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Pathfinder: Kingmaker Is An Isometric RPG Experience
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<blockquote data-quote="evildmguy" data-source="post: 7759776" data-attributes="member: 6092"><p>In the fwiw area, I also agree with people who are saying how good it is. After the opening, could be considered the tutorial, it's fairly open ended with how you travel. I have already found places that become important later and going back something else happens! That helps it feel dynamic to me. </p><p></p><p>I have been impressed with the choices in dialog and the clear way they say how it sounds, in terms of alignment. That is one of those things that previous games (like BG) almost had but seeing in effect like this? Makes me wonder why we didn't have it before. (Think of the prompts in the VtM:Bloodlines games where if you had certain abilities or skills, they highlight you will use them.) </p><p></p><p>My issue is that it isn't turn based. Playing the new BattleTech game from HBS, that showed how awesome a turn based game can be. I think that 3E/PF shines best in the turn based game. To me, that's makes it feel more like a tabletop game, where I can focus on the one character going, see what happens, and react to it. Further, there are so many spells and options that have to be set up and I am not good at this without it being turned based. </p><p></p><p>I am really impressed and enjoying the game!</p></blockquote><p></p>
[QUOTE="evildmguy, post: 7759776, member: 6092"] In the fwiw area, I also agree with people who are saying how good it is. After the opening, could be considered the tutorial, it's fairly open ended with how you travel. I have already found places that become important later and going back something else happens! That helps it feel dynamic to me. I have been impressed with the choices in dialog and the clear way they say how it sounds, in terms of alignment. That is one of those things that previous games (like BG) almost had but seeing in effect like this? Makes me wonder why we didn't have it before. (Think of the prompts in the VtM:Bloodlines games where if you had certain abilities or skills, they highlight you will use them.) My issue is that it isn't turn based. Playing the new BattleTech game from HBS, that showed how awesome a turn based game can be. I think that 3E/PF shines best in the turn based game. To me, that's makes it feel more like a tabletop game, where I can focus on the one character going, see what happens, and react to it. Further, there are so many spells and options that have to be set up and I am not good at this without it being turned based. I am really impressed and enjoying the game! [/QUOTE]
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Pathfinder: Kingmaker Is An Isometric RPG Experience
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