Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
[Pathfinder] RG - Mad King's Monkey
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Electric Wizard" data-source="post: 6044410" data-attributes="member: 83982"><p><strong>Sukri, the River Rat</strong></p><p>[sblock]STR 13 Bonus +1</p><p>DEX 16 Bonus +3</p><p>CON 12 Bonus +1</p><p>INT 14 Bonus +2</p><p>WIS 13 Bonus +1</p><p>CHA 10 Bonus 0</p><p></p><p>ALIGNMENT</p><p>Neutral</p><p></p><p>SAVES</p><p>* Fort: +1 [Base +0 +1 CON]</p><p>* Reflex: +6 [Base +3 +3 DEX]</p><p>* Will: +1 [Base +0 +1 WIS]</p><p></p><p>ENCUMBRANCE</p><p>* Light: 30 ft. (Carry 50 lbs)</p><p>* Medium: 20 ft. (Carry 100 lbs) Max Dex +3 Check -3</p><p>* Heavy: 20 ft. (Carry 150 lbs) Max Dex +1 Check -6</p><p></p><p>COMBAT</p><p>* Attacks 1</p><p>* Melee +2 [BAB: +1 STR: +1]</p><p>* Ranged or Light Melee +4 [BAB: +1 DEX: +3]</p><p>* Initiative +3 [DEX +3 Misc +0]</p><p>* Armor Class 16 [Base 10, Armor 2, DEX 3, Shield 0, Feat 1]</p><p>* 17 HP [15 base, 1 CON, 1 Favored Class]</p><p></p><p>WEAPONS</p><p>* Rapier (DMG 1d6+1, Crit 18-20 x2)</p><p>* Dagger (DMG 1d4+2, Crit 19-20 x2)</p><p>* Dagger (Thrown) (DMG 1d4+2, Crit 19-20 x2, Range 10 ft.)</p><p>* Composite Shortbow (Ranged) (DMG 1d6+1, x3, Range 70 ft.)</p><p></p><p>RACIAL TRAITS</p><p>* Bonus Feat</p><p>* Skilled</p><p></p><p>CLASS FEATURES</p><p>* Sneak attack (+1d6 damage)</p><p>* Trap finding</p><p>* Evasion</p><p></p><p>CLASS FEATS</p><p>* Rogue Weapon Proficiency</p><p></p><p>FEATS</p><p>* Dodge</p><p>* Weapon Finesse</p><p></p><p>TALENTS</p><p>* Distracting Attack (Enemy hit by sneak attack is flat-footed to an ally on next round)</p><p></p><p>TRAITS</p><p>* Dirty Fighter (+1 damage when hitting flanked foe)</p><p>* River Rat (+1 damage with daggers. +1 to Swim)</p><p></p><p>SKILLS</p><p>Acrobatics +7</p><p>Appraise +6</p><p>Bluff +4</p><p>Climb +5</p><p>Disable Device +10</p><p>Escape Artist +7</p><p>Intimidate +4</p><p>Knowledge (Dungeoneering) +6</p><p>Linguistics +7</p><p>Perception +7</p><p>Sense Motive +6</p><p>Sleight of Hand +8</p><p>Stealth +8</p><p>Swim +7</p><p></p><p>EQUIPMENT</p><p>Leather Armor</p><p>** Total [15lbs]</p><p>Weapons</p><p>* Rapier (2lbs)</p><p>* 5 Daggers (5lbs)</p><p>* Mace, light (4lbs)</p><p>** Total [9lbs]</p><p>Backpack</p><p>* Bedroll [5lbs]</p><p>* Rations (Trail/Per Day)(x5) [5lbs]</p><p>* Rope (Silk/50 ft.) [5lbs]</p><p>* Torch(x3) [3lbs]</p><p>* Waterskin (Filled) [4lbs]</p><p>* Chalk (10 Pieces) [0lbs]</p><p>* Flint and Steel [0lbs]</p><p>* Thieves' Tools [1lbs]</p><p>* Empty Sack [0lbs]</p><p>* Mystery Box [2lbs]</p><p>** Total [25lbs]</p><p></p><p>LANGAUGES</p><p>Common, Jahari (mother tongue), Goblin, Draconic[/sblock]</p><p></p><p><strong>Background</strong></p><p>[sblock]Sukri is one of the countless whore-sons who wandered out of Paddar's Perfume Garden and muscled into the burgeoning thieves' guild. Unlike most whore-sons, he found a true ally in what passed for his family. He plotted schemes, scams and burglaries with his half-brother Sunil from an early age. Sunil was two years older, and with his heavy frame and lighter skin, barely looked like his young brother. He claimed his father was a great hero from a foreign land. Sukri was fond of reminding him that he was probably just a common sailor, like his own. Regardless, he was the brawn to Sukri's brain.</p><p></p><p>The thieves' guild fingered Sunil and Sukri for initiation after the brothers pulled several daybreak robberies of merchant boats. During one of these robberies, Sukri liberated the strange, fragrant box that has confounded all attempts to open. He dared not show it to any other guild members, or even Sunil, because he feels it is his alone to solve. He spends maybe an hour each day studying and prodding it, hoping someday the tiny lock clicks.</p><p></p><p>The boys might have built great careers together had there not been a deadly schism in the guild. Soon after their initiation, Sukri unwittingly led his brother into a deadly trap. He picked up a tip - a small but wealthy merchant boat was due to leave port in the morning. They swam to the hull and climbed aboard. They slipped past the sentries and found a cargo hold filled with straw. The brothers were no fools, but before they could escape, a hooded figure flung a flask of alchemist's fire down the hatch, and the hold burst into flames. Sukri escaped through a porthole that his brother was too large to fit through. He wishes he had something tangible to remember Sunil by - a trinket, or even some last words. All he has now are nightmares of fire and smoke and screams.</p><p></p><p>Sukri left the guild, then the city. He now wanders in hope of finding a way to unlock the strange box. His travels through the Netherworld have brought him to stay in the Duchy, where he has seen emblems that are similar to those on the box. He found employment in the Chancellor's informal river patrol, which plies the River Send seeking river bandits. Sukri's insights into "river rat" operations have prevented several robberies and helped him gain attention in high places. Sukri hopes to get off the boat soon and explore the Duchy's ruins.[/sblock]</p><p></p><p><strong>Appearance</strong></p><p>[sblock]Sukri is between fifteen and twenty years old. He is certainly a foreigner, with his mocha skin, gnarled hair and bizarre accent. He is also shorter than most folk in the Duchy, and wiry. His sleeveless tunic, however, reveals a build that is all muscle and sinew. He moves with swift, calculated steps and prefers to keep his face low. A white burn from the fire that took his brother mars his right leg, and forces him to walk with the faintest limp. He keeps his ratty hair beneath a large, faded bandanna his mother gave him when he left the Perfume Garden. He is not very expressive or outgoing, but his strange voice and curious inflections often turn heads, and the streets taught him what to say and when to say it.[/sblock]</p><p></p><p><strong>Journal</strong></p><p>[sblock]Entry 7:</p><p>The river is hell right now. There is no salt in the air to kill the mosquitoes, and I'll be damned if cover myself in mud like the locals. Itching in too many places. Note to self: Ask Jan if he knows any ways to keep pests away from me. Hope he's seen enough of the world enough to know something I don't. (Noticed emblem on tapestry bearing similarity to design on bottom of box. Said tapestry is two hundred years old. Depicts hunt in which last shiek of his line died. Breakthrough? Hope so.)</p><p></p><p>Entry 10:</p><p>Eban, a deaf man I encountered after debriefing the Vizier about yesterday's raid, noticed my hand. He insisted on rubbing some paste on it and wrapping it up. The infection's gone, and it's only been half a day! Good man. I'll track him down next time I get rope burn or swamp foot. (Same place with lock as I was yesterday. Too tired to try anything new, damn it.)</p><p></p><p>Entry 15:</p><p>Goblinspit, why did I try to keep up with Bayar's drinking last night? Gods as my witness, I have nothing to prove. Threw up on the boat today and everyone had a laugh. (To hell with that box, my head feels like a smashed melon and I need some sleep.)</p><p></p><p>Entry 16:</p><p>The dog men, or gnolls as they say here, scare me. Eban saved my life twice in a day. I owe him something. We made a stand in the cottage. Henri returned as we were cleaning the gore off of our clothes, but there is still the one that got away. Ready to cut his throat and get back to the chancellor.[/sblock]</p></blockquote><p></p>
[QUOTE="Electric Wizard, post: 6044410, member: 83982"] [B]Sukri, the River Rat[/B] [sblock]STR 13 Bonus +1 DEX 16 Bonus +3 CON 12 Bonus +1 INT 14 Bonus +2 WIS 13 Bonus +1 CHA 10 Bonus 0 ALIGNMENT Neutral SAVES * Fort: +1 [Base +0 +1 CON] * Reflex: +6 [Base +3 +3 DEX] * Will: +1 [Base +0 +1 WIS] ENCUMBRANCE * Light: 30 ft. (Carry 50 lbs) * Medium: 20 ft. (Carry 100 lbs) Max Dex +3 Check -3 * Heavy: 20 ft. (Carry 150 lbs) Max Dex +1 Check -6 COMBAT * Attacks 1 * Melee +2 [BAB: +1 STR: +1] * Ranged or Light Melee +4 [BAB: +1 DEX: +3] * Initiative +3 [DEX +3 Misc +0] * Armor Class 16 [Base 10, Armor 2, DEX 3, Shield 0, Feat 1] * 17 HP [15 base, 1 CON, 1 Favored Class] WEAPONS * Rapier (DMG 1d6+1, Crit 18-20 x2) * Dagger (DMG 1d4+2, Crit 19-20 x2) * Dagger (Thrown) (DMG 1d4+2, Crit 19-20 x2, Range 10 ft.) * Composite Shortbow (Ranged) (DMG 1d6+1, x3, Range 70 ft.) RACIAL TRAITS * Bonus Feat * Skilled CLASS FEATURES * Sneak attack (+1d6 damage) * Trap finding * Evasion CLASS FEATS * Rogue Weapon Proficiency FEATS * Dodge * Weapon Finesse TALENTS * Distracting Attack (Enemy hit by sneak attack is flat-footed to an ally on next round) TRAITS * Dirty Fighter (+1 damage when hitting flanked foe) * River Rat (+1 damage with daggers. +1 to Swim) SKILLS Acrobatics +7 Appraise +6 Bluff +4 Climb +5 Disable Device +10 Escape Artist +7 Intimidate +4 Knowledge (Dungeoneering) +6 Linguistics +7 Perception +7 Sense Motive +6 Sleight of Hand +8 Stealth +8 Swim +7 EQUIPMENT Leather Armor ** Total [15lbs] Weapons * Rapier (2lbs) * 5 Daggers (5lbs) * Mace, light (4lbs) ** Total [9lbs] Backpack * Bedroll [5lbs] * Rations (Trail/Per Day)(x5) [5lbs] * Rope (Silk/50 ft.) [5lbs] * Torch(x3) [3lbs] * Waterskin (Filled) [4lbs] * Chalk (10 Pieces) [0lbs] * Flint and Steel [0lbs] * Thieves' Tools [1lbs] * Empty Sack [0lbs] * Mystery Box [2lbs] ** Total [25lbs] LANGAUGES Common, Jahari (mother tongue), Goblin, Draconic[/sblock] [B]Background[/B] [sblock]Sukri is one of the countless whore-sons who wandered out of Paddar's Perfume Garden and muscled into the burgeoning thieves' guild. Unlike most whore-sons, he found a true ally in what passed for his family. He plotted schemes, scams and burglaries with his half-brother Sunil from an early age. Sunil was two years older, and with his heavy frame and lighter skin, barely looked like his young brother. He claimed his father was a great hero from a foreign land. Sukri was fond of reminding him that he was probably just a common sailor, like his own. Regardless, he was the brawn to Sukri's brain. The thieves' guild fingered Sunil and Sukri for initiation after the brothers pulled several daybreak robberies of merchant boats. During one of these robberies, Sukri liberated the strange, fragrant box that has confounded all attempts to open. He dared not show it to any other guild members, or even Sunil, because he feels it is his alone to solve. He spends maybe an hour each day studying and prodding it, hoping someday the tiny lock clicks. The boys might have built great careers together had there not been a deadly schism in the guild. Soon after their initiation, Sukri unwittingly led his brother into a deadly trap. He picked up a tip - a small but wealthy merchant boat was due to leave port in the morning. They swam to the hull and climbed aboard. They slipped past the sentries and found a cargo hold filled with straw. The brothers were no fools, but before they could escape, a hooded figure flung a flask of alchemist's fire down the hatch, and the hold burst into flames. Sukri escaped through a porthole that his brother was too large to fit through. He wishes he had something tangible to remember Sunil by - a trinket, or even some last words. All he has now are nightmares of fire and smoke and screams. Sukri left the guild, then the city. He now wanders in hope of finding a way to unlock the strange box. His travels through the Netherworld have brought him to stay in the Duchy, where he has seen emblems that are similar to those on the box. He found employment in the Chancellor's informal river patrol, which plies the River Send seeking river bandits. Sukri's insights into "river rat" operations have prevented several robberies and helped him gain attention in high places. Sukri hopes to get off the boat soon and explore the Duchy's ruins.[/sblock] [B]Appearance[/B] [sblock]Sukri is between fifteen and twenty years old. He is certainly a foreigner, with his mocha skin, gnarled hair and bizarre accent. He is also shorter than most folk in the Duchy, and wiry. His sleeveless tunic, however, reveals a build that is all muscle and sinew. He moves with swift, calculated steps and prefers to keep his face low. A white burn from the fire that took his brother mars his right leg, and forces him to walk with the faintest limp. He keeps his ratty hair beneath a large, faded bandanna his mother gave him when he left the Perfume Garden. He is not very expressive or outgoing, but his strange voice and curious inflections often turn heads, and the streets taught him what to say and when to say it.[/sblock] [B]Journal[/B] [sblock]Entry 7: The river is hell right now. There is no salt in the air to kill the mosquitoes, and I'll be damned if cover myself in mud like the locals. Itching in too many places. Note to self: Ask Jan if he knows any ways to keep pests away from me. Hope he's seen enough of the world enough to know something I don't. (Noticed emblem on tapestry bearing similarity to design on bottom of box. Said tapestry is two hundred years old. Depicts hunt in which last shiek of his line died. Breakthrough? Hope so.) Entry 10: Eban, a deaf man I encountered after debriefing the Vizier about yesterday's raid, noticed my hand. He insisted on rubbing some paste on it and wrapping it up. The infection's gone, and it's only been half a day! Good man. I'll track him down next time I get rope burn or swamp foot. (Same place with lock as I was yesterday. Too tired to try anything new, damn it.) Entry 15: Goblinspit, why did I try to keep up with Bayar's drinking last night? Gods as my witness, I have nothing to prove. Threw up on the boat today and everyone had a laugh. (To hell with that box, my head feels like a smashed melon and I need some sleep.) Entry 16: The dog men, or gnolls as they say here, scare me. Eban saved my life twice in a day. I owe him something. We made a stand in the cottage. Henri returned as we were cleaning the gore off of our clothes, but there is still the one that got away. Ready to cut his throat and get back to the chancellor.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[Pathfinder] RG - Mad King's Monkey
Top