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[Pathfinder] mazzoli's Kingmaker RG
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<blockquote data-quote="Red Knight" data-source="post: 6091447" data-attributes="member: 6705220"><p>[sblock=Aerodus Khaine]</p><p>[sblock=Game Info]Race: Human</p><p>Class: Cleric</p><p>Level: 1</p><p>Alignment: Neutral Good</p><p>Languages: Common</p><p>Deity: Cayden Cailean[/sblock]</p><p>[sblock=Abilities]STR: 17 (7 PB, +2 Racial)</p><p>DEX: 14 (5 PB)</p><p>CON: 13 (3 PB)</p><p>INT: 10</p><p>WIS: 14 (5 PB)</p><p>CHA: 10[/sblock]</p><p>[sblock=Combat]HP: 9 = [1d8=8] + 1 (CON) + 1 (Cleric)</p><p>AC: 17 = 10 + 5 (Scale Mail) + 2 (DEX)</p><p>AC Touch: 12 = 10 + 2 (DEX)</p><p>AC Flatfooted: 15 = 10 + 5 (Scale Mail)</p><p>INIT: +4 = + 2 (DEX) + 2 (Ractionary)</p><p>BAB: +0 = + 0 (Cleric)</p><p>CMB: +3 = + 3 (STR) + 0 (BAB)</p><p>CMD: 15 = 10 + 3 (STR) + 2 (DEX) + 0 (BAB)</p><p>Fort: +3 = + 2 (Cleric) + 1 (CON)</p><p>Reflex: +2 = + 0 (Cleric) + 2 (DEX)</p><p>Will: +4 = + 2 (Cleric) + 2 (WILL)</p><p>Speed: 20'/30'</p><p>Damage Reduction: None</p><p>Spell Resistance: N/A</p><p>Spell Failure: N/A[/sblock]</p><p>[sblock=Weapon Stats]Longspear: +3 = +0 (BAB) + 3 (STR)/ DMG = 1d8+4(S), CRIT 20x3, Special: Brace and Reach</p><p></p><p>Light Crossbow: +2 = +0 (BAB) + 2 (DEX)/ DMG = 1d8(P), CRIT 19-20x2, Range: 80', Special: None[/sblock]</p><p>[sblock=Racial Traits]Ability Score Racial Trait: +2 to one ability score of choice.</p><p></p><p>Bonus Feat: Select one feat at 1st level.</p><p></p><p>Skilled: Gain an additional skill point at 1st level and each additional level.[/sblock]</p><p>[sblock=Class Features]Weapon and Armor Proficency: All simple weapons, deities favored weapon, light armor, medium armor, and shields (except tower shields).</p><p></p><p>Aura: A cleric of a chaotic, evil, good, and lawful deity has a powerful aura corresponding to the deity's alignment.</p><p></p><p>Channel Energy: Channeling energy causes a burst that affects all creatures of one type in a 30' radius centered on the cleric. Creatures that take damage from the channeled energy receive a Will save to halve the damage. The DC of the save is equal 10 + 1/2 the cleric's level + the cleric's Charisma midifier. A cleric can channel energy a number of times per day equal to 3 + his Charisma modifier.</p><p></p><p>Domains: A cleric chooses two domains from those belonging to his deity. Each domain grants a number of domain powers, dependant upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell he can cast, from 1st on up. Each day, a cleric can prepare one of the spells from his two domains is that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in his domain spell list. Domain spells cannot be used to cast spells spontaneously.</p><p></p><p>Orisons: Clerics can prepare a number of orisons, or 0-level spells, each day. These spells are treated like any other spell, but they are not expended when cast and may be used again.</p><p></p><p>Spontaneous Casting: A good cleric can can channel stored spell energy into healing spells that he did not prepare ahead of time. The cleric can 'lose' any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower.[/sblock]</p><p>[sblock=Feats & Traits]Combat Refelxes (Human): Make additional AoO per round equal to your Dexterity modifier. You may also make AoO while flat-footed.</p><p></p><p>Power Attack (1st Gen): -1 on attack rolls for a +2 bonus on damage rolls. If the attack is made with a two handed weapon, one-handed weapon, or a primary natural weapon that adds 1 1/2 times your Strength modifier on damage.</p><p></p><p>Traits:</p><p>A) Reactionary (Combat): +2 on Initiative checks.</p><p>B) Focused Mind (Magic): +2 on Concentration checks.[/sblock]</p><p>[sblock=Skills]Skill Ranks: 3 = [2 (Cleric) + 0 (INT)] x 0 (LvL) + 1 (Skilled) + 0 (Cleric)</p><p>Max Ranks: 1 </p><p>ACP: -4</p><p></p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>- 2 = Acrobatics + 2 + 0 +0 + 0 -4 DEX</p><p>+ 0 = Appraise + 0 + 0 +0 + 0 INT</p><p>+ 0 = Bluff + 0 + 0 +0 + 0 CHA</p><p>- 1 = Climb + 3 + 0 +0 + 0 -4 STR</p><p>+ 0 = Diplomacy + 0 + 0 +0 + 0 CHA</p><p>+ 0 = Disguise + 0 + 0 +0 + 0 CHA</p><p>- 2 = Escape Artist + 2 + 0 +0 + 0 -4 DEX</p><p>- 2 = Fly + 2 + 0 +0 + 0 -4 DEX</p><p>+ 2 = Heal + 2 + 0 +0 + 0 WIS</p><p>+ 0 = Intimidate + 0 + 0 +0 + 0 CHA</p><p>+ 0 = Know:Arcana + 0 + 0 +0 + 0 INT</p><p>+ 0 = Know:History + 0 + 0 +0 + 0 INT</p><p>+ 0 = Know:Nobility + 0 + 0 +0 + 0 INT</p><p>+ 0 = Know:Planes + 0 + 0 +0 + 0 INT</p><p>+ 4 = Know:Religion + 0 + 1 +3 + 0 INT</p><p>+ 0 = Linguistics + 0 + 0 +0 + 0 INT</p><p>+ 3 = Perception + 2 + 1 +0 + 0 WIS</p><p>+ 0 = Perform:_____ + 0 + 0 +0 + 0 CHA</p><p>+ 0 = Profession:_____ + 2 + 0 +0 + 0 WIS</p><p>- 2 = Ride + 2 + 0 +0 + 0 -4 DEX</p><p>+ 2 = Sense Motive + 2 + 0 +0 + 0 WIS</p><p>+ 4 = Spellcraft + 0 + 1 +3 + 0 INT</p><p>- 2 = Stealth + 2 + 0 +0 + 0 -4 DEX</p><p>+ 2 = Survival + 2 + 0 +0 + 0 WIS</p><p>- 1 = Swim + 3 + 0 +0 + 0 -4 STR</p><p>[/code][/sblock]</p><p>[sblock=Domains][sblock=Strength:Ferocity]Ferocious Strike (5/5): +1 on your next melee attack damage roll.[/sblock]</p><p>[sblock=Travel] Fast Movement: +10 to land movement speed.</p><p>Agile Feet (5/5): As a free action ignore all difficult terrain and receive no penalties for moving through it for 1 round.[/sblock][/sblock]</p><p>[sblock=Spellcasting]Orisons- Detect Magic, Light, Read Magic</p><p></p><p>1st Level- Comprehend Languages, Divine Favor, (D) Enlarge Person[/sblock]</p><p>[sblock=Equipment][code]</p><p>[SIZE=2]Equipment Cost Weight[/SIZE]</p><p>[SIZE=2]Scale Mail 50 gp 30 lbs[/SIZE]</p><p>[SIZE=2]Longspear 5 gp 9 lbs[/SIZE]</p><p>[SIZE=2]Dagger 2 gp 1 lbs[/SIZE]</p><p>[SIZE=2]Light Crossbow 35 gp 4 lbs[/SIZE]</p><p> [SIZE=2]Bolts (10) 1 gp 1 lbs[/SIZE]</p><p>[SIZE=2]Wooden Holy Symbol (Tankard) 1 gp - lbs[/SIZE]</p><p>[SIZE=2]Spell Component Pouch 5 gp 2 lbs[/SIZE]</p><p>[SIZE=2]Backpack 2 gp 2 lbs[/SIZE]</p><p> [SIZE=2]Bedroll .1 gp 5 lbs[/SIZE]</p><p> [SIZE=2]Blanket .5 gp 3 lbs[/SIZE]</p><p> [SIZE=2]Hammock .1 gp 3 lbs[/SIZE]</p><p> [SIZE=2]Silk Rope (50') 10 gp 5 lbs[/SIZE]</p><p> [SIZE=2]Grappling Hook 1 gp 4 lbs[/SIZE]</p><p> [SIZE=2]Crowbar 2 gp 5 lbs[/SIZE]</p><p> [SIZE=2]Trail Rations (3 Days) 1.5 gp 3 lbs[/SIZE]</p><p>[SIZE=2]Belt Pouch 2 gp .5 lbs[/SIZE]</p><p> [SIZE=2]Flint and Steel 1 gp - lbs[/SIZE]</p><p> [SIZE=2]Tindertwig (5) 5 gp - lbs[/SIZE]</p><p> [SIZE=2]Holy Text 1 gp 1 lbs[/SIZE]</p><p> </p><p></p><p></p><p> [SIZE=2]Totals: 125.2 gp 78.5 lbs[/SIZE][/code]Treasure: gp, sp, cp Gems:</p><p></p><p> </p><p><u>Carrying Capacity:</u></p><p>Light- 0-86 lbs</p><p>Medium- 87-173 lbs</p><p>Heavy- 174-260 lbs[/sblock]</p><p>[sblock=Details]Size: Medium</p><p>Gender: Male</p><p>Age: 24</p><p>Height: 6'1"</p><p>Weight: 205</p><p>Hair Color: Blonde</p><p>Eye Color: Hazel</p><p>Skin Color: Tanned</p><p>Appearance: </p><p>Demeanor:[/sblock] </p><p>[sblock=Background]... [/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]Level 2</p><p>Class:</p><p>BAB: +0 to +0</p><p>Fort: +0 to +0</p><p>Ref: +0 to +0</p><p>Will: +0 to +0</p><p>Feat:</p><p>Class Features:</p><p>HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)</p><p>Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)</p><p>Skills:</p><p>Favored Class Bonus:[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Red Knight, post: 6091447, member: 6705220"] [sblock=Aerodus Khaine] [sblock=Game Info]Race: Human Class: Cleric Level: 1 Alignment: Neutral Good Languages: Common Deity: Cayden Cailean[/sblock] [sblock=Abilities]STR: 17 (7 PB, +2 Racial) DEX: 14 (5 PB) CON: 13 (3 PB) INT: 10 WIS: 14 (5 PB) CHA: 10[/sblock] [sblock=Combat]HP: 9 = [1d8=8] + 1 (CON) + 1 (Cleric) AC: 17 = 10 + 5 (Scale Mail) + 2 (DEX) AC Touch: 12 = 10 + 2 (DEX) AC Flatfooted: 15 = 10 + 5 (Scale Mail) INIT: +4 = + 2 (DEX) + 2 (Ractionary) BAB: +0 = + 0 (Cleric) CMB: +3 = + 3 (STR) + 0 (BAB) CMD: 15 = 10 + 3 (STR) + 2 (DEX) + 0 (BAB) Fort: +3 = + 2 (Cleric) + 1 (CON) Reflex: +2 = + 0 (Cleric) + 2 (DEX) Will: +4 = + 2 (Cleric) + 2 (WILL) Speed: 20'/30' Damage Reduction: None Spell Resistance: N/A Spell Failure: N/A[/sblock] [sblock=Weapon Stats]Longspear: +3 = +0 (BAB) + 3 (STR)/ DMG = 1d8+4(S), CRIT 20x3, Special: Brace and Reach Light Crossbow: +2 = +0 (BAB) + 2 (DEX)/ DMG = 1d8(P), CRIT 19-20x2, Range: 80', Special: None[/sblock] [sblock=Racial Traits]Ability Score Racial Trait: +2 to one ability score of choice. Bonus Feat: Select one feat at 1st level. Skilled: Gain an additional skill point at 1st level and each additional level.[/sblock] [sblock=Class Features]Weapon and Armor Proficency: All simple weapons, deities favored weapon, light armor, medium armor, and shields (except tower shields). Aura: A cleric of a chaotic, evil, good, and lawful deity has a powerful aura corresponding to the deity's alignment. Channel Energy: Channeling energy causes a burst that affects all creatures of one type in a 30' radius centered on the cleric. Creatures that take damage from the channeled energy receive a Will save to halve the damage. The DC of the save is equal 10 + 1/2 the cleric's level + the cleric's Charisma midifier. A cleric can channel energy a number of times per day equal to 3 + his Charisma modifier. Domains: A cleric chooses two domains from those belonging to his deity. Each domain grants a number of domain powers, dependant upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell he can cast, from 1st on up. Each day, a cleric can prepare one of the spells from his two domains is that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in his domain spell list. Domain spells cannot be used to cast spells spontaneously. Orisons: Clerics can prepare a number of orisons, or 0-level spells, each day. These spells are treated like any other spell, but they are not expended when cast and may be used again. Spontaneous Casting: A good cleric can can channel stored spell energy into healing spells that he did not prepare ahead of time. The cleric can 'lose' any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower.[/sblock] [sblock=Feats & Traits]Combat Refelxes (Human): Make additional AoO per round equal to your Dexterity modifier. You may also make AoO while flat-footed. Power Attack (1st Gen): -1 on attack rolls for a +2 bonus on damage rolls. If the attack is made with a two handed weapon, one-handed weapon, or a primary natural weapon that adds 1 1/2 times your Strength modifier on damage. Traits: A) Reactionary (Combat): +2 on Initiative checks. B) Focused Mind (Magic): +2 on Concentration checks.[/sblock] [sblock=Skills]Skill Ranks: 3 = [2 (Cleric) + 0 (INT)] x 0 (LvL) + 1 (Skilled) + 0 (Cleric) Max Ranks: 1 ACP: -4 [code] Total Stat Rank CS Misc ACP - 2 = Acrobatics + 2 + 0 +0 + 0 -4 DEX + 0 = Appraise + 0 + 0 +0 + 0 INT + 0 = Bluff + 0 + 0 +0 + 0 CHA - 1 = Climb + 3 + 0 +0 + 0 -4 STR + 0 = Diplomacy + 0 + 0 +0 + 0 CHA + 0 = Disguise + 0 + 0 +0 + 0 CHA - 2 = Escape Artist + 2 + 0 +0 + 0 -4 DEX - 2 = Fly + 2 + 0 +0 + 0 -4 DEX + 2 = Heal + 2 + 0 +0 + 0 WIS + 0 = Intimidate + 0 + 0 +0 + 0 CHA + 0 = Know:Arcana + 0 + 0 +0 + 0 INT + 0 = Know:History + 0 + 0 +0 + 0 INT + 0 = Know:Nobility + 0 + 0 +0 + 0 INT + 0 = Know:Planes + 0 + 0 +0 + 0 INT + 4 = Know:Religion + 0 + 1 +3 + 0 INT + 0 = Linguistics + 0 + 0 +0 + 0 INT + 3 = Perception + 2 + 1 +0 + 0 WIS + 0 = Perform:_____ + 0 + 0 +0 + 0 CHA + 0 = Profession:_____ + 2 + 0 +0 + 0 WIS - 2 = Ride + 2 + 0 +0 + 0 -4 DEX + 2 = Sense Motive + 2 + 0 +0 + 0 WIS + 4 = Spellcraft + 0 + 1 +3 + 0 INT - 2 = Stealth + 2 + 0 +0 + 0 -4 DEX + 2 = Survival + 2 + 0 +0 + 0 WIS - 1 = Swim + 3 + 0 +0 + 0 -4 STR [/code][/sblock] [sblock=Domains][sblock=Strength:Ferocity]Ferocious Strike (5/5): +1 on your next melee attack damage roll.[/sblock] [sblock=Travel] Fast Movement: +10 to land movement speed. Agile Feet (5/5): As a free action ignore all difficult terrain and receive no penalties for moving through it for 1 round.[/sblock][/sblock] [sblock=Spellcasting]Orisons- Detect Magic, Light, Read Magic 1st Level- Comprehend Languages, Divine Favor, (D) Enlarge Person[/sblock] [sblock=Equipment][code] [SIZE=2]Equipment Cost Weight[/SIZE] [SIZE=2]Scale Mail 50 gp 30 lbs[/SIZE] [SIZE=2]Longspear 5 gp 9 lbs[/SIZE] [SIZE=2]Dagger 2 gp 1 lbs[/SIZE] [SIZE=2]Light Crossbow 35 gp 4 lbs[/SIZE] [SIZE=2]Bolts (10) 1 gp 1 lbs[/SIZE] [SIZE=2]Wooden Holy Symbol (Tankard) 1 gp - lbs[/SIZE] [SIZE=2]Spell Component Pouch 5 gp 2 lbs[/SIZE] [SIZE=2]Backpack 2 gp 2 lbs[/SIZE] [SIZE=2]Bedroll .1 gp 5 lbs[/SIZE] [SIZE=2]Blanket .5 gp 3 lbs[/SIZE] [SIZE=2]Hammock .1 gp 3 lbs[/SIZE] [SIZE=2]Silk Rope (50') 10 gp 5 lbs[/SIZE] [SIZE=2]Grappling Hook 1 gp 4 lbs[/SIZE] [SIZE=2]Crowbar 2 gp 5 lbs[/SIZE] [SIZE=2]Trail Rations (3 Days) 1.5 gp 3 lbs[/SIZE] [SIZE=2]Belt Pouch 2 gp .5 lbs[/SIZE] [SIZE=2]Flint and Steel 1 gp - lbs[/SIZE] [SIZE=2]Tindertwig (5) 5 gp - lbs[/SIZE] [SIZE=2]Holy Text 1 gp 1 lbs[/SIZE] [SIZE=2]Totals: 125.2 gp 78.5 lbs[/SIZE][/code]Treasure: gp, sp, cp Gems: [U]Carrying Capacity:[/U] Light- 0-86 lbs Medium- 87-173 lbs Heavy- 174-260 lbs[/sblock] [sblock=Details]Size: Medium Gender: Male Age: 24 Height: 6'1" Weight: 205 Hair Color: Blonde Eye Color: Hazel Skin Color: Tanned Appearance: Demeanor:[/sblock] [sblock=Background]... [/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups]Level 2 Class: BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Class Features: HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total) Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total) Skills: Favored Class Bonus:[/sblock] [/sblock] [/QUOTE]
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[Pathfinder] mazzoli's Kingmaker RG
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