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<blockquote data-quote="Staffan" data-source="post: 9157804" data-attributes="member: 907"><p>It's a spectrum. I could easily run, say, The Sunless Citadel or Return to the Temple of Elemental Evil (3.0 adventures), or Red Hand of Doom (3.5) under Pathfinder 1 rules. The monsters might be a feat or two short, and I'll have to figure out CMB and CMD, but that's fairly seamless. It would be harder to use the 3.5 Eberron Artificer class, because one of the artificer's class features is a pool of virtual XP to spend on making magic items and PF1 doesn't use that mechanic. Bardic performance also works differently in PF1 than it does in 3.5e, so any feat based on that would need re-evaluating. Does that make them different games?</p><p></p><p>And that seems to be the scale of changes from PF2 to PF2R. Would I be able to use a PF2 adventure under PF2R? Almost certainly. I might have to figure out some spell and/or item translations, but that's a minor issue – and if worst comes to worst, there's nothing about <em>shocking grasp</em> that won't work in PF2R, and the old stuff will still be available at AoN. Will I be able to use player-facing material? Probably, but it depends on whether it's based on something that's gone away in the remaster.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9157804, member: 907"] It's a spectrum. I could easily run, say, The Sunless Citadel or Return to the Temple of Elemental Evil (3.0 adventures), or Red Hand of Doom (3.5) under Pathfinder 1 rules. The monsters might be a feat or two short, and I'll have to figure out CMB and CMD, but that's fairly seamless. It would be harder to use the 3.5 Eberron Artificer class, because one of the artificer's class features is a pool of virtual XP to spend on making magic items and PF1 doesn't use that mechanic. Bardic performance also works differently in PF1 than it does in 3.5e, so any feat based on that would need re-evaluating. Does that make them different games? And that seems to be the scale of changes from PF2 to PF2R. Would I be able to use a PF2 adventure under PF2R? Almost certainly. I might have to figure out some spell and/or item translations, but that's a minor issue – and if worst comes to worst, there's nothing about [I]shocking grasp[/I] that won't work in PF2R, and the old stuff will still be available at AoN. Will I be able to use player-facing material? Probably, but it depends on whether it's based on something that's gone away in the remaster. [/QUOTE]
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