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Pathfinder Kingmaker E6?
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<blockquote data-quote="IronWolf" data-source="post: 5257226" data-attributes="member: 21076"><p>I am not familiar with the E6 rules and basing this off what has been posted in this thread so far as to how it works, including your approximations for power level as you add feats.</p><p></p><p>I haven't run Kingmaker yet, but I have been preparing for it and reading through the modules and such as I do so. Judging from what I have seen so far I would suspect the possible power discrepancy issues to start popping up by AP 4. The encounters in some of the later APs look pretty tough to me even for a rules as written character.</p><p></p><p>I think it would probably require some pretty substantial modification by the DM for the later AP modules to work well.</p><p></p><p>Perhaps looking at one of the mini-arcs Paizo has would be worth doing? Something like Crypt of the Everflame, Masks of the Living God and City of Death. They start at level 1 and work their way up over those 3 modules.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5257226, member: 21076"] I am not familiar with the E6 rules and basing this off what has been posted in this thread so far as to how it works, including your approximations for power level as you add feats. I haven't run Kingmaker yet, but I have been preparing for it and reading through the modules and such as I do so. Judging from what I have seen so far I would suspect the possible power discrepancy issues to start popping up by AP 4. The encounters in some of the later APs look pretty tough to me even for a rules as written character. I think it would probably require some pretty substantial modification by the DM for the later AP modules to work well. Perhaps looking at one of the mini-arcs Paizo has would be worth doing? Something like Crypt of the Everflame, Masks of the Living God and City of Death. They start at level 1 and work their way up over those 3 modules. [/QUOTE]
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Pathfinder Kingmaker E6?
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