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[Pathfinder] [RG] Hall of the Dwarven Lord
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<blockquote data-quote="rangerjohn" data-source="post: 5153179" data-attributes="member: 2469"><p><strong>Morjik Favored of Abadar</strong></p><p></p><p>Registered User</p><p>Morjik Favored of Abadar</p><p></p><p></p><p></p><p></p><p>Morjik Male Dwarf Cleric 3</p><p>LG ECL 3; Medium Humanoid; HD 3d8+6 (25)favored</p><p>HP 25; Init +0; Spd 30'.; </p><p>AC 18 [10 Base + 6 Armor + 2 Shield], Touch 10 , Flat-Footed 18</p><p>CMD 14 [10 + 2 BAB + 2 STR]</p><p>*+4 vs Bull Rush & Trip while on the ground</p><p></p><p>BAB +2</p><p>CMB +4</p><p>Melee Warhammer +4 (1d8+2); Battleaxe (MW)+5(1d8+2)</p><p></p><p>Ranged Light Crossbow +2 (1d8) 80'</p><p>Acid Dart +2 ranged touch attack (1d6+1) 30'</p><p></p><p>Saves</p><p>Fort+ 4 [3 Base + 1 Con]</p><p>Ref + 1 [1 Base + 0 Dex]</p><p>Will + 6 [3 Base + 3 Wis]</p><p>* All +2 vs Spells, SLAs, & Poisons</p><p></p><p>Abilities</p><p>Str 14 (+2) [5 Pts]</p><p>Dex 10 (+0) [0 Pts]</p><p>Con 12 (+1) [0 Pts + 2 Dwarf]</p><p>Int 10 (+0) [0 Pts]</p><p>Wis 16 (+3) [5 Pts + 2 Dwarf]</p><p>Cha 12 (+1) [5 Pts - 2 Dwarf]</p><p></p><p>Skills Appraise +6 [+1 Rank +0 Int + 2 Dwarf +3 Class], Diplomancy +5[1rank +3 class +1 cha], Heal +6 [1rank +3 Wis +2 Kit], Knowledge (History) +4 [1 Ranks +3 Class], Knowledge (Religion) +4 [1 Rank +0 Int +3 Class], Perception +3 [+3 Wis], +2 vs stonework, Spellcraft +4 [1 rank +3 class],</p><p></p><p>Feats 1 - Extra Channel +2 times/day, Armor Proficiency Heavy</p><p></p><p>Languages Common, Dwarven, </p><p></p><p>Class Abilities</p><p>Cleric: Channel Energy 2d6 (6/Day), Domains, Orisons, Aura</p><p></p><p>Cleric Spells (Cast 4/3+1/2+1 Per Day, Save DC 13 + Spell Level, l Conjuration; Caster Level 2;</p><p>Spells prepared:</p><p>Orisons: Create Water, Detect Magic, Light, Stabilize</p><p>1st: Bless, Divine Favor, Shield of Faith-Magic Stone</p><p>2nd: Bull's Strength, Lesser Restoration+ Locaate Object</p><p>Domains</p><p></p><p>Earth: Acid Dart (Sp): Shoot a Spash of Acid with Ranged Touch Attack 1d6+1/2 Cleric Levels; 30'; 3+Wis Mod/Day (6/Day); Acid Resistance (Ex): 10 @ 6th level, 20 @ 12th; Immune to Acid at 20th level</p><p>Spell List: 1 - Magic Stone, 2 - Soften Earth & Stone, 3 - Stone Shape, 4 - Stone Spikes, 5 - Wall of Stone, 6 - Stoneskin, 7 - Elemental Body IV (earth only), 8 - Earthquake, 9 - Elemental Swarm (earth only)</p><p></p><p>Travel Domain</p><p>Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.</p><p></p><p>Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.</p><p></p><p>Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.</p><p></p><p>Domain Spells: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—astral projection.</p><p></p><p></p><p>Possessions:</p><p>Total Gear Value 900gp</p><p>Remaining 27gp</p><p></p><p>Body Slot - Item - GP Value - Source</p><p>Shield Heavy Darkwood - 257 - PFCB; AC +2, ACP -0</p><p>Armor Chainmail - 150- PFCB; AC +6, Max Dex +2, ACP -5</p><p>Weapon Warhammer - 12 - PFCB;</p><p>Battleaxe (MW)-310-PFCB</p><p>Light crossbow-35-PFCB</p><p>20 bolts-2-PFCB</p><p>Backpack - 2 - PFCB</p><p>Bedroll - 0.5 - PFCB</p><p>Beltpouch - 1 - PFCB</p><p>Parchmentx10 - 2 - PFCB</p><p>Ink - 8 - PFCB</p><p>Silk Rope - 10 - PFCB</p><p>Explorer's Outfit -free - PFCB</p><p>Holy Symbol (Silver) - 25 - PFCB</p><p>Water Skin -1-PFCB</p><p>Manacles-15-PFCB</p><p>rations, trail 5days-2.5-PFCB</p><p>Healer's Kit-50-PFCB</p><p>*PFCB = Pathfinder Core Book</p><p></p><p>__________________</p></blockquote><p></p>
[QUOTE="rangerjohn, post: 5153179, member: 2469"] [b]Morjik Favored of Abadar[/b] Registered User Morjik Favored of Abadar Morjik Male Dwarf Cleric 3 LG ECL 3; Medium Humanoid; HD 3d8+6 (25)favored HP 25; Init +0; Spd 30'.; AC 18 [10 Base + 6 Armor + 2 Shield], Touch 10 , Flat-Footed 18 CMD 14 [10 + 2 BAB + 2 STR] *+4 vs Bull Rush & Trip while on the ground BAB +2 CMB +4 Melee Warhammer +4 (1d8+2); Battleaxe (MW)+5(1d8+2) Ranged Light Crossbow +2 (1d8) 80' Acid Dart +2 ranged touch attack (1d6+1) 30' Saves Fort+ 4 [3 Base + 1 Con] Ref + 1 [1 Base + 0 Dex] Will + 6 [3 Base + 3 Wis] * All +2 vs Spells, SLAs, & Poisons Abilities Str 14 (+2) [5 Pts] Dex 10 (+0) [0 Pts] Con 12 (+1) [0 Pts + 2 Dwarf] Int 10 (+0) [0 Pts] Wis 16 (+3) [5 Pts + 2 Dwarf] Cha 12 (+1) [5 Pts - 2 Dwarf] Skills Appraise +6 [+1 Rank +0 Int + 2 Dwarf +3 Class], Diplomancy +5[1rank +3 class +1 cha], Heal +6 [1rank +3 Wis +2 Kit], Knowledge (History) +4 [1 Ranks +3 Class], Knowledge (Religion) +4 [1 Rank +0 Int +3 Class], Perception +3 [+3 Wis], +2 vs stonework, Spellcraft +4 [1 rank +3 class], Feats 1 - Extra Channel +2 times/day, Armor Proficiency Heavy Languages Common, Dwarven, Class Abilities Cleric: Channel Energy 2d6 (6/Day), Domains, Orisons, Aura Cleric Spells (Cast 4/3+1/2+1 Per Day, Save DC 13 + Spell Level, l Conjuration; Caster Level 2; Spells prepared: Orisons: Create Water, Detect Magic, Light, Stabilize 1st: Bless, Divine Favor, Shield of Faith-Magic Stone 2nd: Bull's Strength, Lesser Restoration+ Locaate Object Domains Earth: Acid Dart (Sp): Shoot a Spash of Acid with Ranged Touch Attack 1d6+1/2 Cleric Levels; 30'; 3+Wis Mod/Day (6/Day); Acid Resistance (Ex): 10 @ 6th level, 20 @ 12th; Immune to Acid at 20th level Spell List: 1 - Magic Stone, 2 - Soften Earth & Stone, 3 - Stone Shape, 4 - Stone Spikes, 5 - Wall of Stone, 6 - Stoneskin, 7 - Elemental Body IV (earth only), 8 - Earthquake, 9 - Elemental Swarm (earth only) Travel Domain Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought. Domain Spells: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—astral projection. Possessions: Total Gear Value 900gp Remaining 27gp Body Slot - Item - GP Value - Source Shield Heavy Darkwood - 257 - PFCB; AC +2, ACP -0 Armor Chainmail - 150- PFCB; AC +6, Max Dex +2, ACP -5 Weapon Warhammer - 12 - PFCB; Battleaxe (MW)-310-PFCB Light crossbow-35-PFCB 20 bolts-2-PFCB Backpack - 2 - PFCB Bedroll - 0.5 - PFCB Beltpouch - 1 - PFCB Parchmentx10 - 2 - PFCB Ink - 8 - PFCB Silk Rope - 10 - PFCB Explorer's Outfit -free - PFCB Holy Symbol (Silver) - 25 - PFCB Water Skin -1-PFCB Manacles-15-PFCB rations, trail 5days-2.5-PFCB Healer's Kit-50-PFCB *PFCB = Pathfinder Core Book __________________ [/QUOTE]
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