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[PATHFINDER] Paranormal Protection Agency (OOC)
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5045308" data-attributes="member: 29558"><p><strong>Airard Teimhnin (Halfling Rogue 08)</strong></p><p></p><p><span style="font-size: 9px"><strong>Name Pronunciation: AIR ard TEV nin</strong></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">IC Posting Conventions:</span></p><p> <span style="font-size: 9px"><span style="color: SandyBrown">"Color & Quotes"</span> = Speech</span></p><p> <span style="font-size: 9px"><span style="color: SandyBrown"><em>Color & Italics</em></span> = Thoughts</span></p><p></p><p>[code]</p><p> Name: Airard Teimhnin Age: 25</p><p> Class: Rogue Height: 3'</p><p> Race: Halfling Weight: 33 lbs</p><p> Size: Small Hair: Black</p><p>Gender: Male Eyes: Emerald</p><p> Align: Neutral Good Skin: Olive</p><p> Deity: Panthiest</p><p></p><p></p><p>Str: 14 +1 Level: 08 XP: 55000/75000</p><p>Dex: 22 +6 BAB: +06/+01 HP: 72</p><p>Con: 12 +1 CMB: +11 ACP: -00</p><p>Int: 18 +4 CMD: +26 Dmg Red: 0/anything</p><p>Wis: 14 +2 Speed: 20' Spell Res: None</p><p>Cha: 10 +0 Init: +06 Spell Save: NA</p><p></p><p></p><p> Total Base Mod Misc Special</p><p>Fort: 4 2 +1 +1 Halfling Luck (+1 All Saves)</p><p>Ref: 13 6 +6 +1 Fearless (+2 Saves vs. Fear)</p><p>Will: 5 2 +2 +1 +2 Reflex Saves vs. Traps</p><p></p><p></p><p> AC: Total Base Armor Shld Dex Size Def Nat CExp</p><p> 27 10 +7 +0 +6 +1 +1 +0 +2</p><p></p><p> Touch AC: 20 Flatfooted AC: 19 AC vs. Traps: +2</p><p></p><p></p><p>Weapon Attack Damage* Critical Special</p><p>Achrann (Spiked Chain) +12/+07 1d6+4 20/x2 +2 TH/+2d6 Damage</p><p> (Undead/Abberations)</p><p>Sling (+1) +14/+09 1d3+3 20/x2 Range: 80'</p><p>Short Sword +11/+06 1d4+2 19-20/x2 </p><p>Dagger (Thrown) +11/+06 1d3+2 19-20/x2 Range: 10'</p><p></p><p> *Sneak Attack: +4d6</p><p></p><p></p><p>Languages: Common, Abyssal, Aklo, Aquan, Auran, Common, Dwarven, Elven</p><p> Goblin, Halfling, Ignan, Infernal, Orc, Terran, Undercommon</p><p></p><p></p><p>Halfling Traits:</p><p> * +2 DEX, +2 CHA, -2 STR</p><p> * Small (+1 AC, +1 Attack, -1 CMB/CMD, +4 Stealth)</p><p> * Slow (Base Speed 20')</p><p> * Keen Senses (+2 Perception)</p><p> * Sure Footed (+2 Acrobatics & Climb)</p><p> * Halfling Luck (+1 all Saving Throws)</p><p> * Fearless (+2 Saves vs. Fear)</p><p> * Weapon Familiarity (Prof. w/ Slings; 'Halfling' weapons are Martial)</p><p> * Favored Class (Rogue)</p><p></p><p></p><p>Rogue Abilities:</p><p> * Proficiencies: Simple Weapons, Hand Crossbow, Rapier, Sap, Shortbow,</p><p> Short Sword; Light Armor</p><p> * Sneak Attack (+4d6 Damage vs. No Dex AC Adj/Flanked)</p><p> * Trapfinding (+4 Perception/Disable Device Checks vs. Traps)</p><p> * Evasion (No Damage if saves vs. ½ Damage)</p><p> * Trap Sense (+2 Reflex Saves vs. Traps, +2 AC vs. Traps)</p><p> * Improved Uncanny Dodge (Cannot be caught Flat Footed, Cannot be Flanked)</p><p> * Rogue Talents:</p><p> * Ledge Walker (Walk on narrow surfaces at full speed; Not Flat Footed</p><p> on Narrow Surfaces)</p><p> * Trap Spotter (Immediate Perception Check to Detect Trap when passes</p><p> w/in 10')</p><p> * Combat Trick (Combat Expertise)</p><p> * Finesse Rogue (Weapon Finesse)</p><p></p><p></p><p>Feats:</p><p> * Agile Maneuvers (Use DEX rather than STR for CMB)</p><p> * Exotic Weapon Proficiency (Spiked Chain)</p><p> * Improved Trip</p><p> * Greater Trip </p><p></p><p></p><p>Skill Points: 104 (08/Lvl + 04/Lvl INT + 1/Lvl FC)</p><p></p><p>Skills Total Rank CS Ability Misc</p><p>Acrobatics 24 8 3 6 2(R), 5(E)</p><p>Appraise 11 4 3 4 </p><p>Bluff 07 4 3 0 </p><p>Climb 15 8 3 2 </p><p>Craft 04 4 </p><p>Diplomacy 11 8 3 0 </p><p>Disable Device 17 8 3 6 4*, 2(E)*</p><p>Disguise 00 0 </p><p>Escape Artist 22 8 3 6 5(E)</p><p>Fly 08 6 </p><p>Handle Animal 0 </p><p>Heal 02 2 </p><p>Intimidate 00 0 </p><p>Knowledge (Abberation) 08 4 4 </p><p>Knowledge (Arcana) 05 1 4</p><p>Knowledge (Dngnrng) 09 2 3 4 </p><p>Knowledge (Engineering) 4 </p><p>Knowledge (Geography) 4 </p><p>Knowledge (History) 06 2 4 </p><p>Knowledge (Local) 08 1 3 4 </p><p>Knowledge (Nature) 4 </p><p>Knowledge (Nobility) 4 </p><p>Knowledge (The Planes) 4 </p><p>Knowledge (Religion) 06 2 4 </p><p>Knowledge (Undead) 08 4 4 </p><p>Linguistics 15 8 3 4 </p><p>Perception 15 8 3 2 2(R), 4*</p><p>Perform 00 0 </p><p>Profession ( ) 2 </p><p>Ride 06 6 </p><p>Sense Motive 13 8 3 2 </p><p>Sleight of Hand 13 4 3 6 </p><p>Spellcraft 4</p><p>Stealth 26 8 3 6 4(S), 5(E)</p><p>Survival 06 4 2 </p><p>Swim 02 2 </p><p>Use Magic Device 0</p><p></p><p> *Conditional Bonus not always in effect</p><p></p><p></p><p>Money</p><p>PP: 00 GP: 59 SP: 03 CP: 08</p><p></p><p>Equipment Cost Weight</p><p>Explorer's Outfit 8 lb</p><p>Belt of Incredible Dexterity +2 4000 gp ½ lb</p><p>Mithril Shirt +3 (Shadow, Slick) 17600 gp 6¼ lb</p><p>Ring of Protection +1 2000 gp</p><p>Boots of Elvenkind 2500 gp ½ lb</p><p>Holy Symbol (Silver) 25 gp 1 lb</p><p>Achrann 18324 gp 5 lb</p><p> +1 Spiked Chain, EGO: 08</p><p> Int: 10; Wis: 12; Cha: 12</p><p> Special Purpose:</p><p> Destroy Abberations/Undead</p><p> Power: Deathwatch</p><p> Bane: Abberations/Undead</p><p>Sling +1 2300 gp</p><p> Bullets (50 MW) 301 gp 5 lb</p><p>Short Sword 10 gp 1 lb</p><p>Dagger (2) 4 gp 2 lb</p><p>Handy Haversack 2000 gp 2½ lb (42 lb)</p><p> Thief's Tools (Masterwork) 100 gp 2 lb</p><p> Climber's Kit 80 gp 1¼ lb</p><p> Rope (Silk, 50') 10 gp 5 lb</p><p> Grappling Hook 1 gp 4 lb</p><p> Cold Weather Outfit 8 gp 1¾ lb</p><p> Bedroll 1 sp 1¼ lb</p><p> Winter Blanket 5 sp ¾ lb</p><p> Rations (10 Days) 5 gp 2½ lb</p><p> Waterskin (Full) 1 gp 1 lb</p><p> Caltrops 2 gp 2 lb</p><p> Manacles (MW, 2) 50 gp 2 lb</p><p> Spellbook (used as Journal) 15 gp 3 lb</p><p> Paper (10) 4 gp</p><p> Inkpen (2) 2 sp</p><p> Ink (Black, 3) 24 gp</p><p> Spade 2 gp 8 lb</p><p> Soap 1 gp 1 lb </p><p> Everburning Torch 110 gp 1 lb</p><p> Smokestick (5) 100 gp ½ lb</p><p> Thunderstone (5) 150 gp 1 lb</p><p> Tanglefoot Bag (4) 200 gp 4 lb</p><p>Beltpouch (1) 1 gp ¼ lb</p><p> Flint & Steel 1 gp</p><p> Whetstone 2 cp 1 lb</p><p> Mirror (Small, Steel) 10 gp ½ lb</p><p> Signal Whistle 8 sp</p><p></p><p> Total Weight: 33½ lb</p><p></p><p> Light Medium Heavy Over Head Lift Push</p><p>Max Weight: 0-50 51-100 101-150 0-150 0-300 0-750</p><p>[/code]</p><p></p><p>~~~~~~~</p><p></p><p>[sblock=Stat Block][code]</p><p> HP: 72/72 AC: 27 AC(T): 20 AC(FF): 19 AC vs. Traps: +2</p><p> Init: +06 ST(F):+04 ST(R):+13 ST(W):+05 Saves: +2 vs. Fear</p><p> +2 vs. Traps (Reflex)</p><p></p><p> BAB: 06 CMB: 11 (Trip +4; + Archann's Bonus) CMD: 26</p><p></p><p>Weapon Attack Damage* Critical Special</p><p>Achrann (Spiked Chain) +12/+07 1d6+4 20/x2 +2 TH/+2d6 Damage</p><p> (Undead/Abberations)</p><p>Sling (+1) +14/+09 1d3+3 20/x2 Range: 80'</p><p>Short Sword +11/+06 1d4+2 19-20/x2 </p><p>Dagger (Thrown) +11/+06 1d3+2 19-20/x2 Range: 10'</p><p></p><p> *Sneak Attack: +4d6</p><p>[/code][/sblock]</p><p></p><p>~~~~~~~</p><p></p><p>[sblock=Background/Appearance/Personality]</p><p>Though he was born and raised in Waterdeep, Airard is not as intimately familiar with the ins and outs of the sprawling metropolis as one might suppose. He has always been a little 'out of touch' with the world around him, his mind occupied constantly by academic questions and concerns. His gift for learning and languages led naturally to a life path as a student, and then to a post as a teacher at an esteemed academy in Waterdeep. In a quest to expand his knowledge and breathe some life into his lectures - he's always interested in sparking the same level of enthusiasm for study in his students as he has himself, but unfortunately not very good at it - he began doing field work as well.</p><p></p><p>Airard's field work keeps him trim and fit. His coloring is somewhat unusual for a halfling - his jet black hair is curly and worn at the shoulders, his eyes are deep green and his skin is naturally olive brown. His preoccupation and distracted air keep him from making 'connection' with those around him, and so he is sometimes awkward in his interactions with others.</p><p></p><p>Recently, his reputation for top notch field study in the areas of the supernatural, abberations and the undead led to an invitation to join the Paranormal Protection Agency. He reluctantly concluded that he was a far better student than teacher, and decided that this would be an excellent way to support himself and his thirst for knowledge at the same time.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5045308, member: 29558"] [b]Airard Teimhnin (Halfling Rogue 08)[/b] [size=1][B]Name Pronunciation: AIR ard TEV nin[/B] IC Posting Conventions: [COLOR="SandyBrown"]"Color & Quotes"[/COLOR] = Speech [COLOR="SandyBrown"][I]Color & Italics[/I][/COLOR] = Thoughts[/size] [code] Name: Airard Teimhnin Age: 25 Class: Rogue Height: 3' Race: Halfling Weight: 33 lbs Size: Small Hair: Black Gender: Male Eyes: Emerald Align: Neutral Good Skin: Olive Deity: Panthiest Str: 14 +1 Level: 08 XP: 55000/75000 Dex: 22 +6 BAB: +06/+01 HP: 72 Con: 12 +1 CMB: +11 ACP: -00 Int: 18 +4 CMD: +26 Dmg Red: 0/anything Wis: 14 +2 Speed: 20' Spell Res: None Cha: 10 +0 Init: +06 Spell Save: NA Total Base Mod Misc Special Fort: 4 2 +1 +1 Halfling Luck (+1 All Saves) Ref: 13 6 +6 +1 Fearless (+2 Saves vs. Fear) Will: 5 2 +2 +1 +2 Reflex Saves vs. Traps AC: Total Base Armor Shld Dex Size Def Nat CExp 27 10 +7 +0 +6 +1 +1 +0 +2 Touch AC: 20 Flatfooted AC: 19 AC vs. Traps: +2 Weapon Attack Damage* Critical Special Achrann (Spiked Chain) +12/+07 1d6+4 20/x2 +2 TH/+2d6 Damage (Undead/Abberations) Sling (+1) +14/+09 1d3+3 20/x2 Range: 80' Short Sword +11/+06 1d4+2 19-20/x2 Dagger (Thrown) +11/+06 1d3+2 19-20/x2 Range: 10' *Sneak Attack: +4d6 Languages: Common, Abyssal, Aklo, Aquan, Auran, Common, Dwarven, Elven Goblin, Halfling, Ignan, Infernal, Orc, Terran, Undercommon Halfling Traits: * +2 DEX, +2 CHA, -2 STR * Small (+1 AC, +1 Attack, -1 CMB/CMD, +4 Stealth) * Slow (Base Speed 20') * Keen Senses (+2 Perception) * Sure Footed (+2 Acrobatics & Climb) * Halfling Luck (+1 all Saving Throws) * Fearless (+2 Saves vs. Fear) * Weapon Familiarity (Prof. w/ Slings; 'Halfling' weapons are Martial) * Favored Class (Rogue) Rogue Abilities: * Proficiencies: Simple Weapons, Hand Crossbow, Rapier, Sap, Shortbow, Short Sword; Light Armor * Sneak Attack (+4d6 Damage vs. No Dex AC Adj/Flanked) * Trapfinding (+4 Perception/Disable Device Checks vs. Traps) * Evasion (No Damage if saves vs. ½ Damage) * Trap Sense (+2 Reflex Saves vs. Traps, +2 AC vs. Traps) * Improved Uncanny Dodge (Cannot be caught Flat Footed, Cannot be Flanked) * Rogue Talents: * Ledge Walker (Walk on narrow surfaces at full speed; Not Flat Footed on Narrow Surfaces) * Trap Spotter (Immediate Perception Check to Detect Trap when passes w/in 10') * Combat Trick (Combat Expertise) * Finesse Rogue (Weapon Finesse) Feats: * Agile Maneuvers (Use DEX rather than STR for CMB) * Exotic Weapon Proficiency (Spiked Chain) * Improved Trip * Greater Trip Skill Points: 104 (08/Lvl + 04/Lvl INT + 1/Lvl FC) Skills Total Rank CS Ability Misc Acrobatics 24 8 3 6 2(R), 5(E) Appraise 11 4 3 4 Bluff 07 4 3 0 Climb 15 8 3 2 Craft 04 4 Diplomacy 11 8 3 0 Disable Device 17 8 3 6 4*, 2(E)* Disguise 00 0 Escape Artist 22 8 3 6 5(E) Fly 08 6 Handle Animal 0 Heal 02 2 Intimidate 00 0 Knowledge (Abberation) 08 4 4 Knowledge (Arcana) 05 1 4 Knowledge (Dngnrng) 09 2 3 4 Knowledge (Engineering) 4 Knowledge (Geography) 4 Knowledge (History) 06 2 4 Knowledge (Local) 08 1 3 4 Knowledge (Nature) 4 Knowledge (Nobility) 4 Knowledge (The Planes) 4 Knowledge (Religion) 06 2 4 Knowledge (Undead) 08 4 4 Linguistics 15 8 3 4 Perception 15 8 3 2 2(R), 4* Perform 00 0 Profession ( ) 2 Ride 06 6 Sense Motive 13 8 3 2 Sleight of Hand 13 4 3 6 Spellcraft 4 Stealth 26 8 3 6 4(S), 5(E) Survival 06 4 2 Swim 02 2 Use Magic Device 0 *Conditional Bonus not always in effect Money PP: 00 GP: 59 SP: 03 CP: 08 Equipment Cost Weight Explorer's Outfit 8 lb Belt of Incredible Dexterity +2 4000 gp ½ lb Mithril Shirt +3 (Shadow, Slick) 17600 gp 6¼ lb Ring of Protection +1 2000 gp Boots of Elvenkind 2500 gp ½ lb Holy Symbol (Silver) 25 gp 1 lb Achrann 18324 gp 5 lb +1 Spiked Chain, EGO: 08 Int: 10; Wis: 12; Cha: 12 Special Purpose: Destroy Abberations/Undead Power: Deathwatch Bane: Abberations/Undead Sling +1 2300 gp Bullets (50 MW) 301 gp 5 lb Short Sword 10 gp 1 lb Dagger (2) 4 gp 2 lb Handy Haversack 2000 gp 2½ lb (42 lb) Thief's Tools (Masterwork) 100 gp 2 lb Climber's Kit 80 gp 1¼ lb Rope (Silk, 50') 10 gp 5 lb Grappling Hook 1 gp 4 lb Cold Weather Outfit 8 gp 1¾ lb Bedroll 1 sp 1¼ lb Winter Blanket 5 sp ¾ lb Rations (10 Days) 5 gp 2½ lb Waterskin (Full) 1 gp 1 lb Caltrops 2 gp 2 lb Manacles (MW, 2) 50 gp 2 lb Spellbook (used as Journal) 15 gp 3 lb Paper (10) 4 gp Inkpen (2) 2 sp Ink (Black, 3) 24 gp Spade 2 gp 8 lb Soap 1 gp 1 lb Everburning Torch 110 gp 1 lb Smokestick (5) 100 gp ½ lb Thunderstone (5) 150 gp 1 lb Tanglefoot Bag (4) 200 gp 4 lb Beltpouch (1) 1 gp ¼ lb Flint & Steel 1 gp Whetstone 2 cp 1 lb Mirror (Small, Steel) 10 gp ½ lb Signal Whistle 8 sp Total Weight: 33½ lb Light Medium Heavy Over Head Lift Push Max Weight: 0-50 51-100 101-150 0-150 0-300 0-750 [/code] ~~~~~~~ [sblock=Stat Block][code] HP: 72/72 AC: 27 AC(T): 20 AC(FF): 19 AC vs. Traps: +2 Init: +06 ST(F):+04 ST(R):+13 ST(W):+05 Saves: +2 vs. Fear +2 vs. Traps (Reflex) BAB: 06 CMB: 11 (Trip +4; + Archann's Bonus) CMD: 26 Weapon Attack Damage* Critical Special Achrann (Spiked Chain) +12/+07 1d6+4 20/x2 +2 TH/+2d6 Damage (Undead/Abberations) Sling (+1) +14/+09 1d3+3 20/x2 Range: 80' Short Sword +11/+06 1d4+2 19-20/x2 Dagger (Thrown) +11/+06 1d3+2 19-20/x2 Range: 10' *Sneak Attack: +4d6 [/code][/sblock] ~~~~~~~ [sblock=Background/Appearance/Personality] Though he was born and raised in Waterdeep, Airard is not as intimately familiar with the ins and outs of the sprawling metropolis as one might suppose. He has always been a little 'out of touch' with the world around him, his mind occupied constantly by academic questions and concerns. His gift for learning and languages led naturally to a life path as a student, and then to a post as a teacher at an esteemed academy in Waterdeep. In a quest to expand his knowledge and breathe some life into his lectures - he's always interested in sparking the same level of enthusiasm for study in his students as he has himself, but unfortunately not very good at it - he began doing field work as well. Airard's field work keeps him trim and fit. His coloring is somewhat unusual for a halfling - his jet black hair is curly and worn at the shoulders, his eyes are deep green and his skin is naturally olive brown. His preoccupation and distracted air keep him from making 'connection' with those around him, and so he is sometimes awkward in his interactions with others. Recently, his reputation for top notch field study in the areas of the supernatural, abberations and the undead led to an invitation to join the Paranormal Protection Agency. He reluctantly concluded that he was a far better student than teacher, and decided that this would be an excellent way to support himself and his thirst for knowledge at the same time. [/sblock] [/QUOTE]
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