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[Pathfinder] mazzoli's Kingmaker RG
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<blockquote data-quote="Insight" data-source="post: 5958980" data-attributes="member: 11437"><p><strong>PRINCE LIAM THE BOASTFUL</strong></p><p><em>Human Cavalier 1, Lawful Good</em></p><p><strong>Description</strong>: Large and somewhat bumbling, Prince Liam is imposing, but a likeable and light-hearted chap. He is brash, boastful (per his monicker), engaging, racuous, and a little misogynistic. Prince Liam likes a party, especially if it is being thrown in his honor. He surrounds himself with friends and females (though he has few <em>female friends</em>...)</p><p><strong>Age</strong>: 20</p><p><strong>Height</strong>: 6'3"</p><p><strong>Weight</strong>: 230lbs (without armor & equipment)</p><p><strong>Eyes</strong>: Penetrating light blue</p><p><strong>Hair</strong>: Fluffy blond, shoulder-length</p><p><strong>Distinguishing Marks</strong>: None</p><p>[sblock=Ability Scores]<strong>STR</strong> 16</p><p><strong>DEX</strong> 10</p><p><strong>CON</strong> 14</p><p><strong>INT</strong> 8</p><p><strong>WIS</strong> 12</p><p><strong>CHA</strong> 18[/sblock]</p><p>[sblock=Combat]<strong>AC</strong> 19 | <strong>FF</strong> 19 | <strong>Touch</strong> 10</p><p><strong>CMB</strong> +4 | <strong>CMD</strong> 11</p><p><strong>Initiative</strong> +0</p><p><strong>Base Attack Bonus</strong> +1</p><p><strong>Melee Attack - Masterwork Greatsword</strong> +6 attack, 2d6+3 damage, Crit 19-20/x2</p><p><strong>Melee Attack - Longsword</strong> +4 attack, 1d8+3 damage, Crit 19-20/x2</p><p><strong>Melee Attack - Lance</strong> +4 attack, 1d8+3 damage, Crit 20/x3, reach</p><p><span style="font-size: 9px">- A lance deals double damage when used from the back of a charging mount. While mounted, you can wield a lance with one hand.</span></p><p><strong>Ranged Attack - Heavy Crossbow</strong> +1 attack, 1d8 damage, Crit 19-20/x2, RI 120ft</p><p><strong>Saving Throws</strong></p><p>- <strong>Fort</strong> +4</p><p>- <strong>Reflex</strong> +0</p><p>- <strong>Will</strong> +1</p><p><strong>Hit Points</strong> 13</p><p>[/sblock]</p><p>[sblock=Class Abilities]<strong>Hit Dice</strong> d10</p><p><strong>Armor and Weapons</strong> Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).</p><p><strong>Class Skills</strong> Bluff, Climb, Craft, Diplomacy, Handle Animal, Intimidate, Perception, Profession, Ride, Sense Motive, Survival, and Swim</p><p><strong>Challenge</strong>: 1/day, he can challenge a foe to combat. As a swift action, he chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level (currently, +1). See Order of the Dragon, below.</p><p><strong>Mount</strong>: He gains the service of a loyal and trusty steed to carry him </p><p>into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The mount is detailed below. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability. A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.</p><p><strong>Order of the Dragon</strong> </p><p>- <strong>Edicts</strong>: The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt.</p><p>- <strong>Challenge</strong>: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target.</p><p>- <strong>Skills</strong>: An order of the dragon cavalier adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).</p><p><strong>Tactician</strong>: He receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, 1/day, he can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds. Allies do not need to meet the prerequisites of these bonus feats.[/sblock]</p><p>[sblock=Skills]<em>Armor Check Penalty -8</em></p><p>Bluff [1] +8</p><p>Diplomacy [1] +8</p><p>Intimidate [1] +8</p><p>Ride [1] +4*</p><p><span style="font-size: 9px">* He does not take an armor based penalty to ride checks made with his bonded mount.</span>[/sblock]</p><p>[sblock=Feats]</p><p>Human - <strong>Mounted Combat</strong>: Once per round when his mount is hit in combat, he may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if his Ride check result is greater than the opponent's attack roll.</p><p>1st - <strong>Weapon Focus - Greatsword</strong>: He gains a +1 bonus on all attack rolls he makes using a greatsword.</p><p>Teamwork - <strong>Shield Wall</strong>: Whenever he wields a shield and is adjacent to an ally wielding a shield who also has this feat, the AC bonus from his shield increases, depending on the shield wielded by his ally.</p><p>•If the ally is wielding a buckler or a light shield, his shield bonus increases by +1.</p><p>•If the ally is wielding a heavy shield or a tower shield, his shield bonus increases by +2.</p><p>He keeps these bonuses even if the ally loses his shield bonus due to making a shield bash attack. If an adjacent ally with this feat uses a tower shield to grant total cover, he also benefits if an attack targeting him passes through the edge of the shield.[/sblock]</p><p>[sblock=Traits]<strong>Natural Born Leader</strong>: All cohorts, followers, or summoned creatures under his leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If he takes the Leadership feat, he gains a +1 trait bonus to his Leadership score.</p><p><strong>Rich Parents</strong>: His starting cash increases to 900 gp.[/sblock]</p><p>[sblock=Equipment]<strong>Wealth</strong>: 6gp, 9sp</p><p><strong><u>Equipment</u></strong> [893gp, 1sp]</p><p>- <strong>Magic Items</strong>: None</p><p>- <strong>Consumables</strong>: 40x Crossbow Bolt [4gp], 4 doses of Bachelor's Snuff [4gp], 1lb Tobacco [1gp], 1lb Soap [1sp], 1lb Cinnamon [1gp], 1lb Pepper [2gp], 1lb Salt [5gp]</p><p>- <strong>Mundane Items</strong>: Masterwork Greatsword [350gp], Longsword [15gp], Lance [10gp], Heavy Crossbow [50gp], Banded Mail [250gp], Heavy Steel Shield [20gp], Traveler's Outfit [free], Masterwork Backpack [50gp], Lyre [5gp], 2x Waterskin [2gp]</p><p>- <strong>Mount</strong>: Palerier, Heavy warhorse [free, see above], Studded Leather Barding [100gp], Military Saddle [20gp], Saddlebags [4gp][/sblock]</p><p>[sblock=Background in Brief]Liam was born the first son of the King Parsan Chelias and his wife, Oriana. The small kingdom, also known as Chelias, was one of the most powerful and influential in the River Kingdoms. Liam was raised in the chivalric Taldan tradition. Once he had completed his knightly training, Liam was sent into the borderlands to defend the villages there and beat back the bandits. It soon became clear that Liam, while physically impressive and with an outstanding presence and braggadoccio personality, Liam was not the brightest of the young knights of Chelias. In fact, Liam was so foolhardy and brave that he often led himself and the warriors in his charge into danger, often with deadly results. King Parsan, unsure what to do with Liam, took the boy into the household to keep him safe while deciding what to do.</p><p></p><p>When the regents of Brevoy began to offer charters to settle the Stolen Lands, King Parsan saw an opportunity to send Prince Liam away - far away - and possibly blaze a new trail to earn glory and honor for House Chelias. In the meantime, while Prince Liam is away in the Stolen Lands, Liam's younger brother, Dane, is being groomed to take the throne of Chelias when he becomes of age. Liam is blissfully unaware of these machinations and really believes that he will return to Chelias one day to claim the throne.</p><p></p><p>But King Parsan did not send Liam to his death. Instead, the king hired some mercenaries and gathered some allies to help Prince Liam in his efforts to claim the charter in the Stolen Lands. The king, however, would privately admit that he would be pleased never to see his bumbling son ever again.[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 5958980, member: 11437"] [b]PRINCE LIAM THE BOASTFUL[/b] [i]Human Cavalier 1, Lawful Good[/i] [b]Description[/b]: Large and somewhat bumbling, Prince Liam is imposing, but a likeable and light-hearted chap. He is brash, boastful (per his monicker), engaging, racuous, and a little misogynistic. Prince Liam likes a party, especially if it is being thrown in his honor. He surrounds himself with friends and females (though he has few [i]female friends[/i]...) [b]Age[/b]: 20 [b]Height[/b]: 6'3" [b]Weight[/b]: 230lbs (without armor & equipment) [b]Eyes[/b]: Penetrating light blue [b]Hair[/b]: Fluffy blond, shoulder-length [b]Distinguishing Marks[/b]: None [sblock=Ability Scores][b]STR[/b] 16 [b]DEX[/b] 10 [b]CON[/b] 14 [b]INT[/b] 8 [b]WIS[/b] 12 [b]CHA[/b] 18[/sblock] [sblock=Combat][b]AC[/b] 19 | [b]FF[/b] 19 | [b]Touch[/b] 10 [b]CMB[/b] +4 | [b]CMD[/b] 11 [b]Initiative[/b] +0 [b]Base Attack Bonus[/b] +1 [b]Melee Attack - Masterwork Greatsword[/b] +6 attack, 2d6+3 damage, Crit 19-20/x2 [b]Melee Attack - Longsword[/b] +4 attack, 1d8+3 damage, Crit 19-20/x2 [b]Melee Attack - Lance[/b] +4 attack, 1d8+3 damage, Crit 20/x3, reach [size=1]- A lance deals double damage when used from the back of a charging mount. While mounted, you can wield a lance with one hand.[/size] [b]Ranged Attack - Heavy Crossbow[/b] +1 attack, 1d8 damage, Crit 19-20/x2, RI 120ft [b]Saving Throws[/b] - [b]Fort[/b] +4 - [b]Reflex[/b] +0 - [b]Will[/b] +1 [b]Hit Points[/b] 13 [/sblock] [sblock=Class Abilities][b]Hit Dice[/b] d10 [b]Armor and Weapons[/b] Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields). [b]Class Skills[/b] Bluff, Climb, Craft, Diplomacy, Handle Animal, Intimidate, Perception, Profession, Ride, Sense Motive, Survival, and Swim [b]Challenge[/b]: 1/day, he can challenge a foe to combat. As a swift action, he chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level (currently, +1). See Order of the Dragon, below. [b]Mount[/b]: He gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The mount is detailed below. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability. A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. [b]Order of the Dragon[/b] - [b]Edicts[/b]: The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt. - [b]Challenge[/b]: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. - [b]Skills[/b]: An order of the dragon cavalier adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1). [b]Tactician[/b]: He receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, 1/day, he can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds. Allies do not need to meet the prerequisites of these bonus feats.[/sblock] [sblock=Skills][i]Armor Check Penalty -8[/i] Bluff [1] +8 Diplomacy [1] +8 Intimidate [1] +8 Ride [1] +4* [size=1]* He does not take an armor based penalty to ride checks made with his bonded mount.[/size][/sblock] [sblock=Feats] Human - [b]Mounted Combat[/b]: Once per round when his mount is hit in combat, he may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if his Ride check result is greater than the opponent's attack roll. 1st - [b]Weapon Focus - Greatsword[/b]: He gains a +1 bonus on all attack rolls he makes using a greatsword. Teamwork - [b]Shield Wall[/b]: Whenever he wields a shield and is adjacent to an ally wielding a shield who also has this feat, the AC bonus from his shield increases, depending on the shield wielded by his ally. •If the ally is wielding a buckler or a light shield, his shield bonus increases by +1. •If the ally is wielding a heavy shield or a tower shield, his shield bonus increases by +2. He keeps these bonuses even if the ally loses his shield bonus due to making a shield bash attack. If an adjacent ally with this feat uses a tower shield to grant total cover, he also benefits if an attack targeting him passes through the edge of the shield.[/sblock] [sblock=Traits][b]Natural Born Leader[/b]: All cohorts, followers, or summoned creatures under his leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If he takes the Leadership feat, he gains a +1 trait bonus to his Leadership score. [b]Rich Parents[/b]: His starting cash increases to 900 gp.[/sblock] [sblock=Equipment][b]Wealth[/b]: 6gp, 9sp [b][u]Equipment[/u][/b] [893gp, 1sp] - [b]Magic Items[/b]: None - [b]Consumables[/b]: 40x Crossbow Bolt [4gp], 4 doses of Bachelor's Snuff [4gp], 1lb Tobacco [1gp], 1lb Soap [1sp], 1lb Cinnamon [1gp], 1lb Pepper [2gp], 1lb Salt [5gp] - [b]Mundane Items[/b]: Masterwork Greatsword [350gp], Longsword [15gp], Lance [10gp], Heavy Crossbow [50gp], Banded Mail [250gp], Heavy Steel Shield [20gp], Traveler's Outfit [free], Masterwork Backpack [50gp], Lyre [5gp], 2x Waterskin [2gp] - [b]Mount[/b]: Palerier, Heavy warhorse [free, see above], Studded Leather Barding [100gp], Military Saddle [20gp], Saddlebags [4gp][/sblock] [sblock=Background in Brief]Liam was born the first son of the King Parsan Chelias and his wife, Oriana. The small kingdom, also known as Chelias, was one of the most powerful and influential in the River Kingdoms. Liam was raised in the chivalric Taldan tradition. Once he had completed his knightly training, Liam was sent into the borderlands to defend the villages there and beat back the bandits. It soon became clear that Liam, while physically impressive and with an outstanding presence and braggadoccio personality, Liam was not the brightest of the young knights of Chelias. In fact, Liam was so foolhardy and brave that he often led himself and the warriors in his charge into danger, often with deadly results. King Parsan, unsure what to do with Liam, took the boy into the household to keep him safe while deciding what to do. When the regents of Brevoy began to offer charters to settle the Stolen Lands, King Parsan saw an opportunity to send Prince Liam away - far away - and possibly blaze a new trail to earn glory and honor for House Chelias. In the meantime, while Prince Liam is away in the Stolen Lands, Liam's younger brother, Dane, is being groomed to take the throne of Chelias when he becomes of age. Liam is blissfully unaware of these machinations and really believes that he will return to Chelias one day to claim the throne. But King Parsan did not send Liam to his death. Instead, the king hired some mercenaries and gathered some allies to help Prince Liam in his efforts to claim the charter in the Stolen Lands. The king, however, would privately admit that he would be pleased never to see his bumbling son ever again.[/sblock] [/QUOTE]
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