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Pathfinder Review: Blood of Fiends
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<blockquote data-quote="Tsuga C" data-source="post: 7648488" data-attributes="member: 17436"><p><strong>Looks Promising!</strong></p><p></p><p>Evil is some varying combination of destructive, nihilistic, and domineering. Unless the DM is willing to run an all-evil campaign, fitting tiefling PCs into a party and having them stay true to form is often a big stretch. In my experience a significant portion of players want to enjoy "the glamour of evil", but they never really live up to their billing as upcoming BBEGs. They're all image and pose, not much in the way of wickedness and cruelty because earnestly roleplaying a foul fiendling eventually gives one what C.S. Lewis termed "a spiritual cramp" and would soon ostracize the tiefling from the party and/or the party from society.</p><p></p><p>Then there are those tieflings from diluted bloodlines who hang on to some of the physical features (glamour of evil, again), but are Drizzt-ish in their opposition to the ways and mores of their Lower Planar ancestor. Those PCs can go either way--well played or cheesy. Nisha, a Chaotic Good tiefling NPC in Shemeska's Story Hour is a humerous, loony rogue/wizard he used for comic relief in a very dark campaign. Realistically, though, any reasonable consideration of their lineage precludes very many Nishas from populating the multiverse.</p><p></p><p>As an NPC ally for a one-shot adventure or a larger but limited portion of an enduring campaign, however, tieflings offer great potential to enhance your gaming. Redeemed evil is always more uplifting and satisfying than fallen good. Being redeemed requires starting out in a fallen state, though, and in this role I find tieflings have the potential to excell as meaningful sidestories.</p><p></p><p>I might just have to check this one out. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/planescape.jpg" class="smilie" loading="lazy" alt=":planescape:" title="Planescape :planescape:" data-shortname=":planescape:" /></p></blockquote><p></p>
[QUOTE="Tsuga C, post: 7648488, member: 17436"] [b]Looks Promising![/b] Evil is some varying combination of destructive, nihilistic, and domineering. Unless the DM is willing to run an all-evil campaign, fitting tiefling PCs into a party and having them stay true to form is often a big stretch. In my experience a significant portion of players want to enjoy "the glamour of evil", but they never really live up to their billing as upcoming BBEGs. They're all image and pose, not much in the way of wickedness and cruelty because earnestly roleplaying a foul fiendling eventually gives one what C.S. Lewis termed "a spiritual cramp" and would soon ostracize the tiefling from the party and/or the party from society. Then there are those tieflings from diluted bloodlines who hang on to some of the physical features (glamour of evil, again), but are Drizzt-ish in their opposition to the ways and mores of their Lower Planar ancestor. Those PCs can go either way--well played or cheesy. Nisha, a Chaotic Good tiefling NPC in Shemeska's Story Hour is a humerous, loony rogue/wizard he used for comic relief in a very dark campaign. Realistically, though, any reasonable consideration of their lineage precludes very many Nishas from populating the multiverse. As an NPC ally for a one-shot adventure or a larger but limited portion of an enduring campaign, however, tieflings offer great potential to enhance your gaming. Redeemed evil is always more uplifting and satisfying than fallen good. Being redeemed requires starting out in a fallen state, though, and in this role I find tieflings have the potential to excell as meaningful sidestories. I might just have to check this one out. :D :planescape: [/QUOTE]
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