Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
[Pathfinder] Reavers on the Seas of Fate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mxyzplk" data-source="post: 5044246" data-attributes="member: 16450"><p>Our heroes (?) continue in their shenanigans in Riddleport in <a href="http://mxyzplk.wordpress.com/session-summaries/reavers-on-the-seas-of-fate/" target="_blank">Reavers on the Seas of Fate</a>: Death in Riddleport, Part I. I've been borrowing from Green Ronin's excellent <a href="http://greenronin.com/freeport/" target="_blank">Freeport</a> setting to flesh out the pirate haven of Riddleport and here's where we kick into their classic adventure, <a href="http://www.greenronin.com/store/product/grr1901e.html" target="_blank">Death in Freeport</a>, but adapted to Riddleport and generally getting beefed up.</p><p></p><p><a href="http://mxyzplk.files.wordpress.com/2009/10/session_summary_12-13-2009.pdf" target="_blank"><strong>Seventh Session</strong></a> (14 page pdf), "Death in Riddleport, Part I" - Crimelord Avery Slyeg makes the PCs an offer they can't refuse, so they hunt down the Splithog Pauper (the leader of the criminal gang from "St. Casperian's Salvation"). And they look for their kidnapped friend Vincenz - rubbing elbows with Cyphermages requires them to clean up a bit. The practical and moral dilemmas get harder as they work to rescue their friend.</p><p></p><p>I was pretty happy with this session. The trick to a good campaign is having interesting NPCs that the PCs believe in enough to deal with realistically, and this session was all about that. Man, the Splithog Pauper has gone from a side sub-boss with no real personality - less backstory than the average Paizo NPC, really - to a major player. The first time he escaped, the PCs found his disguise kit and decided he was a master of disguise - to the point that as they were walking out right after the fight, they interrogated a legless homeless guy to ensure he wasn't the Pauper in disguise. This time, he lived up to their expectations by being disguised as a peg-legged pirate captain. Once they caught him and took him back for interrogation, he managed to talk his way out by trading the location of his hidden treasure for his life, and after they let him go, he told them the treasure was in the artificial leg from his disguise they already had in hand. They were all impressed and like "Damn, he totally conned us! That took balls of steel!" Now they're convinced he's Golarion's answer to James Bond. DM pro tip: every time the PCs decide an NPC is really bad ass, give them a level. Ding!</p><p></p><p>And besides the Pauper, the interactions with Avery Slyeg, Samaritha, and Iesha are all going well. When the PCs are taking NPCs as or more seriously than fights or loot then you can get some real stories going.</p><p></p><p>Other things I was proud of - I don't like when NPCs know things they shouldn't; I hate the "hivemind complex." So the Pauper had a signal arranged - if he started singing "What Shall We Do With A Drunken Sailor," that meant trouble, and his new rent-a-goons should come downstairs shooting. Well, the PCs were spread all over the bar doing various things and the goons had never seen them before, so they just started drive-by style random shooting at anyone that looked dangerous. And in turn, that galvanized the PCs much more to immediate action than a standard thug attack.</p><p></p><p>During this session I made use of two of my custom rulesets - the gather information/random encounter/rumor combo I discuss in <a href="http://mxyzplk.wordpress.com/2009/12/14/life-in-the-big-city-gather-information/" target="_blank">Life in the Big City - Gather Information</a>, and the chase rules I lay out in <a href="http://mxyzplk.wordpress.com/2009/12/13/life-in-the-big-city-chase-rules/" target="_blank">Life In The Big City - Chase Rules</a>. Both chases (the Pauper and Enzo) went well; I think after another use or two the chase rules will be nice and solid. The trick is to not make them too much of a "separate minigame" that causes problems with interactions with all the skills/feats/spells/etc of 3.5e play.</p><p></p><p>Next session - some shockingly brutal fights!</p></blockquote><p></p>
[QUOTE="mxyzplk, post: 5044246, member: 16450"] Our heroes (?) continue in their shenanigans in Riddleport in [URL="http://mxyzplk.wordpress.com/session-summaries/reavers-on-the-seas-of-fate/"]Reavers on the Seas of Fate[/URL]: Death in Riddleport, Part I. I've been borrowing from Green Ronin's excellent [URL="http://greenronin.com/freeport/"]Freeport[/URL] setting to flesh out the pirate haven of Riddleport and here's where we kick into their classic adventure, [URL="http://www.greenronin.com/store/product/grr1901e.html"]Death in Freeport[/URL], but adapted to Riddleport and generally getting beefed up. [URL="http://mxyzplk.files.wordpress.com/2009/10/session_summary_12-13-2009.pdf"][B]Seventh Session[/B][/URL] (14 page pdf), "Death in Riddleport, Part I" - Crimelord Avery Slyeg makes the PCs an offer they can't refuse, so they hunt down the Splithog Pauper (the leader of the criminal gang from "St. Casperian's Salvation"). And they look for their kidnapped friend Vincenz - rubbing elbows with Cyphermages requires them to clean up a bit. The practical and moral dilemmas get harder as they work to rescue their friend. I was pretty happy with this session. The trick to a good campaign is having interesting NPCs that the PCs believe in enough to deal with realistically, and this session was all about that. Man, the Splithog Pauper has gone from a side sub-boss with no real personality - less backstory than the average Paizo NPC, really - to a major player. The first time he escaped, the PCs found his disguise kit and decided he was a master of disguise - to the point that as they were walking out right after the fight, they interrogated a legless homeless guy to ensure he wasn't the Pauper in disguise. This time, he lived up to their expectations by being disguised as a peg-legged pirate captain. Once they caught him and took him back for interrogation, he managed to talk his way out by trading the location of his hidden treasure for his life, and after they let him go, he told them the treasure was in the artificial leg from his disguise they already had in hand. They were all impressed and like "Damn, he totally conned us! That took balls of steel!" Now they're convinced he's Golarion's answer to James Bond. DM pro tip: every time the PCs decide an NPC is really bad ass, give them a level. Ding! And besides the Pauper, the interactions with Avery Slyeg, Samaritha, and Iesha are all going well. When the PCs are taking NPCs as or more seriously than fights or loot then you can get some real stories going. Other things I was proud of - I don't like when NPCs know things they shouldn't; I hate the "hivemind complex." So the Pauper had a signal arranged - if he started singing "What Shall We Do With A Drunken Sailor," that meant trouble, and his new rent-a-goons should come downstairs shooting. Well, the PCs were spread all over the bar doing various things and the goons had never seen them before, so they just started drive-by style random shooting at anyone that looked dangerous. And in turn, that galvanized the PCs much more to immediate action than a standard thug attack. During this session I made use of two of my custom rulesets - the gather information/random encounter/rumor combo I discuss in [URL="http://mxyzplk.wordpress.com/2009/12/14/life-in-the-big-city-gather-information/"]Life in the Big City - Gather Information[/URL], and the chase rules I lay out in [URL="http://mxyzplk.wordpress.com/2009/12/13/life-in-the-big-city-chase-rules/"]Life In The Big City - Chase Rules[/URL]. Both chases (the Pauper and Enzo) went well; I think after another use or two the chase rules will be nice and solid. The trick is to not make them too much of a "separate minigame" that causes problems with interactions with all the skills/feats/spells/etc of 3.5e play. Next session - some shockingly brutal fights! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[Pathfinder] Reavers on the Seas of Fate
Top