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Pathfinder on the bookstore shelves? Forked Thread: The 3.5 renaissance!
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<blockquote data-quote="mhacdebhandia" data-source="post: 4706624" data-attributes="member: 18832"><p>Your statements are technically correct, but irrelevant.</p><p></p><p>When I say "second-biggest company in the roleplaying industry" I don't mean "company with the second-largest employee roster" or "company with the second-most valuable assets". I mean that White Wolf's games, collectively, occupy the number 2 position of sales, after Wizards of the Coast's <em>Dungeons & Dragons</em> line.</p><p></p><p>Yeah, White Wolf has over a half-dozen games being published at any one time to hold onto that spot, but so what? Wizards of the Coast also publishes a lot more books for <em>D&D</em> than White Wolf publishes for any one of their games, and collectively White Wolf's annual releases are pretty close in number to Wizards of the Coast's <em>D&D</em> releases. I think it's hard to honestly argue that their revenue stream from publishing roleplaying games <strong>isn't</strong> second place behind Wizards of the Coast.</p><p></p><p>Now, I don't think that White Wolf would become as big a juggernaut as Wizards of the Coast if the latter were to eject itself from the roleplaying market. The reason Wizards of the Coast is on top is because of <em>D&D</em>; whoever publishes <em>D&D</em>, unless they do an absolutely awful job handling the property (I'm talking Palladium Books-level incompetence, here) will probably be on top for the foreseeable future.</p><p></p><p>If Wizards of the Coast quit publishing roleplaying games <strong>and kept the <em>D&D</em> brand to itself</strong>, thus basically destroying the game (and that's a big "as if!" from me, for the record), then I think what would probably happen is that a) a bunch of people who play only <em>D&D</em> would probably quit gaming; b) a bunch of people who play only <em>D&D</em> will find themselves an alternative system; c) over time some more-or-less recognisable successor to <em>D&D</em> as the major single fantasy system played by gamers will emerge, but d) in a scenario where <em>D&D</em>-only gamers are forced to either quit or seek an alternative, I don't see any compelling reason why an actual <em>D&D</em> derivative would become their game of choice.</p><p></p><p>Certainly I think <em>Pathfinder</em> would pick up some people, but probably fewer than you might imagine simply because we're in the post-Third Edition era; going from <em>D&D</em> to <em>Pathfinder</em> because the former was cancelled is a much more attractive proposition when the <em>D&D</em> you're leaving is closer (as was Third Edition) to the new game. If Fourth Edition <em>D&D</em> were shut down tomorrow, I wouldn't go to <em>Pathfinder</em>; I also suspect that most people who reject Fourth Edition are simply sticking with Third Edition, not making the switch to Paizo's game.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 4706624, member: 18832"] Your statements are technically correct, but irrelevant. When I say "second-biggest company in the roleplaying industry" I don't mean "company with the second-largest employee roster" or "company with the second-most valuable assets". I mean that White Wolf's games, collectively, occupy the number 2 position of sales, after Wizards of the Coast's [i]Dungeons & Dragons[/i] line. Yeah, White Wolf has over a half-dozen games being published at any one time to hold onto that spot, but so what? Wizards of the Coast also publishes a lot more books for [i]D&D[/i] than White Wolf publishes for any one of their games, and collectively White Wolf's annual releases are pretty close in number to Wizards of the Coast's [i]D&D[/i] releases. I think it's hard to honestly argue that their revenue stream from publishing roleplaying games [b]isn't[/b] second place behind Wizards of the Coast. Now, I don't think that White Wolf would become as big a juggernaut as Wizards of the Coast if the latter were to eject itself from the roleplaying market. The reason Wizards of the Coast is on top is because of [i]D&D[/i]; whoever publishes [i]D&D[/i], unless they do an absolutely awful job handling the property (I'm talking Palladium Books-level incompetence, here) will probably be on top for the foreseeable future. If Wizards of the Coast quit publishing roleplaying games [b]and kept the [i]D&D[/i] brand to itself[/b], thus basically destroying the game (and that's a big "as if!" from me, for the record), then I think what would probably happen is that a) a bunch of people who play only [i]D&D[/i] would probably quit gaming; b) a bunch of people who play only [I]D&D[/I] will find themselves an alternative system; c) over time some more-or-less recognisable successor to [i]D&D[/i] as the major single fantasy system played by gamers will emerge, but d) in a scenario where [i]D&D[/i]-only gamers are forced to either quit or seek an alternative, I don't see any compelling reason why an actual [i]D&D[/i] derivative would become their game of choice. Certainly I think [i]Pathfinder[/i] would pick up some people, but probably fewer than you might imagine simply because we're in the post-Third Edition era; going from [i]D&D[/i] to [i]Pathfinder[/i] because the former was cancelled is a much more attractive proposition when the [i]D&D[/i] you're leaving is closer (as was Third Edition) to the new game. If Fourth Edition [i]D&D[/i] were shut down tomorrow, I wouldn't go to [i]Pathfinder[/i]; I also suspect that most people who reject Fourth Edition are simply sticking with Third Edition, not making the switch to Paizo's game. [/QUOTE]
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