mid-level tier? [/QUOTE]
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