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[PATHFINDER] Paranormal Protection Agency (OOC)
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<blockquote data-quote="grufflehead" data-source="post: 5045283" data-attributes="member: 35977"><p>Okey dokey, here's the nonsense that's been rolling round inside my head for a couple of days.</p><p></p><p>I present Miss Helena Blackwell</p><p></p><p>[sblock]</p><p>Name: Helena Blackwell</p><p>Player: grufflehead</p><p></p><p>Race: Female Human</p><p>Class: Monk/Paladin (favoured class, extra skill pt)</p><p>Level: 4/4</p><p>XPs: 55,000 current/75,000 next level</p><p></p><p>Patron God:</p><p>Alignment: Lawful Good</p><p>===================================</p><p>Str: 20 (16 base + 2 levels + 2 belt)</p><p>Dex: 14 (12 base + 2 belt)</p><p>Con: 14 (12 base + 2 belt)</p><p>Int: 10</p><p>Wis: 20 (16 base + 2 racial bonus + 2 headband)</p><p>Cha: 20 (18 base + 2 headband)</p><p>===================================</p><p>HP: 88 (4 x 8 + 4 x 10 + 8 x 2)</p><p>AC: 22 (2 Dex + 5 Wis + 2 Monk + 1 Dodge + 1 armour + 1 deflection)</p><p>Touch AC: 21</p><p>Flat-footed: 20</p><p>Init: +2</p><p>Speed: 40 feet</p><p>BAB: +7 (+8 when using flurry of blows or monk maneuvres)</p><p>Mel: +14/+9 (+13/+13/+8 flurry of blows), </p><p>Damage: D10 + 6</p><p>Rng: +8</p><p>CMB: +13/+15 Grapple (10 + 8 BAB + 5 Str (+2 feat))</p><p>CMD: +30/+32 vs Grapple (10 + 7 BAB + 5 Str + 2 Dex + 5 Wis + 1 Monk (+2 feat))</p><p>Fort: +16 (+ 4 monk + 4 paladin + 2 Con + 1 Cloak + 5 Divine Grace)</p><p>Refl: +15 (+ 4 monk + 1 paladin + 2 Dex + 1 Cloak + 5 Divine Grace + 2 feat)</p><p>Will: +19 (+21) (+ 4 monk + 4 paladin + 5 Wis + 1 Cloak + 5 Divine Grace (+2 vs enchantments))</p><p>===================================</p><p>Special Abilities</p><p>Race: Bonus Feat, Bonus skill points</p><p></p><p>===================================</p><p>Feats:</p><p>1 Blind Fighting</p><p>1 Dodge (Monk Bonus)</p><p>1 Weapon Focus:Unarmed (Human Bonus)</p><p>2 Improved Grapple (Monk Bonus)</p><p>3 Lightning Reflexes</p><p>5 Extra Mercy (cure sickened with Lay on Hands)</p><p>7 Endurance</p><p>===================================</p><p>Languages: Common</p><p></p><p>===================================</p><p>Skills:</p><p>Diplomacy + 16 (8 ranks + 3 class skill + 5 Cha)</p><p>Intimidate + 9 (1 ranks + 3 class skill + 5 Cha)</p><p>Sense Motive + 16 (8 ranks + 3 class skill + 5 Wis)</p><p>Perception + 14 (6 ranks + 3 class skill + 5 Wis)</p><p>Profession (child psychologist) + 9 (1 rank + 3 class skill + 5 Wis)</p><p>Handle Animal + 9 (1 rank + 3 class skill + 5 Cha)</p><p>Heal + 18 (8 ranks + 3 class skill + 5 Wis + 2 kit)</p><p>Climb + 9 (1 ranks + 3 class skill + 5 Str)</p><p>Swim + 9 (1 ranks + 3 class skill + 5 Str)</p><p>Perform (harpsichord) + 9 (1 rank + 3 class skill + 5 Cha)</p><p></p><p></p><p>===================================</p><p>Class Abilities:</p><p>Aura of Good</p><p>Detect Evil 60' at will</p><p>Smite Evil 2/day - swift action, against evil foes add CHA bonus</p><p>to hit, paladin level to damage (double damage vs evil outsiders,</p><p>evil dragons and undead), attack bypasses DR, CHA deflection bonus</p><p>to AC vs target of smite until opponent dead</p><p>Divine Grace - + CHA bonus to saves</p><p>Lay on Hands 7/day - heals 2D6 and removes shaken and sickened conditions</p><p>Aura of Courage - immune to fear, allies within 10' gain +4</p><p>to saves</p><p>Divine Health - immune to disease</p><p>Channel Positive Energy - 2D6 positive energy burst in 30'R,</p><p>uses 2 x Lay on Hands</p><p>AC bonus - add Wis bonus to AC and CMD. +1 at 4th level.</p><p>Flurry of Blows - flurry of Blows as full-attack action, uses full BAB</p><p>May use disarm, sunder and trip maneuvers in place of unarmed attack.</p><p>Unarmed Strike - may do lethal or nonlethal with fists (even when grappling).</p><p>Stunning Fist 6/day - DC 19 Fort save, may cause fatigued condition instead.</p><p>Evasion - successful Reflex save vs. attack equals no damage.</p><p>Fast Movement (+10 ft. to speed)</p><p>Maneuver Training - use monk level instead of BAB for CMB.</p><p>Still Mind +2 save vs. enchantment spells and effects.</p><p>Ki Pool (7 Ki points) - as long as one point remains in pool, ki strike</p><p>allows unarmed attacks to be treated as magic weapons for overcoming DR.</p><p>One ki point cost (swift action):</p><p>-- +1 attack at highest bonus when using flurry of blows, or</p><p>-- +20 feet to speed for one round, or</p><p>-- +4 AC (dodge) for one round, or</p><p>-- +20 Acrobatics (jump) for one round.</p><p>Slow Fall - when within reach of wall, treats falls as if 20 feet less.</p><p></p><p>===================================</p><p>Magic Items</p><p>Amulet of Mighty Fists (adds Bane:Undead to unarmed strikes) - 5,000</p><p>Monk's Robe (unarmed damage and AC as if +5 levels, 1 extra use</p><p>per day of Stunning Fist) - 13,000</p><p>Belt of Physical Perfection (+2 - Str, Dex and Con) - 16,000</p><p>Headband of Mental Prowess (+2 - Wis and Cha) - 10,000</p><p>Cloak of Resistance + 1 - 1,000</p><p>Pearl of Power (1st level) - 1,000</p><p>Ring of Protection + 1 - 2,000</p><p>Bracers of Armour + 1 - 1,000</p><p>Potions - Mage Armour x 2 - 100</p><p> - Protection from Evil - 50</p><p> - Enlarge Person - 50 </p><p> - Jump - 50</p><p> - Magic Weapon - 50</p><p> - Remove Fear - 50</p><p> - Sanctuary - 50</p><p> - Comprehend Languages - 50</p><p> - Speak with Animals - 50</p><p>Scrolls - Bless Weapon x 4 - 100</p><p></p><p>===================================</p><p>Spells:</p><p>1 x 1st level - Lesser Restoration</p><p>===================================</p><p>Other Equipment:</p><p>Antitoxin x 2 - 100</p><p>Healer's Kit - 50</p><p>Holy Water x 2 - 50</p><p>Misc kit (backpack, tinderbox etc) - 100 </p><p></p><p></p><p>-----------------------------------</p><p>Money</p><p>PP: </p><p>GP: 100</p><p>SP: </p><p>CP: </p><p>Gems/Other: </p><p>-----------------------------------</p><p>Load</p><p>Light: 0 - 133</p><p>Medium: 134 - 266</p><p>Heavy: 267 - 400</p><p>Current: </p><p></p><p>[/sblock]</p><p></p><p>I'll post a fuller background tomorrow (assuming I get home safely!) but in essence:</p><p></p><p>Helena Blackwell is a middle aged human woman who spends her days working with orphans and other disturbed children in whichever campaign city we start in. While her own past is shrouded in mystery (there are some skeletons in her own closet) she has been employed for the past few years at an orphanage/sanitarium in town. </p><p></p><p>As well as dealing with the mental ailments of the children she is quite adept at physical treatment also, but recently one case has had her perplexed - a young girl who has been suffering from peculiar nightmares. Unable to draw out the child's fears, Helena has been researching the issue and thinks the child may be suffering from, if not 'possession' in the classic sense, some malady of the spirit. </p><p></p><p>She has become aware of the Paranormal Protection Agency and hopes to solicit their aid in this case. Perhaps she might join up with them in the hopes of meeting someone with more experience in matters supernatural? She may look like a prim middle aged spinster (yes, I know from her stats she can bench press a horse and cart - I'm considering it 'technique and leverage' rather than Incredible Hulk-like muscle power!), but in her younger years she was no stranger to adventure herself, so any newfound companions may find that looks can be deceptive...</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5045283, member: 35977"] Okey dokey, here's the nonsense that's been rolling round inside my head for a couple of days. I present Miss Helena Blackwell [sblock] Name: Helena Blackwell Player: grufflehead Race: Female Human Class: Monk/Paladin (favoured class, extra skill pt) Level: 4/4 XPs: 55,000 current/75,000 next level Patron God: Alignment: Lawful Good =================================== Str: 20 (16 base + 2 levels + 2 belt) Dex: 14 (12 base + 2 belt) Con: 14 (12 base + 2 belt) Int: 10 Wis: 20 (16 base + 2 racial bonus + 2 headband) Cha: 20 (18 base + 2 headband) =================================== HP: 88 (4 x 8 + 4 x 10 + 8 x 2) AC: 22 (2 Dex + 5 Wis + 2 Monk + 1 Dodge + 1 armour + 1 deflection) Touch AC: 21 Flat-footed: 20 Init: +2 Speed: 40 feet BAB: +7 (+8 when using flurry of blows or monk maneuvres) Mel: +14/+9 (+13/+13/+8 flurry of blows), Damage: D10 + 6 Rng: +8 CMB: +13/+15 Grapple (10 + 8 BAB + 5 Str (+2 feat)) CMD: +30/+32 vs Grapple (10 + 7 BAB + 5 Str + 2 Dex + 5 Wis + 1 Monk (+2 feat)) Fort: +16 (+ 4 monk + 4 paladin + 2 Con + 1 Cloak + 5 Divine Grace) Refl: +15 (+ 4 monk + 1 paladin + 2 Dex + 1 Cloak + 5 Divine Grace + 2 feat) Will: +19 (+21) (+ 4 monk + 4 paladin + 5 Wis + 1 Cloak + 5 Divine Grace (+2 vs enchantments)) =================================== Special Abilities Race: Bonus Feat, Bonus skill points =================================== Feats: 1 Blind Fighting 1 Dodge (Monk Bonus) 1 Weapon Focus:Unarmed (Human Bonus) 2 Improved Grapple (Monk Bonus) 3 Lightning Reflexes 5 Extra Mercy (cure sickened with Lay on Hands) 7 Endurance =================================== Languages: Common =================================== Skills: Diplomacy + 16 (8 ranks + 3 class skill + 5 Cha) Intimidate + 9 (1 ranks + 3 class skill + 5 Cha) Sense Motive + 16 (8 ranks + 3 class skill + 5 Wis) Perception + 14 (6 ranks + 3 class skill + 5 Wis) Profession (child psychologist) + 9 (1 rank + 3 class skill + 5 Wis) Handle Animal + 9 (1 rank + 3 class skill + 5 Cha) Heal + 18 (8 ranks + 3 class skill + 5 Wis + 2 kit) Climb + 9 (1 ranks + 3 class skill + 5 Str) Swim + 9 (1 ranks + 3 class skill + 5 Str) Perform (harpsichord) + 9 (1 rank + 3 class skill + 5 Cha) =================================== Class Abilities: Aura of Good Detect Evil 60' at will Smite Evil 2/day - swift action, against evil foes add CHA bonus to hit, paladin level to damage (double damage vs evil outsiders, evil dragons and undead), attack bypasses DR, CHA deflection bonus to AC vs target of smite until opponent dead Divine Grace - + CHA bonus to saves Lay on Hands 7/day - heals 2D6 and removes shaken and sickened conditions Aura of Courage - immune to fear, allies within 10' gain +4 to saves Divine Health - immune to disease Channel Positive Energy - 2D6 positive energy burst in 30'R, uses 2 x Lay on Hands AC bonus - add Wis bonus to AC and CMD. +1 at 4th level. Flurry of Blows - flurry of Blows as full-attack action, uses full BAB May use disarm, sunder and trip maneuvers in place of unarmed attack. Unarmed Strike - may do lethal or nonlethal with fists (even when grappling). Stunning Fist 6/day - DC 19 Fort save, may cause fatigued condition instead. Evasion - successful Reflex save vs. attack equals no damage. Fast Movement (+10 ft. to speed) Maneuver Training - use monk level instead of BAB for CMB. Still Mind +2 save vs. enchantment spells and effects. Ki Pool (7 Ki points) - as long as one point remains in pool, ki strike allows unarmed attacks to be treated as magic weapons for overcoming DR. One ki point cost (swift action): -- +1 attack at highest bonus when using flurry of blows, or -- +20 feet to speed for one round, or -- +4 AC (dodge) for one round, or -- +20 Acrobatics (jump) for one round. Slow Fall - when within reach of wall, treats falls as if 20 feet less. =================================== Magic Items Amulet of Mighty Fists (adds Bane:Undead to unarmed strikes) - 5,000 Monk's Robe (unarmed damage and AC as if +5 levels, 1 extra use per day of Stunning Fist) - 13,000 Belt of Physical Perfection (+2 - Str, Dex and Con) - 16,000 Headband of Mental Prowess (+2 - Wis and Cha) - 10,000 Cloak of Resistance + 1 - 1,000 Pearl of Power (1st level) - 1,000 Ring of Protection + 1 - 2,000 Bracers of Armour + 1 - 1,000 Potions - Mage Armour x 2 - 100 - Protection from Evil - 50 - Enlarge Person - 50 - Jump - 50 - Magic Weapon - 50 - Remove Fear - 50 - Sanctuary - 50 - Comprehend Languages - 50 - Speak with Animals - 50 Scrolls - Bless Weapon x 4 - 100 =================================== Spells: 1 x 1st level - Lesser Restoration =================================== Other Equipment: Antitoxin x 2 - 100 Healer's Kit - 50 Holy Water x 2 - 50 Misc kit (backpack, tinderbox etc) - 100 ----------------------------------- Money PP: GP: 100 SP: CP: Gems/Other: ----------------------------------- Load Light: 0 - 133 Medium: 134 - 266 Heavy: 267 - 400 Current: [/sblock] I'll post a fuller background tomorrow (assuming I get home safely!) but in essence: Helena Blackwell is a middle aged human woman who spends her days working with orphans and other disturbed children in whichever campaign city we start in. While her own past is shrouded in mystery (there are some skeletons in her own closet) she has been employed for the past few years at an orphanage/sanitarium in town. As well as dealing with the mental ailments of the children she is quite adept at physical treatment also, but recently one case has had her perplexed - a young girl who has been suffering from peculiar nightmares. Unable to draw out the child's fears, Helena has been researching the issue and thinks the child may be suffering from, if not 'possession' in the classic sense, some malady of the spirit. She has become aware of the Paranormal Protection Agency and hopes to solicit their aid in this case. Perhaps she might join up with them in the hopes of meeting someone with more experience in matters supernatural? She may look like a prim middle aged spinster (yes, I know from her stats she can bench press a horse and cart - I'm considering it 'technique and leverage' rather than Incredible Hulk-like muscle power!), but in her younger years she was no stranger to adventure herself, so any newfound companions may find that looks can be deceptive... [/QUOTE]
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