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[Pathfinder] [RG] Hall of the Dwarven Lord
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<blockquote data-quote="Maidhc O Casain" data-source="post: 4947421" data-attributes="member: 29558"><p><strong>Fabhal Diaibhlin (FA-wal DIV-lin)</strong></p><p></p><p>FABHAL DIABHLIN CR 3</p><p>Male Gnome Cleric 1 Fighter 3</p><p>NG Small Humanoid (Gnome)</p><p><strong>Init </strong>+4; <strong>Senses </strong>Low-Light Vision; Perception +7</p><p>--------------------</p><p><strong>DEFENSE</strong></p><p>--------------------</p><p><strong>AC </strong>18, touch 13, flat-footed 16. . (+5 armor, +2 Dex, +1 size)</p><p><strong>hp </strong>38 (3d10+1d8+8)</p><p><strong>Fort </strong>+8, <strong>Ref </strong>+4, <strong>Will </strong>+5</p><p><strong>Defensive Abilities </strong>Bravery +1, Defensive Training</p><p>--------------------</p><p><strong>OFFENSE</strong></p><p>--------------------</p><p><strong>Spd </strong>30 ft.</p><p><strong>Melee </strong>+1 Greatsword +8 (1d10+4/19-20/x2)</p><p><strong>Ranged </strong>Longbow, Composite (Str +2) +6 (1d6+2/20/x3)</p><p><strong>Special Attacks </strong>Agile Feet (4/day), Touch of Chaos (4/day)</p><p><strong>Spell-Like Abilities </strong>Speak with Animals (1/day), Touch of Chaos (4/day)</p><p><strong>Cleric Spells Known </strong>(CL 1, 6 melee touch, 6 ranged touch):</p><p>1 (2/day) <em>Shield of Faith, Protection from Evil, Expeditious Retreat</em></p><p>0 (at will) <em>Create Water, Guidance, Resistance</em></p><p>--------------------</p><p><strong>STATISTICS</strong></p><p>--------------------</p><p><strong>Str </strong>14, <strong> Dex </strong>14, <strong> Con </strong>15, <strong> Int </strong>10, <strong> Wis </strong>12, <strong> Cha </strong>10</p><p><strong>Base Atk </strong>+3; <strong>CMB </strong>+4; <strong>CMD </strong>16</p><p><strong>Feats </strong>Furious Focus, Power Attack -1/+2, Quick Draw, Weapon Focus: Greatsword</p><p><strong>Traits </strong>Dirty Fighter, Excitable</p><p><strong>Skills </strong>Acrobatics +4, Fly +4, Heal +5, Knowledge: Dungeoneering +6, Perception +7, Stealth +6</p><p><strong>Languages </strong>Common, Gnome, Sylvan</p><p><strong>SQ </strong>Armor Training 1 (Ex), Aura (Ex), Channel Positive Energy 1d6 (3/day) (DC 10) (Su), Cleric Domain: Chaos, Cleric Domain: Travel, Gnome Magic, Hatred, Illusion Resistance, Spontaneous Casting</p><p><strong>Combat Gear </strong>Mithral Shirt (+1), +1 Greatsword, Longbow, Composite (Str +2), Masterwork Arrows (50); <strong>Other Gear </strong>Backpack, Masterwork (10 @ 14.25 lbs), Bedroll, Cloak of Resistance, +1, Flint and steel, Grappling hook, Hammer, Iron Spike, Potion of Cure Light Wounds, Rations, trail (per day) (4), Rope, silk (50 ft.)</p><p>--------------------</p><p><strong>TRACKED RESOURCES</strong></p><p>--------------------</p><p>Agile Feet (4/day) (Su) - 0/4</p><p>Channel Positive Energy 1d6 (3/day) (DC 10) (Su) - 0/3</p><p>Masterwork Arrows - 0/50</p><p>Potion of Cure Light Wounds - 0/1</p><p>Speak with Animals (1/day) (Sp) - 0/1</p><p>Touch of Chaos (4/day) (Sp) - 0/4</p><p>--------------------</p><p><strong>SPECIAL ABILITIES</strong></p><p>--------------------</p><p><strong>Agile Feet (4/day) (Su)</strong> For 1r, you ignore difficult terrain.</p><p><strong>Armor Training 1 (Ex)</strong> Worn armor -1 check penalty, +1 max DEX.</p><p><strong>Aura (Ex)</strong> The Cleric has an aura corresponding to his deity's alignment.</p><p><strong>Bravery +1 (Ex)</strong> +1 Will save vs. Fear</p><p><strong>Channel Positive Energy 1d6 (3/day) (DC 10) (Su)</strong> A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.</p><p><strong>Cleric Domain: Chaos</strong> Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.</p><p><strong>Cleric Domain: Travel</strong> Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.</p><p><strong>Dancing Lights (1/day) (Sp)</strong> With Charisma 11+, cast Dancing Lights once per day.</p><p><strong>Defensive Training</strong> +4 dodge bonus to AC against monsters of the Giant type.</p><p><strong>Dirty Fighter</strong> +1 damage when flanking.</p><p><strong>Furious Focus</strong> If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.</p><p><strong>Ghost Sound (1/day) (Sp)</strong> With Charisma 11+, cast Ghost Sound once per day.</p><p><strong>Gnome Magic</strong> +1 to the save DC of all illusions spells you cast.</p><p><strong>Hatred</strong> +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.</p><p><strong>Illusion Resistance</strong> +2 racial bonus to saves against illusions.</p><p><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.</p><p><strong>Power Attack -1/+2</strong> You can subtract from your attack roll to add to your damage.</p><p><strong>Prestidigitation (1/day) (Sp)</strong> With Charisma 11+, cast Prestidigitation once per day.</p><p><strong>Quick Draw</strong> Draw a weapon as a free action. Throw at full rate of attacks.</p><p><strong>Speak with Animals (1/day) (Sp)</strong> Speak with Animals 1/day.</p><p><strong>Spontaneous Casting</strong> The Cleric can convert stored spells into Cure or Inflict spells.</p><p><strong>Touch of Chaos (4/day) (Sp)</strong> With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.</p><p></p><p>Created With Hero Lab® - try it for free at <a href="http://www.wolflair.com" target="_blank">http://www.wolflair.com</a>!</p><p></p><p>~~~~~~~</p><p></p><p>[sblock=Stat Block][code]</p><p> HP: 38/38 AC: 18 AC(T): 13 AC(FF): 16 Init: +04</p><p> BAB: +03 CMB/CMD: 04/16 ACP: 00 ASF: 00 Spot: +07</p><p></p><p>Saving Throw Total Base Mod Misc Special</p><p>Fort: 08 5 +2 +1 Resistance +2 vs. Illusion</p><p>Ref: 04 1 +2 +1 Resistance +2 vs. Illusion</p><p>Will: 05 3 +1 +1 Resistance +2 vs. Illusion</p><p></p><p>Weapon Attack Damage Critical Special</p><p>Greatsword (+1) +8 1d10+4 19-20/x2 </p><p>Longbow (Cmpst/STR+2) +7 1d06+2 20/x3 Rng: 110'</p><p> MW Arrows</p><p>Spells Available:</p><p> * 0 Level * 1st Level</p><p> * Create Water * Expeditious Retreat (D)</p><p> * Guidance * Protection from Evil</p><p> * Resistance * Shield of Faith</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 4947421, member: 29558"] [b]Fabhal Diaibhlin (FA-wal DIV-lin)[/b] FABHAL DIABHLIN CR 3 Male Gnome Cleric 1 Fighter 3 NG Small Humanoid (Gnome) [b]Init [/b]+4; [b]Senses [/b]Low-Light Vision; Perception +7 -------------------- [b]DEFENSE[/b] -------------------- [b]AC [/b]18, touch 13, flat-footed 16. . (+5 armor, +2 Dex, +1 size) [b]hp [/b]38 (3d10+1d8+8) [b]Fort [/b]+8, [b]Ref [/b]+4, [b]Will [/b]+5 [b]Defensive Abilities [/b]Bravery +1, Defensive Training -------------------- [b]OFFENSE[/b] -------------------- [b]Spd [/b]30 ft. [b]Melee [/b]+1 Greatsword +8 (1d10+4/19-20/x2) [b]Ranged [/b]Longbow, Composite (Str +2) +6 (1d6+2/20/x3) [b]Special Attacks [/b]Agile Feet (4/day), Touch of Chaos (4/day) [b]Spell-Like Abilities [/b]Speak with Animals (1/day), Touch of Chaos (4/day) [b]Cleric Spells Known [/b](CL 1, 6 melee touch, 6 ranged touch): 1 (2/day) [i]Shield of Faith, Protection from Evil, Expeditious Retreat[/i] 0 (at will) [i]Create Water, Guidance, Resistance[/i] -------------------- [b]STATISTICS[/b] -------------------- [b]Str [/b]14, [b] Dex [/b]14, [b] Con [/b]15, [b] Int [/b]10, [b] Wis [/b]12, [b] Cha [/b]10 [b]Base Atk [/b]+3; [b]CMB [/b]+4; [b]CMD [/b]16 [b]Feats [/b]Furious Focus, Power Attack -1/+2, Quick Draw, Weapon Focus: Greatsword [b]Traits [/b]Dirty Fighter, Excitable [b]Skills [/b]Acrobatics +4, Fly +4, Heal +5, Knowledge: Dungeoneering +6, Perception +7, Stealth +6 [b]Languages [/b]Common, Gnome, Sylvan [b]SQ [/b]Armor Training 1 (Ex), Aura (Ex), Channel Positive Energy 1d6 (3/day) (DC 10) (Su), Cleric Domain: Chaos, Cleric Domain: Travel, Gnome Magic, Hatred, Illusion Resistance, Spontaneous Casting [b]Combat Gear [/b]Mithral Shirt (+1), +1 Greatsword, Longbow, Composite (Str +2), Masterwork Arrows (50); [b]Other Gear [/b]Backpack, Masterwork (10 @ 14.25 lbs), Bedroll, Cloak of Resistance, +1, Flint and steel, Grappling hook, Hammer, Iron Spike, Potion of Cure Light Wounds, Rations, trail (per day) (4), Rope, silk (50 ft.) -------------------- [b]TRACKED RESOURCES[/b] -------------------- Agile Feet (4/day) (Su) - 0/4 Channel Positive Energy 1d6 (3/day) (DC 10) (Su) - 0/3 Masterwork Arrows - 0/50 Potion of Cure Light Wounds - 0/1 Speak with Animals (1/day) (Sp) - 0/1 Touch of Chaos (4/day) (Sp) - 0/4 -------------------- [b]SPECIAL ABILITIES[/b] -------------------- [b]Agile Feet (4/day) (Su)[/b] For 1r, you ignore difficult terrain. [b]Armor Training 1 (Ex)[/b] Worn armor -1 check penalty, +1 max DEX. [b]Aura (Ex)[/b] The Cleric has an aura corresponding to his deity's alignment. [b]Bravery +1 (Ex)[/b] +1 Will save vs. Fear [b]Channel Positive Energy 1d6 (3/day) (DC 10) (Su)[/b] A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead. [b]Cleric Domain: Chaos[/b] Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic. [b]Cleric Domain: Travel[/b] Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. [b]Dancing Lights (1/day) (Sp)[/b] With Charisma 11+, cast Dancing Lights once per day. [b]Defensive Training[/b] +4 dodge bonus to AC against monsters of the Giant type. [b]Dirty Fighter[/b] +1 damage when flanking. [b]Furious Focus[/b] If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. [b]Ghost Sound (1/day) (Sp)[/b] With Charisma 11+, cast Ghost Sound once per day. [b]Gnome Magic[/b] +1 to the save DC of all illusions spells you cast. [b]Hatred[/b] +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes. [b]Illusion Resistance[/b] +2 racial bonus to saves against illusions. [b]Low-Light Vision[/b] See twice as far as a human in low light, distinguishing color and detail. [b]Power Attack -1/+2[/b] You can subtract from your attack roll to add to your damage. [b]Prestidigitation (1/day) (Sp)[/b] With Charisma 11+, cast Prestidigitation once per day. [b]Quick Draw[/b] Draw a weapon as a free action. Throw at full rate of attacks. [b]Speak with Animals (1/day) (Sp)[/b] Speak with Animals 1/day. [b]Spontaneous Casting[/b] The Cleric can convert stored spells into Cure or Inflict spells. [b]Touch of Chaos (4/day) (Sp)[/b] With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round. Created With Hero Lab® - try it for free at [url]http://www.wolflair.com[/url]! ~~~~~~~ [sblock=Stat Block][code] HP: 38/38 AC: 18 AC(T): 13 AC(FF): 16 Init: +04 BAB: +03 CMB/CMD: 04/16 ACP: 00 ASF: 00 Spot: +07 Saving Throw Total Base Mod Misc Special Fort: 08 5 +2 +1 Resistance +2 vs. Illusion Ref: 04 1 +2 +1 Resistance +2 vs. Illusion Will: 05 3 +1 +1 Resistance +2 vs. Illusion Weapon Attack Damage Critical Special Greatsword (+1) +8 1d10+4 19-20/x2 Longbow (Cmpst/STR+2) +7 1d06+2 20/x3 Rng: 110' MW Arrows Spells Available: * 0 Level * 1st Level * Create Water * Expeditious Retreat (D) * Guidance * Protection from Evil * Resistance * Shield of Faith [/code][/sblock] [/QUOTE]
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[Pathfinder] [RG] Hall of the Dwarven Lord
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